Paladin

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Paladin
Starting a...

Enhancements
Tactics
Equipment
Spells

[edit] Class Summary

Alignment: Lawful Good

Hit die: d10

[edit] Class Skills

Skill points at 1st level: (2 + Intelligence modifier) x4
Skill points at each additional level: 2 + Intelligence modifier
Skill concentration.png Concentration (Con)
Skill diplomacy.png Diplomacy (Cha)
Skill heal.png Heal (Wis)
Skill intimidate.png Intimidate (Cha)

[edit] Weapon and Armor Proficiencies:

Feat simpleweaponproficiency.png Simple weapons
Feat martialweaponproficiency.png Martial weapons
Feat armorproficiency light.png Light armor
Feat armorproficiency medium.png Medium armor
Feat armorproficiency heavy.png Heavy armor
Feat shieldproficiency general.png Shields (except tower shields).

[edit] Paths

[edit] Prestige Enhancements

[edit] Advancement table

Table: The Paladin Spells
Level Base Attack Bonus Fort Save Ref Save Will Save Special Spell points 1st 2nd 3rd 4th
1st +1/+1/+6 +2 +0 +0 Aura of good, Smite evil (1/rest) 0 - - - -
2nd +2/+2/+7 +3 +0 +0 Divine grace, Lay on hands (1/rest) 0 - - - -
3rd +3/+3/+8 +3 +1 +1 Aura of courage, Divine health, Fear Immunity 0 - - - -
4th +4/+4/+9 +4 +1 +1 Turn undead 20 1 - - -
5th +5/+5/+10/+15 +4 +1 +1 Smite evil (2/rest) 35 1 - - -
6th +6/+6/+11/+16 +5 +2 +2 Remove disease (1/rest) 50 2 - - -
7th +7/+7/+12/+17 +5 +2 +2 ' 65 2 - - -
8th +8/+8/+13/+18 +6 +2 +2 ' 80 2 1 - -
9th +9/+9/+14/+19 +6 +3 +3 Remove disease (2/rest) 95 2 1 - -
10th +10/+10/+15/+20 +7 +3 +3 Smite evil (3/rest) 110 2 2 - -
11th +11/+11/+16/+21 +7 +3 +3 - 125 2 2 1 -
12th +12/+12/+17/+22 +8 +4 +4 Remove disease (3/rest) 140 2 2 2 -
13th +13/+13/+18/+23 +8 +4 +4 - 155 2 2 2 -
14th +14/+14/+19/+24 +9 +4 +4 - 170 3 2 2 1
15th +15/+15/+20/+25 +9 +5 +5 Remove disease (4/rest), Smite evil (4/rest) 185 3 2 2 2
16th +16/+16/+21/+26 +10 +5 +5 - 200 3 3 2 2
17th +17/+17/+22/+27 +10 +5 +5 - 215 3 3 2 2
18th +18/+18/+23/+28 +11 +6 +6 Remove disease (5/rest) 230 4 3 2 2
19th +19/+19/+24/+29 +11 +6 +6 - 245 4 4 4 3
20th +20/+20/+25/+30 +12 +6 +6 Smite evil (5/rest) 260 4 4 4 4

[edit] Class feats

[edit] Level 1

  • Aura of Good (passive): Grants +1 bonus to AC and +1 bonus to saving throws to all characters within range.
  • Smite Evil (active): When activated, this feat triggers a special melee attack against Evil creatures. The Paladin adds his/her Charisma modifier x 2 (if any) to his/her attack roll and deals extra damage based on his/her paladin level. The extra damage done is 7+3*level. For instance, a 6th level paladin does 7+(3*6) (or 25) extra damage on a successful smite. If the paladin accidentally smites a creature that is not evil, or is not in range, the smite has no effect, but the ability is still used up. Paladins get one base use of this ability at level one, plus one more at level five and every five levels after 5th (at 10th, 15th and 20th, for a maximum of 5 uses). Smite Evil recharges at a rate of 1 every 90 seconds, and all uses return after any rest period.

[edit] Level 2

[edit] Level 3

[edit] Level 4

[edit] Level 5

  • Smite evil (active): Paladins can use this ability one additional time per rest period. You can now Smite evil 2 times per rest. Smite evil also recharges at a rate of 1 every 90 seconds.

[edit] Level 6

  • Remove Disease (active): At 6th level, a paladin can produce a remove disease effect, as the spell, once per rest period. It can use this ability one additional time per rest period for every three levels after 6th (twice per rest at 9th level).

[edit] Level 9

[edit] Level 10

  • Smite evil (active): Paladins can use this ability one additional time per rest period. You can now Smite evil 3 times per rest. Smite evil also recharges at a rate of 1 every 90 seconds.

[edit] Level 12

[edit] Level 15

  • Remove Disease (active): Paladins can use this ability one additional time per rest period. You can now Remove Disease 4 times per rest.
  • Smite evil (active): Paladins can use this ability one additional time per rest period. You can now Smite evil 4 times per rest. Smite evil also recharges at a rate of 1 every 90 seconds.

[edit] Level 18

[edit] Level 20

  • Smite evil (active): Paladins can use this ability one additional time per rest period. You can now Smite evil 5 times per rest. Smite evil also recharges at a rate of 1 every 90 seconds.

[edit] Spells

A Paladin casts spells from the Paladin spell list. Paladins get bonus spell points based on their Wisdom scores. The minimum Wisdom score needed to cast a Paladin spell is 10 + the spell’s level.

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