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Phiarlan Carnival epic items

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Name Seal
Drops
Type Description Augment Slot(s)
Epic Antique Greataxe The Snitch Weapon +6 Greataxe (2[1d20] base damage): Force BurstForce Burst: This weapon is humming with magical force. The weapon deals an extra 1 to 6 force damage each hit. In addition, critical hits deal an additional 1 to 10 force damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier., MetallineMetalline: Metalline bypasses any metal based damage reduction. (Adamantine, "Alchemical, Silver", Byeshk, Cold Iron, Mithral), AdamantineAdamantine: Adamantine weapons may bypass the damage reduction of certain items and creatures., RighteousRighteous: This weapon is imbues with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned. Red Augment SlotRed AugmentsColorless Augments
Colorless Augment SlotColorless Augments
Epic Big Top Partycrashers Accessory Helm: Otto's Irresistible DanceOtto's Irresistible Dance
Caster level: 15
Charges: 3 (3/day)
3 Charges (Recharged/Day:3), Use Magic Device +3Use Magic Device +3: Passive: +3 Competence bonus to the Use Magic Device skill. (enhancement bonus)
Colorless Augment SlotColorless Augments
Epic Brawn's Spirits A Small Problem Accessory Trinket: Rage|Rage (spell) | Rage Rage
Caster level: 15
Charges: 5 (5/day)
5 Charges (Recharged/Day:5), Intimidate +20Intimidate +20: Passive: +20 Competence bonus to the Intimidate skill., Curse of FoolishnessCurse of Foolishness: Passive -1 Penalty to Wisdom. (The minimum level required to equip this item is lower than normal due to this curse.), Curse of DullnessCurse of Dullness: Passive -1 Penalty to Intelligence. (The minimum level required to equip this item is lower than normal due to this curse.), Incite +10 Incite +10: +10 Enhancement bonus to increased threat generation from melee damage, Insightful Constitution +2Insightful Constitution +2: This item gives the wearer improved health, granting a +2 insight bonus to Constitution.
Green Augment SlotBlue AugmentsYellow AugmentsColorless Augments
Epic Brimstone Verge A Small Problem Wand Wand: Delayed Blast Fireball (Instant)|Delayed Blast Fireball|Delayed Blast Fireball (Instant)Delayed Blast Fireball (Instant)
Caster level: 20
Charges: 15 (15/day)
15 Charges (Recharged/Day:15), Combustion +84Combustion +84: Passive: +84 Equipment bonus to Fire Spell Power., Evocation Focus IIEvocation Focus II: Passive: +2 equipment bonus to the DC to resist your Evocation spells., Wand MaximizingWand Maximizing: Spells cast from this wand are treated as though they were Maximized, dealing 100% more damage than they normally would. This damage increase does not stack with bonuses granted by enhancements.
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Epic Full Plate of the Ringleader Partycrashers Armor +6 Heavy Armor (AB:26, MDB:1, SF:35%): PersuasionPersuasion: This item gives a +3 competency bonus to all Charisma based skills., DRDamage Reduction 5/-: Reduces all physical damage by 5. 5/-, Radiance GuardRadiance Guard: This item is imbued with a brilliant, radiant power. When the wearer of this item is successfully attacked in melee, the attacker has a chance of being hit by 4d6 points of light damage and has a chance of being blinded. Blue Augment SlotBlue AugmentsColorless Augments
Epic Garos' Malice The Snitch Weapon +6 Shortsword (2,5[1d6] base damage): Flaming BurstFlaming Burst: This weapon is sheathed in fire. The weapon deals an extra 1 to 6 fire damage each hit. In addition, critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier., Blinding EmbersBlinding Embers: Blinds on a confirmed vorpal hit. Duration is about 20 seconds. DC35 reflex save negates the blindness., VorpalVorpal: Passive: +0.5[W] damage dice.
On Vorpal Hit: If your target has fewer than 1000 Hit Points, it is instantly slain. If the target has above 1000 Hit Points, it takes 100 damage.
, Greater IncinerationGreater Incineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage. This damage is dealt twice as often as a standard Incineration weapon.
Red Augment SlotRed AugmentsColorless Augments
Colorless Augment SlotColorless Augments
Epic Grim's Bracelet A Small Problem Accessory Necklace: Strength +7 Strength +7: This item gives the wearer the power of Ogre Strength, granting a +7 enhancement bonus to Strength., Dodge +6% Dodge +6%: +6% Enhancement bonus to Dodge. Green Augment SlotBlue AugmentsYellow AugmentsColorless Augments
Epic Illusionist's Garb Partycrashers Armor Robe: Prismatic SprayPrismatic Spray
Caster level: 10
Charges: 5 (5/day)
5 Charges (Recharged/Day:5), Intelligence +7 Intelligence +7: This item focuses the power of the wearer's mind, granting a +7 enhancement bonus to Intelligence., Will Save +3 Will Save +3: This item gives a +3 Epic bonus to your Will saves.
Blue Augment SlotBlue AugmentsColorless Augments
Epic Kron'zek's Cruelty A Small Problem Weapon +6 Scimitar (2[1d6] base damage): Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity. The weapon deals an extra 1 to 6 electric damage each hit. In addition, critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier., MaimingMaiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18., Keen IKeen I: Passive: The base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat., Lightning StrikeLightning Strike: This weapon stores the power of a volatile thunderstorm deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive lightning strike., Improved DestructionImproved Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 second duration. Stacks up to 15 times.) This effect may trigger once every second. Red Augment SlotRed AugmentsColorless Augments
Epic Mask of Comedy A Small Problem Accessory Helm: Good HopeGood Hope
Caster level: 5
Charges: 3 (3/day)
3 Charges (Recharged/Day:3), Charisma +6 Charisma +6: This item makes the wearer have more flair, granting a +6 enhancement bonus to Charisma., Devotion +90Devotion +90: Passive: +90 Equipment bonus to Positive (Healing) Spell Power., Potency +52Potency +52: Passive: +52 Equipment bonus to each Spell Power., Healing Lore VHealing Lore V: Passive: Your Positive Energy spells gain a 15% Equipment bonus to their chance to critical hit.
Yellow Augment SlotYellow AugmentsColorless Augments
Epic Mask of Tragedy The Snitch Accessory Helm: Crushing DespairCrushing Despair
Caster level: 7
Charges: 5 (5/day)
5 Charges (Recharged/Day:5), Wisdom +6 Wisdom +6: This item makes the wearer more in tune with her surroundings, granting a +6 enhancement bonus to Wisdom., Nullification +78Nullification +78: Passive: +78 Equipment bonus to Negative (Necrotic) Spell Power., Potency +52Potency +52: Passive: +52 Equipment bonus to each Spell Power., Void Lore VVoid Lore V: Passive: Your Negative Energy spells gain a 15% Equipment bonus to their chance to critical hit.
Yellow Augment SlotYellow AugmentsColorless Augments
Epic Noxious Fang The Snitch Weapon +9 Throwing Dagger: PoisonPoison: This weapon is dripping with poison. It deals an additional 1 to 6 poison damage on a successful hit., ReturningReturning: This missile will return to you., Fortitude Save +3 Fortitude Save +3: This item gives a +3 Epic bonus to your Fortitude saves., DisintegrationDisintegration: This weapon has a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them., Large Scorpion PoisonLarge Scorpion Poison: On a critical hit, this weapon injects the target with Large Scorpion Poison, causing 1 to 4 Constitution loss with an additional 1 to 4 Constitution loss after 1 minute if a DC 14 Fortitude save is failed. Red Augment SlotRed AugmentsColorless Augments
Epic Phiarlan Mirror Cloak Partycrashers Accessory Cloak: Enhanced Hide +5Enhanced Hide +5: Passive: +5 Competence bonus to the Hide skill., Enhanced Move Silently +5Enhanced Move Silently +5: Passive: +5 Competence bonus to the Move Silently skill., Spell Resistance +30 Spell Resistance +30: +30 Enhancement bonus to Spell Resistance., Greater Light ResistanceGreater Light Resistance: This property absorbs the first 30 points of light damage per attack that the wearer would normally take., Spell Absorption - 5 Charges (Recharged/Day: 1)Spell Absorption: This effect absorbs harmful spells targeted at the wearer., BlurryBlurry: Equipping this item causes you to become slightly blurry. Attacks from enemies have a 20% chance to miss you due to concealment. Colorless Augment SlotColorless Augments
Epic Phiarlan Spy Dagger Partycrashers Weapon +6 Dagger (2[1d4] base damage): Acid BurstAcid Burst: This weapon is sheathed in corrosive acid. The weapon deals an extra 1 to 6 acid damage each hit. In addition, critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier., Improved DeceptionImproved Deception: This item makes your weapons hard to focus upon and thus provides a +5 enhancement bonus to Bluff checks. In addition, while using this item your weapons have a chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time., DuskDusk: Equipping this item engulfs you in twilight shadows. Attacks from enemies have a 10% chance to miss you due to concealment., EnfeeblingEnfeebling: Critical hits by this weapon deal an extra 1 to 6 points of Strength damage., Improved ParalyzingImproved Paralyzing: Any creature struck by this weapon must succeed on a DC 25 Will save or be paralyzed. The target may attempt a new save to end the effect every serveral sconds; otherwise the paralysis last for one minute. Violet Augment SlotRed AugmentsBlue AugmentsColorless Augments
Epic Ring of Elemental Essence A Small Problem Accessory Ring: Combustion +90Combustion +90: Passive: +90 Equipment bonus to Fire Spell Power., Glaciation +90Glaciation +90: Passive: +90 Equipment bonus to Cold Spell Power., Magnetism +90Magnetism +90: Passive: +90 Equipment bonus to Electricity Spell Power., Corrosion +90Corrosion +90: Passive: +90 Equipment bonus to Acid Spell Power., Inherent (5) Fire ResistanceInherent (5) Fire Resistance: This property absorbs the first 5 stacking points of fire damage per attack that the wearer would normally take., Inherent (5) Cold ResistanceInherent (5) Cold Resistance: This property absorbs the first 5 stacking points of cold damage per attack that the wearer would normally take., Inherent (5) Electricity ResistanceInherent (5) Electricity Resistance: This property absorbs the first 5 stacking points of electricity damage per attack that the wearer would normally take., Inherent (5) Acid ResistanceInherent (5) Acid Resistance: This property absorbs the first 5 stacking points of acid damage per attack that the wearer would normally take., ArchmagiArchmagi:This item grants the wearer +200 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items. Yellow Augment SlotYellow AugmentsColorless Augments
Epic Roderic's Wand The Snitch Wand Wand: Summon Unknown Monster IISummon Unknown Monster II
Caster level: 15
Charges: 6 (6/day)
6 Charges (Recharged/Day:6), Augment Summoning Augment Summoning: This item grants you the Augment Summoning feat, which gives your summoned creatures +4 to all ability scores, increased health, and increased fortification. [Wizard, Sorcerer, Favored Soul, Cleric, Bard only, UMD:50] [Exclusive]
none
Epic Shimmering Pendant Partycrashers Accessory Necklace: Suggestion|Suggestion (spell)|SuggestionSuggestion
Caster level: 5
Charges: 3 (3/day)
3 Charges (Recharged/Day:3), Charisma +7 Charisma +7: This item makes the wearer have more flair, granting a +7 enhancement bonus to Charisma., Diplomacy +20Diplomacy +20: Passive: +20 Competence bonus to the Diplomacy skill., Perform +20Perform +20: Passive: +20 Competence bonus to the Perform skill.
Yellow Augment SlotYellow AugmentsColorless Augments
Epic Utility Vest The Snitch Armor +6 Light Armor (AB:13, MDB:16, SF:10%): Disable Device +20Disable Device +20: Passive: +20 Competence bonus to the Disable Device skill., Open Lock +20Open Lock +20: Passive: +20 Competence bonus to the Open Lock skill., Dexterity +6 Dexterity +6: This item makes the wearer more nimble and dexterous, granting a +6 enhancement bonus to Dexterity., Greater NimblenessGreater Nimbleness: A suit of armor that has this property has a maximum Dexterity bonus 2 higher than normal, and its armor check penalty is reduced by 4., Insightful Intelligence +2Insightful Intelligence +2: This item focuses the power of the wearer's mind, granting a +2 insight bonus to Intelligence. Blue Augment SlotBlue AugmentsColorless Augments
  • Epic Chests in this pack's flagging quests drop the Seals. They have a low drop rate.
  • Shards only drop in the end quest Under the Big Top in this case. They are not a guaranteed drop.
  • Scrolls drop from the corpse of any epic monster in the Phiarlan Carnival pack