| Items | Crafting | Collectables | Quests | Challenges | Maps | Monsters | Places | Favor Races | Classes | Enhancements | Epic Destinies | Feats | Skills | Spells | Glossary We are testing a new skin!
![]() Vector ![]() |
| Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat if you need any help! |
Sacrifices
From DDO wiki
Dozens have been taken from Korthos Village, never to be seen again except as slaves of the Devourer, lusting only to spill the blood of their former neighbours.
| Sacrifices | |
| Heroic level: | 1 |
| Epic level: | None |
| Duration: | Medium |
| Heroic XP: | ♣324![]() Solo/Casual ![]() ![]() Normal ![]() ![]() Hard ![]() ![]() Elite ![]() |
| Epic XP: | N/A |
| Takes place in: | Cannith Aquaduct |
| NPC contact: | Viggie Storr (Korthos Village) |
| Quest acquired in: | Korthos Island |
| Patron: | The Free Agents |
| Base favor: | 3 |
| Free to Play: | Yes |
| Extreme Challenge: | No |
| Sacrifices map (legend ) | |
Overview
Mayor Viggie Storr sent you to rescue his daughter, and many other Korthos villagers who have been kidnapped by the Devourer Sahuagin and Cultists.
They are being held in the Cannith Aqueduct. To reach the Aqueduct, you must travel through the Korthos Island wilderness to the Eastern-most point of the island. You must find a path to climb up the cliff there. The entrance to the Aqueduct is at the top of the cliff.
Spoiler Warning: Information below this point can be considered spoiler material!
Objectives
- Find and rescue Arissa
- (Optional) Rescue all the villagers - 10 total (10% of base XP)
- (Optional) Kill Drenyl Fallow (10% of base XP)
- (Optional) Put to rest the skeletal mage (20% of base XP)
What to Expect
- Traps (fixed)
Known Traps
- Spikes & blades - in north heading tunnel after climbing ladder from shrine passage; control box is along the western wall.
Tips and Misc
- This adventure is easier than most of this level.
- This quest is a reworking of the Sewer Rescue quest from the original harbor area.
- The villagers are being held in two areas: in the room with the two bridges (in cells on either end of the room), and at the end of the quest.
- Sab Vurl may appear in the NW corner of the room with bridge over water, after you pull the second lever (in the space with the lever to free the first set of villagers).
- The Skeletal Mage is across the corridor with the shrine room; to get to him, you have to hop across the rafters, starting at the southern end.
- Drenyl Fallow is past the closed gate to the west, near the end; Arissa can sometimes be found there instead of in the cells at the end.
- The cultists just after the first area of captives respawn every three minutes or so, making the Conquest bonus possible. Assigning a hireling to attack the respawns in this corner can save some time while the rest of the party goes on ahead.
- Bonus XP
- Aggression bonus: 29 monsters killed
- Onslaught bonus: 38 monsters killed
- Conquest bonus: 47 monsters killed
- Mischief bonus: 27 breakables smashed
- Vandal bonus: 35 breakables smashed
- Ransack bonus: 43 breakables smashed
- Map notes:
- Arissa can spawn at one of two locations: either in the right-hand cell with the second group of captured villagers or next to Drenyl Fallow. Both possible locations are marked on the map.
External Links:
Loot
- Chests: 3 - 4
- 1 behind a locked door, underwater, where the bridges are (can use Knock from up top facing the door)
- 1 for killing Sab Vurl (Sahuagin caster, doesn't always spawn, found in the northwest corner of the room with bridge over water, after you pull the second lever)
- 1 optional for killing the Skeletal Mage (found across the corridor with the shrine room; to get to him, you have to hop across the rafters, starting at the southern end)
- 1 optional for killing Drenyl Fallow (Human Necromancer, found past the closed gate to the west, near the end)
- NPC rewards: Half of the Korthos Island set (the other half comes from Misery's Peak end reward)
- Anger's Step - Boots: Expeditious Retreat, Jump +3Jump +3: Provides a +3 competence bonus to the wearer's Jump which is a Passive Strength based skill which allows you to jump higher., Set Bonus [To-Hit Bonus +2 (untyped, stacks with competence)]
- Arcane Goggles - Goggles: Concentration +3Concentration +3: Provides a +3 competence bonus to the wearer's Concentration which is a Passive Constitution based skill which allows you a chance to continue casting a spell after being damaged or otherwise interrupted. Allows monks to retain Ki., Power IPower I: This item grants the wearer +10 maximum spell points. Favored Souls and Sorcerers gain double spell points from this item., Set Bonus [15% improvement to 1st level spells]
- Archivist's Goggles - Goggles: Concentration +3Concentration +3: Provides a +3 competence bonus to the wearer's Concentration which is a Passive Constitution based skill which allows you a chance to continue casting a spell after being damaged or otherwise interrupted. Allows monks to retain Ki., Power IPower I: This item grants the wearer +10 maximum spell points. Favored Souls and Sorcerers gain double spell points from this item., Set Bonus [Spell Points +20]
- Devoted Goggles - Goggles: Heal +3Heal +3: Provides a +3 competence bonus to the wearer's Heal which is an Active/Passive Wisdom based skill which allows you to revive unconscious and bleeding companions to 1 hit point (each attempt requires one healing kit). Also, the character with the highest Heal skill is used when using Rest shrines to dictate how much health is recovered. Does not affect Warforged characters. (1 second cooldown), Power IPower I: This item grants the wearer +10 maximum spell points. Favored Souls and Sorcerers gain double spell points from this item., Set Bonus [+20% Healing to 1st level spells]
- Nimble Grasp - Gloves: Tumble +3Tumble +3: Provides a +3 competence bonus to the wearer's Tumble which is a Passive Dexterity based skill which allows you to tumble and roll away from attacking enemies. Tumbling can be accomplished by blocking and using a movement key. A skill rating > 30 allows you to dive to the side and do backflips instead of rolling., Striding 5%, Set Bonus [To-Hit Bonus +1, +2 Damage to Sneak Attacks]
- Pathfinder's Boots - Boots: Tumble +3Tumble +3: Provides a +3 competence bonus to the wearer's Tumble which is a Passive Dexterity based skill which allows you to tumble and roll away from attacking enemies. Tumbling can be accomplished by blocking and using a movement key. A skill rating > 30 allows you to dive to the side and do backflips instead of rolling., Striding 5%, Set Bonus [To-Hit Bonus +2]
- Protector's Gloves - Gloves: Intimidate +3Intimidate +3: Provides a +3 competence bonus to the wearer's Intimidate which is an Active Charisma based skill which allows you to intimidate certain NPCs and to draw the attention of monsters while in battle. You will suffer a -4 penalty to your intimidate skill for every size category you are smaller than the creature your are trying to intimidate, or +4 for every size category your are larger. Halflings suffer a -4 penalty to Intimidate due to their small size. (15 second cooldown), DR 1/-, Set Bonus [Light Fortification, Insight AC Bonus +1]
- Troubleshooter's Goggles - Goggles: Spot +3Spot +3: Provides a +3 competence bonus to the wearer's Spot which is a Passive Wisdom based skill which allows you to notice hidden doors, traps, objects, and hidden enemies nearby -- without having to explicitly Search for them. No die roll is involved. If your score is high enough you will always succeed and if it's too low you'll never find something., Listen +3Listen +3: Provides a +3 competence bonus to the wearer's Listen which is a Passive Wisdom based skill which allows you to hear approaching enemies., Search +3Search +3: Provides a +3 competence bonus to the wearer's Search which is an Active Intelligence based skill which allows you to find hidden doors, traps, and objects when activated. Note that (like Spot) there is no die roll involved. If your score is high enough you will always succeed and if it's too low you'll never find something. (1 second cooldown), Set Bonus [Open Lock +3Open Lock +3: Provides a +3 competence bonus to the wearer's Open Lock which is an Active Dexterity based skill which allows you to attempt to open locked doors, chests, and other objects. Using the skill consumes one thieves’ tool., Disable Device +3Disable Device +3: Provides a +3 competence bonus to the wearer's Disable Device which is an Active Intelligence based skill which can be used to disarm traps in dungeons. Requires that the control box of the trap has been located by a successful Search check. If the Disable Device check succeeds, you disable the trap. If it fails by < 5, you have failed but can try again. If you fail by 5+ the control box explodes (causing some damage to those in an area around the box) and can't be used again (the trap will remain dangerous, of course!). Using this skill consumes one thieves' tool., Insight Bonus to all Saves +1]
Monsters
- Arcane Skeleton - CR 2 (casual, normal), 4 (hard), 7 (elite)
- Devourer Minion - CR 0.25 (casual, normal), 1 (hard), 3 (elite)
- Sahuagin Adept - CR 1 (casual, normal), 2 (hard), 4 (elite)
- Sahuagin Warrior - CR 1 (casual, normal), 2 (hard), 4 (elite)
- Sahuagin Whelp - CR 0.5 (casual, normal), 1 (hard), 2 (elite))
- Small Brown Spider - CR 0.25 (casual, normal), 0.5 (hard), 1 (elite)
Named Monsters:
- Drenyl Fallow - optional orange named human necromancer - CR 2 (casual, (normal), 3 (hard), 5 (elite)
- Sab Vurl - optional orange named Sahuagin Adept - CR 2 (casual, normal), ? (hard), ? (elite)
Root > DDO game guides > Maps > Quests with maps
Root > DDO game guides > Maps > Quests with more than one map
Root > DDO library > Quests > Free to Play quests
Root > DDO library > Quests > Quests by duration > Medium quests
Root > DDO library > Quests > Quests by level > Level 1 quests
Root > DDO library > Quests > Quests by location > Korthos Island quests
Root > DDO library > Quests > Quests by name
Root > DDO library > Quests > Quests by patron > The Free Agents patron quests

