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Named raid loot

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Unlike other items on Named quest rewards, special items from raids are all Bind to Character on Acquire and drop only at special raid end chests, or at 20th, 40th and so on reward lists (see raid loot mechanic). Items from Tempest Spine, The Twilight Forge (pre-instance for The Titan Awakes), The Chronoscope and so on are not considered "raid loot" for these purposes, as none of them follow the mechanic.

Plane of Night (Velah, the Red Dragon warded chest)[edit]

Level 10 raid

The Titan Awakes (Warforged Titan warded chest)[edit]

Level 12 raid


Zawabi's Revenge (Queen Lailat warded chest)[edit]

Level 12 raid


The Reaver's Fate (Stormreaver warded chest)[edit]

Level 14 raid

All items are ML 13 and Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire unless otherwise noted.
  • Cloudburst - +5 Greatsword+5 Greatsword: (2d6+5 19-20/x2): The largest of the swords, this weapon can only be used with two hands. - Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity. The weapon deals an extra 1 to 6 electric damage each hit. In addition, critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier., CloudburstCloudburst: Every hit from this weapon has a chance to trigger a Cloudburst, striking its target with lightning and dealing sonic damage to surrounding enemies through a powerful thunderclap.
    • Upgrade: Adds Lightning StrikeLightning Strike: This weapon stores the power of a volatile thunderstorm deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive lightning strike.
  • Dreamspitter - Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire - +5 Quarterstaff+5 Quarterstaff: (1d6+5 20/x2): A long, stout staff used as a simple weapon. Often favored by wizards or common folk. (CrystalCrystal: Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons.
    Spell failure chances for armors and shields made from crystal are also decreased by 10%.
    ) - Greater Evil Outsider BaneGreater Evil Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Evil Outsiders, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe., Life StealingLife Stealing: This weapon has a chance to drain 1 to 3 levels from is target on a critical hit., Enchantment Focus +2 Enchantment Focus +2: +2 Equipment bonus to the DC of Enchantment spells., Suppressed Power
    • Upgrade: Adds Force BurstForce Burst: This weapon is humming with magical force. The weapon deals an extra 1 to 6 force damage each hit. In addition, critical hits deal an additional 1 to 10 force damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier., HolyHoly: A holy weapon is imbued with holy power. This power makes the weapon good-aligned. Evil characters wielding this weapon suffer a negative level. The weapon deals an extra 2 to 12 damage against all targets of evil alignment.


See Also[edit]

For a list of versions of these items that no longer drop, see: The Reaver's Fate loot history.

Ascension Chamber (Black Abbot warded chest)[edit]

Level 17 raid

Ascension Chamber's loot have gone through several changes.

Current[edit]

Update 12 modified the raid loot to be upgradeable and changed it in some other ways. This list shows the new items. For reference on the pre-U12 stats, see Ascension Chamber loot history. Most items in inventory that were acquired before U12 are also upgradeable, see Fountain of Necrotic Might for details.

Chance at any named loot at all is 16% on Normal, 18% on Hard, 20% on Elite per person opening the chest (rates verified in Update 13.1, before Update 13 they were 16%/20%/25%).

If you get a named item, the distribution is (verified in Update 19.1, before Update 19 they were the same except tomes were 3.75% +3 ability tomes BtC and 1.25% +3 to +4 ability tomes BtA):

  • 7%: Breeze - +5 Quarterstaff+5 Quarterstaff: (1d10+5 18-20/x2): A long, stout staff used as a simple weapon. Often favored by wizards or common folk.: (1d10+5 18-20/x2), ScreamingScreaming: Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1 to 6 sonic damage., RoaringRoaring: This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target., Telekinetic, Slicing WindsSlicing Winds: This weapon stores the cyclonic might of a windstorm within. When this weapon is used, this power can come to the surface as a series of rushing, cutting winds that deal slashing damage to the target over several seconds., DEX used for ATK/DMG mods
  • 7%: Enduring Conviction - +5 Longsword+5 Longsword: (1d8+5 19-20/x2): A classic straight-bladed sword usable in one hand. This weapon is commonly associated with knighthood and valor.: Evil Outsider BaneEvil Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Evil Outsiders, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe., Absolute LawAbsolute Law: This weapon is infused with the ultimate power of law. It does an additional 2 to 12 damage to non-lawful targets and can only be wielded by Lawful aligned characters., Greater GoodGreater Good: This weapon is infused with the ultimate power of good. It does an additional 2 to 12 damage to non-good targets and can only be wielded by good aligned characters., requires Good alignment or UMD of 30 (no need to be Lawful)
    • Upgrade: Evil Outsider BaneEvil Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Evil Outsiders, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.Greater Evil Outsider BaneGreater Evil Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Evil Outsiders, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
  • 8%: Purging the Pantheon - Belt: Fortification +75%Fortification +75%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Protection +5, Quell (spell)Quell (spell)
    Charges: 3 (3/day)
    3 Charges (Recharged/Day:3), Exclusive
    • Upgrade: Fortification +75%Fortification +75%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.Fortification +100%Fortification +100%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.

In addition to the named loot above, each character has a 0% chance on Normal, 11% chance on Hard, or 16% on Elite to get a:

Bug: For all items with clicky charges except the Litany of the Dead and Purging the Pantheon, the altar claims the items gain more charges than they actually gain (the amount of extra charges you don't get is equal to the base amount). This is likely just a display error, but could be intended that they do gain these charges. Either way, its a bug.


See also[edit]

For a list of older versions that no longer drop, see: Ascension Chamber loot history.

A Vision of Destruction[edit]

Level 18 Raid


Hound of Xoriat[edit]

Level 18 Raid

Tower of Despair (Horoth warded chest)[edit]

Level 20 Raid

All Minimum Level 18, Bind to Character, and Exclusive.

See also:

Alternate view (table by their stats)
Named item sets (list by set bonus)


Caught in the Web[edit]

Level 24 Raid

All weapons on this list are Bound to Character on Acquire, have 2.5 times the base damage, and ML 23. Many also have a better critical profile (expanded threat or increased multiplier).


1These weapons have a better critical profile (expanded threat or increased multiplier) without Keen, so Improved Critical can be used to double the stated threat range.

Note: All of the above relic weapons can have the Planar Conflux property added to them by acquiring 3 Commendation of Heroism and speaking to Mikrom Sum, the Purple Dragon Knights favor vendor in Eveningstar. Requires 375 Purple Dragon Knights favor. This allows them to become a part of any of the three Planar Focus Sets.

The Fall of Truth[edit]

Level 24 Raid

All items ML25, Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire, upgradable twice via Attuned to Heroism. Items drop as 'Attuned to Heroism' on EN, 'Attuned to Heroism: Tier 1' on EH and 'Attuned to Heroism: Tier 2' on EE.

  • Violet Gelatinous Cube-let (BTC): Any Difficulty, Very tiny chance compared to +5 Ability tomes


Fire on Thunder Peak[edit]

Level 30 Raid

All items are ML 28 and Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire unless noted.


Temple of the Deathwyrm[edit]

Level 30 Raid

All items are ML 28 and Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire.


See also[edit]