Named raid loot

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Unlike other items on Named quest rewards, special items from raids are all Bind to Character on Acquire and drop only at special raid end chests, or at 20th, 40th and so on reward lists (see raid loot mechanic). Items from Tempest Spine, The Twilight Forge (pre-instance for The Titan Awakes), The Chronoscope and so on are not considered "raid loot" for these purposes, as none of them follow the mechanic.

Contents

[edit] Plane of Night (Velah, the Red Dragon warded chest)

Level 10 raid



[edit] The Titan Awakes (Warforged Titan warded chest)

Level 12 raid


[edit] Zawabi's Revenge (Queen Lailat warded chest)

Level 12 raid


[edit] The Reaver's Fate (Stormreaver warded chest)

Level 14 raid

Update 12 modified the raid loot to be upgradeable and changed it in some other ways. This list shows the new items. U12.3 allows for Pre-U12 versions of this loot to be converted to new upgradable versions at the Stormreaver Monument.

  • Cloudburst - +5 Greatsword+5 Greatsword: (2d6+5 19-20/x2): The largest of the swords, this weapon can only be used with two hands. - Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity. A shocking weapon deals an extra 1d6 of electical damage on a successful hit. In addition critical hits deal an amount of extra electric damage depending on the weapon's critical multiplier: x2 - 1d10. x3 - 2d10. x4 - 3d10., CloudburstCloudburst: Every hit from this weapon has a chance to trigger a Cloudburst, striking its target with lightning and dealing sonic damage to surrounding enemies through a powerful thunderclap.
    • Upgrade: Adds Lightning StrikeLightning Strike: This weapon stores the power of a volatile thunderstorm deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive lightning strike.
  • Dreamspitter - +5 Quarterstaff+5 Quarterstaff: (1d6+5 20/x2): A long, stout staff used as a simple weapon. Often favored by wizards or common folk. (CrystalCrystal: Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons.
    Spell failure chances for armors and shields made from crystal are also decreased by 10%.
    ) - Greater Evil Outsider BaneGreater Evil Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Evil Outsiders, this weapon's effective enhancement bonus is +4 better than it's normal enhancement bonus. It deals an extra 3d6 points of damage against the foe., Greater Enchantment FocusGreater Enchantment Focus: Your Enchantment spells have the DC to resist them increased by +2., Life Stealing, Suppressed Power HolyHoly: A holy weapon is imbued with holy power. This power makes the weapon good-aligned. Evil characters wielding this weapon suffer a negative level. The weapon deals an extra 2d6 damage agains all targets of evil alignment. (BtA)
    • Upgrade: - Adds Force BurstForce Burst: This weapon is humming with magical force. A force weapon deals an extra 1d6 force damage on a successful hit. In addition critical hits deal an amount of extra force damage depending on the weapon's critical multiplier: x2 - 1d10. x3 - 2d10. x4 - 3d10.
  • Tenderizer - +5 Morningstar+5 Morningstar: (1d8+5 20/x2): A simple weapon comprised of a round, spiked head and a long haft. - AdamantineAdamantine: Adamantine weapons may bypass the damage reduction of certain items and creatures., Impact, Stunning +10Stunning +10: Gives +10 to the DC of any Stunning Blow attempts made with that weapon. This weapon also has a 3% chance on-hit to make DC 33 fortitude check to stun the monster., Strength +2 Strength +2: This item gives the wearer the power of Ogre Strength, granting a +2 enhancement bonus to Strength.
    • Upgrade: Adds Bone Breaking and SpikesSpikes: The sharp spikes on this item deal an additional 1d6 piercing damage when used to strike an enemy.
  • Ventilated Bracers - Bracers - Armor Bonus +6Armor Bonus +6: This item surrounds the wearer with an invisible but tangible field of force, granting +6 armor bonus to AC, just as though he were wearing armor., Enhanced Disable Device +3Enhanced Disable Device +3: Provides a +3 enhancement bonus to the wearer's Disable Device which is an Active Intelligence based skill which can be used to disarm traps in dungeons. Requires that the control box of the trap has been located by a successful Search check. If the Disable Device check succeeds, you disable the trap. If it fails by < 5, you have failed but can try again. If you fail by 5+ the control box explodes (causing some damage to those in an area around the box) and can't be used again (the trap will remain dangerous, of course!). Using this skill consumes one thieves' tool., Enhanced Open Lock +3Enhanced Open Lock +3: Provides a +3 enhancement bonus to the wearer's Open Lock which is an Active Dexterity based skill which allows you to attempt to open locked doors, chests, and other objects. Using the skill consumes one thieves’ tool., Air GuardAir: This Weapon stores the incredible, dynamic power of the air deep within. When the user of this weapon is successfully attacked on melee, this power occasionally comes to the surface, knocking enemies over or speeding up the wearer with rushing winds.
    • Upgrade: Armor Bonus +6Armor Bonus +6: This item surrounds the wearer with an invisible but tangible field of force, granting +6 armor bonus to AC, just as though he were wearing armor., Enhanced Disable Device +3Enhanced Disable Device +3: Provides a +3 enhancement bonus to the wearer's Disable Device which is an Active Intelligence based skill which can be used to disarm traps in dungeons. Requires that the control box of the trap has been located by a successful Search check. If the Disable Device check succeeds, you disable the trap. If it fails by < 5, you have failed but can try again. If you fail by 5+ the control box explodes (causing some damage to those in an area around the box) and can't be used again (the trap will remain dangerous, of course!). Using this skill consumes one thieves' tool., & Enhanced Open Lock +3Enhanced Open Lock +3: Provides a +3 enhancement bonus to the wearer's Open Lock which is an Active Dexterity based skill which allows you to attempt to open locked doors, chests, and other objects. Using the skill consumes one thieves’ tool.Armor Bonus +7Armor Bonus +7: This item surrounds the wearer with an invisible but tangible field of force, granting +7 armor bonus to AC, just as though he were wearing armor.,Enhanced Disable Device +5Enhanced Disable Device +5: Provides a +5 enhancement bonus to the wearer's Disable Device which is an Active Intelligence based skill which can be used to disarm traps in dungeons. Requires that the control box of the trap has been located by a successful Search check. If the Disable Device check succeeds, you disable the trap. If it fails by < 5, you have failed but can try again. If you fail by 5+ the control box explodes (causing some damage to those in an area around the box) and can't be used again (the trap will remain dangerous, of course!). Using this skill consumes one thieves' tool., & Enhanced Open Lock +5Enhanced Open Lock +5: Provides a +5 enhancement bonus to the wearer's Open Lock which is an Active Dexterity based skill which allows you to attempt to open locked doors, chests, and other objects. Using the skill consumes one thieves’ tool.
  • Seal of the Stormreaver - Allows you to upgrade 1 item. (Binds to Account) (Drops only on hard and elite)
  • Note: All items are Binds to Character except the Seals and the Dreamspitter - which is Bound to Account until you unlock the Supressed Power.


[edit] See Also

For a list of versions of these items that no longer drop, see: The Reaver's Fate loot history.

[edit] Ascension Chamber (Black Abbot warded chest)

Level 17 raid

Ascension Chamber's loot have gone through several changes.

[edit] Current

Update 12 modified the raid loot to be upgradeable and changed it in some other ways. This list shows the new items. For reference on the pre-U12 stats, see Ascension Chamber loot history. Most items in inventory that were acquired before U12 are also upgradeable, see Fountain of Necrotic Might for details.

  • Breeze - +5 Quarterstaff+5 Quarterstaff: (1d10+5 19-20/x2): A long, stout staff used as a simple weapon. Often favored by wizards or common folk.: (1d10+5 19-20/x2), ScreamingScreaming: Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1d6 sonic damage., RoaringRoaring: This weapon causes targets to become shaken and, on a critical hit, does 2d6 sonic damage to the target., Telekinetic, Slicing WindsSlicing Winds: This weapon stores the cyclonic might of a windstorm within. When this weapon is used, this power can come to the surface as a series of rushing, cutting winds that deal slashing damage to the target over several seconds., DEX used for ATK/DMG mods
  • Circle of Hatred - Ring: Harm
    roundgrey_top.gif
    Harm
    Caster level: 11
    Charges: 3 (3/day)
    roundgrey_bottom.gif
    (3/day), Intimidate +15Intimidate +15: Provides a +15 competence bonus to the wearer's Intimidate which is an Active Charisma based skill which allows you to intimidate certain NPCs and to draw the attention of monsters while in battle. You will suffer a -4 penalty to your intimidate skill for every size category you are smaller than the creature your are trying to intimidate, or +4 for every size category your are larger. Halflings suffer a -4 penalty to Intimidate due to their small size. (15 second cooldown), Resistance +5Resistance +5: This item offers magical protection in the form of a +5 resistance bonus to saving throws., Incite +20%This weapon increases the threat generated by melee damage by 20% Exclusive
    • Upgrade: Incite +20%This weapon increases the threat generated by melee damage by 20%Incite +30%This weapon increases the threat generated by melee damage by 30%, Charges increase to Harm
      roundgrey_top.gif
      Harm
      Caster level: 11
      Charges: 5 (5/day)
      roundgrey_bottom.gif
      (5/day)
  • Enduring Conviction - +5 Longsword+5 Longsword: (1d8+5 19-20/x2): A classic straight-bladed sword usable in one hand. This weapon is commonly associated with knighthood and valor.: Evil Outsider BaneEvil Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Evil Outsiders, this weapon's effective enhancement bonus is +2 better than it's normal enhancement bonus. It deals an extra 2d6 points of damage against the foe., Absolute LawAbsolute Law: This weapon is infused with the ultimate power of law. It does an additional 2d6 damage to non-lawful targets and can only be wielded by lawful aligned characters., Greater GoodGreater Good: This weapon is infused with the ultimate power of good. It does an additional 2d6 damage to non-good targets and can only be wielded by good aligned characters., requires Good alignment or UMD of 30 (no need to be Lawful)
    • Upgrade: Evil Outsider BaneEvil Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Evil Outsiders, this weapon's effective enhancement bonus is +2 better than it's normal enhancement bonus. It deals an extra 2d6 points of damage against the foe.Greater Evil Outsider BaneGreater Evil Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Evil Outsiders, this weapon's effective enhancement bonus is +4 better than it's normal enhancement bonus. It deals an extra 3d6 points of damage against the foe.
  • Purging the Pantheon - Belt: Moderate FortificationModerate Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Protection +5, Quell (spell)
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    Quell (spell)
    Charges: 3 (3/day)
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    (3/day), Exclusive
    • Upgrade: Moderate FortificationModerate Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.Heavy FortificationHeavy Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
  • Shroud of the Abbot - Robe: Armor Bonus +4, Natural armor bonus +4, Boon of UndeathBoon of Undeath: Undead take solice in the hate of others. Every time a character wearing a Boon of Undeath item is struck in combat, an Inflict Light Wounds spell will be cast on the character., Major Void LoreMajor Void Lore: Your Negative spells gain additional 9% chance to make critical hits and their critical multiplier increase by 0.50x, Major Lightning LoreMajor Lightning Lore: Your Electricity spells gain additional 9% chance to make critical hits and their critical multiplier increase by 0.50x, Improved Light ResistanceImproved Light Resistance: This property absorbs the first 20 points of light damage per attack that the wearer would normally take.
    • Upgrade: Improved Light ResistanceImproved Light Resistance: This property absorbs the first 20 points of light damage per attack that the wearer would normally take.Greater Light ResistanceGreater Light Resistance: This property absorbs the first 30 points of light damage per attack that the wearer would normally take.
  • Seal of the Black Abbot (BTA) (Drops only on Hard and Elite)

Bug: For all items with clicky charges except the Litany of the Dead and Purging the Pantheon, the altar claims the items gain more charges than they actually gain (the amount of extra charges you don't get is equal to the base amount). This is likely just a display error, but could be intended that they do gain these charges. Either way, its a bug.


[edit] See also

For a list of older versions that no longer drop, see: Ascension Chamber loot history.

[edit] A Vision of Destruction

Level 18 Raid


[edit] Hound of Xoriat

Level 18 Raid

  • Main Raidloot Chest (Warded chest appearance)
  • Raidloot Side chest (Small box appearance, Hard and Elite only)
    • Thaarak Wraps - +5 Handwraps+5 Handwraps: (1d3(1d2 for Halflings)+5 20/x2): Handwraps enhance unarmed attacks.: Acid BlastAcid Blast: This weapon is sheathed in corrosive acid. Critical hits with this weapon deal an amount of extra acid damage depending on the weapon's critical multiplier: x2 - 1d10. x3 - 2d10. x4 - 3d10. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4d6 more acid damage., Acid BurstAcid Burst: This weapon is sheathed in corrosive acid. An acid weapon deals an extra 1d6 acid damage on a successful hit. In addition critical hits deal an amount of extra acid damage depending on the weapon's critical multiplier: x2 - 1d10. x3 - 2d10. x4 - 3d10., Thaarak CorrosionThaarak Corrosion: Like a Thaarak Hound's vitriolic breath, this weapon is corrosive and can damage enemies over time. Occasionally, it applies a lasting effect to its targets that deals 2d4 acid damage every second for 6 seconds. If the effect is reapplied before it has a chance to wear off, the duration will reset and stack up to three times., NightmaresNightmares: This weapon terrorizes your foes, applying a mind thrust effect on successful hits (dealing 5d8 force damage, will vs. enchantments negates) and exposing your foes to their greatest fears on vorpal hits, acting as a Phantasmal Killer spell., Inherent (10) Acid ResistanceInherent (10) Acid Resistance: This property absorbs the first 10 stacking points of acid damage per attack that the wearer would normally take., Phantasmal Killer
      roundgrey_top.gif
      Phantasmal Killer
      Caster level: 18
      Charges: 3 (3/day)
      roundgrey_bottom.gif
    • Bonesplitter - +5 Greatclub+5 Greatclub: (1d10 +5 17-20 / x2): A more formidable version of a simple club, this two-handed weapon is occasionally reinforced with spikes or bands of iron.: FracturingFracturing: This weapon is ideal for breaking bones and does 2d6 damage to targets that have skeletons or are made of bone., BonesplitterBonesplitter: This weapon is powerful enough to shatter the bones of those it strikes. On an attack roll of 20 which is confirmed a critical hit, the weapon breaks multiple bones in the target's body, causing significant impairment. Creatures with skeletons take 40d6 damage and will have their movement and attacks slowed by 25% and their attack damage reduced by 25% when their bones are shattered., Blunt Trauma, Impact, MaimingMaiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1d6. x3 - 2d6. x4 - 3d6.
    • Bracelet of Madness - Bracers: Potency +48Potency +48: Provides a +48 Equipment bonus to wearer's Universal Spell Power., Arcane Lore Arcane Lore: Your Universal spells gain additional 6% chance to make critical hits and their critical multiplier increase by 0.25x, Greater Evocation FocusGreater Evocation Focus: Your Evocation spells have the DC to resist them increased by +2., Feeds Off Madness


[edit] Tower of Despair (Horoth warded chest)

Level 20 Raid

All Minimum Level 18, Bind to Character, and Exclusive.

See also:

Alternate view (table by their stats)
Named item sets (list by set bonus)


[edit] Caught in the Web

Level 24 Raid

All weapons on this list are Bound to Character on Acquire, have 2.5 times the base damage, and ML 23. Many also have a better critical profile (Expanded threat or increased multiplier).

Note: All of the above relic weapons can have the Planar Conflux property added to them by acquiring 375 Purple Dragon Knights favor and 3 Commendation of Heroism and speaking to Mikrom Sum, the Purple Dragon Knights favor vendor in Eveningstar. This allows them to become a part of any of the three Planar Focus Sets

[edit] The Fall of Truth

Level 24 Raid

All items ML25, BtCoA, upgradable twice via Attuned to Heroism. Items drop as 'Attuned to Heroism' on EN, 'Attuned to Heroism: Tier 1' on EH and 'Attuned to Heroism: Tier 2' on EE.

  • Draconic Soul Gem (Yellow Augment): Greater Acid ResistanceGreater Acid Resistance: This property absorbs the first 30 points of acid damage per attack that the wearer would normally take., Greater Cold ResistanceGreater Cold Resistance: This property absorbs the first 30 points of cold damage per attack that the wearer would normally take., Greater Lightning ResistanceGreater Lightning Resistance: This property absorbs the first 30 points of lightning damage per attack that the wearer would normally take., Greater Fire ResistanceGreater Fire Resistance: This property absorbs the first 30 points of fire damage per attack that the wearer would normally take. (Epic Elite only)


[edit] See Also

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