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Rogue enhancements (history)

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Rogue
Starting a...

Enhancements
Tactics
Equipment

Rogues have three enhancement lines available as of Update 19: Assassin, Mechanic, and Thief-Acrobat.

Note that enhancements do not stack with other enhancements from the same series. Each element of a series requires everything previous in that series before it can be taken.

Level Progression[edit]

LV 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Rogue Item Defense I II III
Rogue Dexterity I II III
Rogue Faster Sneaking I II III IV
Rogue Improved Trap Sense I II III IV
Rogue Wand Heightening I II III
Rogue Wand and Scroll Mastery I II III IV
Rogue Damage Boost I II III IV
Rogue Extra Action Boost I II
Rogue Haste Boost I II III IV
Rogue Skill Boost I II III IV
Rogue Sneak Attack Accuracy I II III IV
Rogue Sneak Attack Training I II III IV
Rogue Subtle Backstabbing I II III IV
Rogue Wrack Construct I II III
Rogue Acid Trap Lore I II III
Rogue Cold Trap Lore I II III
Rogue Electric Trap Lore I II III
Rogue Fire Trap Lore I II III
Rogue Sonic Trap Lore I II III
Rogue Assassin I II III
Rogue Mechanic I II
Rogue Thief-Acrobat I II
Rogue Cheat Death I
Rogue Deadly Shadow I
LV 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

General Enhancements[edit]

Item Defense[edit]

EnhIcon ItemDefense.png
Rogue Item Defense I: You are skilled at protecting your gear against damage, granting you a 25% chance to negate potential item wear before it occurs.
AP Cost: 1 Level: 3 Progression: 7 No requirements
EnhIcon ItemDefense.png
Rogue Item Defense II: You are skilled at protecting your gear against damage, granting you a 33% chance to negate potential item wear before it occurs.
AP Cost: 2 Level: 7 Progression: 22 Requires: Rogue Item Defense I
EnhIcon ItemDefense.png
Rogue Item Defense III: You are skilled at protecting your gear against damage, granting you a 50% chance to negate potential item wear before it occurs.
AP Cost: 3 Level: 11 Progression: 37 Requires: Rogue Item Defense II

Class Enhancements[edit]

Rogue Dexterity[edit]

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Human Dexterity.png
Rogue Dexterity I: Grants a +1 increase to Dexterity score.
AP Cost: 2 Level: 2 Progression: 2 No requirements
Human Dexterity.png
Rogue Dexterity II: Grants a +2 increase to Dexterity score.
AP Cost: 4 Level: 6 Progression: 16 Requires: Rogue Dexterity I
Human Dexterity.png
Rogue Dexterity III: Grants a +3 increase to Dexterity score.
AP Cost: 6 Level: 10 Progression: 30 Requires: Rogue Dexterity II

Faster Sneaking[edit]

RogueFasterSneaking.png
Rogue Faster Sneaking I: 10% more speed when sneaking.
AP Cost: 1 Level: 1 Progression: 0 No requirements
RogueFasterSneaking.png
Rogue Faster Sneaking II: 20% more speed when sneaking.
AP Cost: 2 Level: 5 Progression: 14 Requires: Rogue Faster Sneaking I
RogueFasterSneaking.png
Rogue Faster Sneaking III: 35% more speed when sneaking.
AP Cost: 3 Level: 9 Progression: 29 Requires: Rogue Faster Sneaking II
RogueFasterSneaking.png
Rogue Faster Sneaking IV: 50% more speed when sneaking.
AP Cost: 4 Level: 13 Progression: 44 Requires: Rogue Faster Sneaking III

Improved Trap Sense[edit]

Trap Sense.png
Rogue Improved Trap Sense I: Grants an extra +2 bonus to saving throws against traps.
AP Cost: 1 Level: 1 Progression: 0 No requirements
Trap Sense.png
Rogue Improved Trap Sense II: Grants an extra +2 bonus to saving throws against traps (for a total of +4).
AP Cost: 2 Level: 4 Progression: 10 Requires: Rogue Improved Trap Sense I
Trap Sense.png
Rogue Improved Trap Sense III: Grants an extra +2 bonus to saving throws against traps (for +6 total).
AP Cost: 3 Level: 7 Progression: 21 Requires: Rogue Improved Trap Sense II
Trap Sense.png
Rogue Improved Trap Sense IV: Grants an extra +2 bonus to saving throws against traps (for +8 total).
AP Cost: 4 Level: 10 Progression: 32 Requires: Rogue Improved Trap Sense III

Wand Heightening[edit]

EnhIcon WandHeightening.png
Rogue Wand Heightening I: You add +1 to the DC of the spells from your offensive wands.
AP Cost: 1 Level: 3 Progression: 7 No requirements
EnhIcon WandHeightening.png
Rogue Wand Heightening II: You add an additional +1 to the DC of the spells from your offensive wands, bringing the total increase to 2.
AP Cost: 2 Level: 7 Progression: 22 Requires: Rogue Wand Heightening I
EnhIcon WandHeightening.png
Rogue Wand Heightening III: You add an additional +1 to the DC of the spells from your offensive wands, bringing the total increase to 3.
AP Cost: 3 Level: 11 Progression: 37 Requires: Rogue Wand Heightening II

Wand and Scroll Mastery[edit]

Wand Scroll Mastery.gif
Rogue Wand and Scroll Mastery I: Grants a 30% increase to the effectiveness of your wands, scrolls and other items that cast spells.
AP Cost: 1 Level: 2 Progression: 3 No requirements
Wand Scroll Mastery.gif
Rogue Wand and Scroll Mastery II: Grants an additional 15% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 45%.
AP Cost: 2 Level: 5 Progression: 14 Requires: Rogue Wand and Scroll Mastery I
Wand Scroll Mastery.gif
Rogue Wand and Scroll Mastery III: Grants an additional 15% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 60%.
AP Cost: 3 Level: 8 Progression: 25 Requires: Rogue Wand and Scroll Mastery II
Wand Scroll Mastery.gif
Rogue Wand and Scroll Mastery IV: Grants an additional 15% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 75%.
AP Cost: 4 Level: 11 Progression: 36 Requires: Rogue Wand and Scroll Mastery III

Action Boost Enhancements[edit]

All boosts last 20 seconds and can be used 5 times per rest. They have a 30 second cooldown (shared by all action boosts).

Damage Boost[edit]

Damage Boost.gif
Rogue Damage Boost I: Grants +10% to attack damage.
AP Cost: 1 Level: 1 Progression: 0 No requirements
Damage Boost.gif
Rogue Damage Boost II: Grants +15% to attack damage.
AP Cost: 2 Level: 4 Progression: 10 Requires: Rogue Damage Boost I
Damage Boost.gif
Rogue Damage Boost III: Grants +20% to attack damage.
AP Cost: 3 Level: 7 Progression: 21 Requires: Rogue Damage Boost II
Damage Boost.gif
Rogue Damage Boost IV: Grants +25% to attack damage.
AP Cost: 4 Level: 10 Progression: 32 Requires: Rogue Damage Boost III

Extra Action Boost[edit]

Extra Boost.png
Rogue Extra Action Boost I: +1 charges of all boosts.
AP Cost: 2 Level: 11 Progression: 38 Requires: Requires step IV of any other rogue boost.
Extra Boost.png
Rogue Extra Action Boost II: +2 charges of all boosts.
AP Cost: 4 Level: 14 Progression: 48 Requires: Rogue Extra Action Boost I

Haste Boost[edit]

HasteBoost.png
Rogue Haste Boost I: 15% "action" bonus to attack speed. Lasts 20 seconds.
AP Cost: 1 Level: 1 Progression: 0 No requirements
HasteBoost.png
Rogue Haste Boost II: 20% "action" bonus to attack speed. Lasts 20 seconds.
AP Cost: 2 Level: 4 Progression: 10 Requires: Rogue Haste Boost I
HasteBoost.png
Rogue Haste Boost III: 25% "action" bonus to attack speed. Lasts 20 seconds.
AP Cost: 3 Level: 7 Progression: 21 Requires: Rogue Haste Boost II
HasteBoost.png
Rogue Haste Boost IV: 30% "action" bonus to attack speed. Lasts 20 seconds.
AP Cost: 4 Level: 10 Progression: 32 Requires: Rogue Haste Boost III

Skill Boost[edit]

RogueSkillBoost.png
Rogue Skill Boost I: Grants +2 to all skills.
AP Cost: 1 Level: 1 Progression: 0 No requirements
RogueSkillBoost.png
Rogue Skill Boost II: Grants +3 to all skills.
AP Cost: 2 Level: 4 Progression: 10 Requires: Rogue Skill Boost I
RogueSkillBoost.png
Rogue Skill Boost III: Grants +4 to all skills.
AP Cost: 3 Level: 7 Progression: 21 Requires: Rogue Skill Boost II
RogueSkillBoost.png
Rogue Skill Boost IV: Grants +5 to all skills.
AP Cost: 4 Level: 10 Progression: 32 Requires: Rogue Skill Boost III

Combat Enhancements[edit]

Sneak Attack Accuracy[edit]

RogueSneakAttackAccuracy.png
Rogue Sneak Attack Accuracy I: +1 bonus to hit with Sneak Attacks.
AP Cost: 1 Level: 2 Progression: 3 No requirements
RogueSneakAttackAccuracy.png
Rogue Sneak Attack Accuracy II: An additional +1 bonus to hit with Sneak Attacks, bringing the total increase to +2.
AP Cost: 2 Level: 6 Progression: 18 Requires: Sneak Attack Accuracy I
RogueSneakAttackAccuracy.png
Rogue Sneak Attack Accuracy III: An additional +1 bonus to hit with Sneak Attacks, bringing the total increase to +3.
AP Cost: 3 Level: 10 Progression: 33 Requires: Rogue Sneak Attack Accuracy II
RogueSneakAttackAccuracy.png
Rogue Sneak Attack Accuracy IV: An additional +1 bonus to hit with Sneak Attacks, bringing the total increase to +4.
AP Cost: 4 Level: 14 Progression: 48 Requires: Rogue Sneak Attack Accuracy III

Sneak Attack Training[edit]

RogueSneakAttackTraining.png
Rogue Sneak Attack Training I: +3 damage from Sneak Attacks.
AP Cost: 1 Level: 1 Progression: 0 No requirements
RogueSneakAttackTraining.png
Rogue Sneak Attack Training II: An additional +3 damage from Sneak Attacks, bringing the total increase to +6.
AP Cost: 2 Level: 4 Progression: 10 Requires: Rogue Sneak Attack Training I
RogueSneakAttackTraining.png
Rogue Sneak Attack Training III: An additional +3 damage from Sneak Attacks, bringing the total increase to +9.
AP Cost: 3 Level: 7 Progression: 21 Requires: Rogue Sneak Attack Training II
RogueSneakAttackTraining.png
Rogue Sneak Attack Training IV: An additional +3 damage from Sneak Attacks, bringing the total increase to +12.
AP Cost: 4 Level: 10 Progression: 32 Requires: Rogue Sneak Attack Training III

Subtle Backstabbing[edit]

RogueSubtleBackstabbing.png
Rogue Subtle Backstabbing I: Toggle for 10% less hate from melee attacks.
AP Cost: 1 Level: 4 Progression: 11 No requirements
RogueSubtleBackstabbing.png
Rogue Subtle Backstabbing II: Toggle for 20% less hate from melee attacks.
AP Cost: 2 Level: 7 Progression: 22 Requires: Rogue Subtle Backstabbing I
RogueSubtleBackstabbing.png
Rogue Subtle Backstabbing III: Toggle for 30% less hate from melee attacks.
AP Cost: 3 Level: 10 Progression: 33 Requires: Rogue Subtle Backstabbing II
RogueSubtleBackstabbing.png
Rogue Subtle Backstabbing IV: Toggle for 40% less hate from melee attacks.
AP Cost: 4 Level: 13 Progression: 44 Requires: Rogue Subtle Backstabbing III

Wrack Construct[edit]

RogueWrackConstruct.png
Rogue Wrack Construct I: 1d6 extra damage to constructs and living constructs and 10% reduction in their resistance to critical hits for a short period of time.
AP Cost: 1 Level: 3 Progression: 7 Requires: Improved Disable Device I
RogueWrackConstruct.png
Rogue Wrack Construct II: 3d6 extra damage to constructs and living constructs and 20% reduction in their resistance to critical hits for a short period of time.
AP Cost: 2 Level: 7 Progression: 22 Requires: Improved Disable Device II, Rogue Wrack Construct I
RogueWrackConstruct.png
Rogue Wrack Construct III: 5d6 extra damage to constructs and living constructs and 30% reduction in their resistance to critical hits for a short period of time.
AP Cost: 3 Level: 11 Progression: 37 Requires: Rogue Wrack Construct II and one of Improved Disable Device III or Rogue Mechanic I

Resist Enhancements[edit]

Acid Trap Lore[edit]

RogueAcidTrapLore.png
Rogue Acid Trap Lore I: Stackable acid resist 2.
AP Cost: 1 Level: 2 Progression: 3 No requirements
RogueAcidTrapLore.png
Rogue Acid Trap Lore II: Stackable acid resist 4.
AP Cost: 2 Level: 6 Progression: 18 Requires: Rogue Acid Trap Lore I
RogueAcidTrapLore.png
Rogue Acid Trap Lore III: Stackable acid resist 6.
AP Cost: 3 Level: 10 Progression: 33 Requires: Rogue Acid Trap Lore II

Cold Trap Lore[edit]

RogueColdTrapLore.png
Rogue Cold Trap Lore I: Stackable cold resist 2.
AP Cost: 1 Level: 2 Progression: 3 No requirements
RogueColdTrapLore.png
Rogue Cold Trap Lore II: Stackable cold resist 4.
AP Cost: 2 Level: 6 Progression: 18 Requires: Rogue Cold Trap Lore I
RogueColdTrapLore.png
Rogue Cold Trap Lore III: Stackable cold resist 6.
AP Cost: 3 Level: 10 Progression: 33 Requires: Rogue Cold Trap Lore II

Electric Trap Lore[edit]

RogueElectricTrapLore.png
Rogue Electric Trap Lore I: Stackable electric resist 2.
AP Cost: 1 Level: 2 Progression: 3 No requirements
RogueElectricTrapLore.png
Rogue Electric Trap Lore II: Stackable electric resist 4.
AP Cost: 2 Level: 6 Progression: 18 Requires: Rogue Electric Trap Lore I
RogueElectricTrapLore.png
Rogue Electric Trap Lore III: Stackable electric resist 6.
AP Cost: 3 Level: 10 Progression: 33 Requires: Rogue Electric Trap Lore II

Fire Trap Lore[edit]

RogueFireTrapLore.png
Rogue Fire Trap Lore I: Stackable fire resist 2.
AP Cost: 1 Level: 2 Progression: 3 No requirements
RogueFireTrapLore.png
Rogue Fire Trap Lore II: Stackable fire resist 4.
AP Cost: 2 Level: 6 Progression: 18 Requires: Rogue Fire Trap Lore I
RogueFireTrapLore.png
Rogue Fire Trap Lore III: Stackable fire resist 6.
AP Cost: 3 Level: 10 Progression: 33 Requires: Rogue Fire Trap Lore II

Sonic trap Lore[edit]

RogueSonicTrapLore.png
Rogue Sonic Trap Lore I: Stackable sonic resist 2.
AP Cost: 1 Level: 2 Progression: 3 No requirements
RogueSonicTrapLore.png
Rogue Sonic Trap Lore II: Stackable sonic resist 4.
AP Cost: 2 Level: 6 Progression: 18 Requires: Rogue Sonic Trap Lore I
RogueSonicTrapLore.png
Rogue Sonic Trap Lore III: Stackable sonic resist 6.
AP Cost: 3 Level: 10 Progression: 33 Requires: Rogue Sonic Trap Lore II

Prestige Enhancements[edit]

A character can train only in one Rogue Prestige path at a time. Each has both passive benefits and active benefits, which consume charges of the same Action Boost required to get the specialty. All requirements must be taken from Rogue class enhancements.

Rogue Assassin[edit]

RogueAssassin.png
Rogue Assassin I: Passive Benefit: +1d6 sneak attack damage, +2 bonus to Bluff, Hide, Move Silently and Fortitude saves against poison. Active Benefit: Choose one of 3 kinds of poison, Assassin's Focus: Soulshatter (1d3 Wisdom damage, 6 seconds of -4 Will saves and -10 Spell Resistance), Assassin's Focus: Icechill (1d3 Dexterity damage, 6 seconds of 50% slowed attacks), Assassin's Focus: Thoughtburn (1d3 Intelligence damage, 6 seconds of no spellcasting). For 60 sec, your sneak attacks will have a 33% chance of applying that poison. If the target fails a DC 19 Fortitude save, the effect triggers on it. In addition, you have +2 to hit with sneak attacks and +20 to confirm critical hits. Consumes a use of your damage boost ability.
AP Cost: 4 Level: 6 Progression: 16 Requires: Rogue Sneak Attack Accuracy I, Rogue Sneak Attack Training I, Rogue Damage Boost II, Improved Hide II, Improved Move Silently II, Rogue Subtle Backstabbing I
RogueAssassin.png
Rogue Assassin II: Passive Benefit: an additional +1d6 sneak attack damage (for a total of +2d6), +2 bonus to Bluff, Hide, Move Silently and Fortitude saves against poison. Active Benefit: Assassinate is a devastating melee attack that can kill a living target instantly on a successful sneak attack made from stealth. The target gets a Fortitude save (DC 10 + Rogue Level + Int Modifier) to avoid death and deals 10d6 damage if the target makes its save.
AP Cost: 2 Level: 12 Progression: 42 Requires: Rogue Sneak Attack Accuracy III, Rogue Sneak Attack Training III, Rogue Assassin I
RogueAssassin.png
Rogue Assassin III: an additional +1d6 sneak attack damage (for a total of +3d6), +2 bonus to Bluff, Hide, Move Silently and Fortitude saves against poison. Any sneak attack that also counts as a vorpal strike (natural 20 followed by critical confirmation) will kill most living targets.
AP Cost: 2 Level: 18 Progression: 66 Requires: Rogue Sneak Attack Accuracy IV, Rogue Sneak Attack Training IV, Rogue Assassin II

Rogue Mechanic[edit]

RogueMechanic.png
Rogue Mechanic I: Passive Benefit: proficiency with Repeating Light Crossbows, add your intelligence bonus to damage with crossbows, increases chances of scavenging parts from traps, traps you set have improved DC's, +2 bonus to Disable Device, Open Lock, Repair, Search and Spot. Active Benefit: repair a construct or Warforged 2d3 HP every 2 sec for 30 sec. Consumes a use of your skill boost ability.
AP Cost: 4 Level: 6 Progression: 16 Requires: Rogue Improved Trap sense I, Improved Disable Device II, Improved Open Lock II, Rogue Skill Boost II, one of Rogue Trap Lore I
RogueMechanic.png
Rogue Mechanic II: Proficiency with Repeating Heavy Crossbows, traps you set have further improved DC's, +2 bonus to Disable Device, Open Lock, Repair, Search and Spot. Smite constructs and living constructs for extra damage. Gain additional +4 to saves against traps and +2 additional resistance against all elements.
AP Cost: 2 Level: 12 Progression: 42 Requires: Rogue Improved Trap Sense II, Improved Disable Device III, Improved Open Lock III, Rogue Mechanic I, Rogue Skill Boost IV {Skill Boost not needed in newest version}

Rogue Thief-Acrobat[edit]

RogueThiefAcrobat.png
Rogue Thief-Acrobat I: Passive Benefit: add your dexterity bonus to damage when sneak attacking with a Quarterstaff, competence bonus to attack speed with staves, +2 bonus to Balance, Jump, Tumble and 2 extra uses of Uncanny Dodge. Active Benefit: 1 minute of +10 bonus to Balance, Jump, Tumble, +4 dexterity and +25% enhancement bonus to running speed. Consumes a use of your haste boost ability.
AP Cost: 4 Level: 6 Progression: 16 Requires: Rogue Dexterity I, Rogue Faster Sneaking I, Improved Balance II, Rogue Haste Boost II, Improved Tumble II
RogueThiefAcrobat.png
Rogue Thief-Acrobat II: Greater competence bonus to attack speed with staves, complete immunity to most knockdown effects and slippery surfaces, increases your movement rate by 10%, +2 bonus to Balance, Jump, Tumble and 2 extra uses of Uncanny Dodge.
AP Cost: 2 Level: 12 Progression: 42 Requires: Rogue Dexterity III, Rogue Thief-Acrobat I

Capstone[edit]

A character can train only in one Rogue Capstone at a time.

Cheat Death[edit]

RogueCapStone.png
Rogue Cheat Death: +2 dexterity and a chance of self-resurrection, but this chance drops each time you die.
AP Cost: 2 Level: 20 Progression: 74 No requirements

Deadly Shadows[edit]

RogueCapStone.png
Rogue Deadly Shadow: +2 intelligence and 4 additional sneak attack dice.
AP Cost: 2 Level: 20 Progression: 74 No requirements

Enhancement changes Alpha Testing on Lamannia[edit]