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Named armor by type
From DDO wiki
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[edit] Banded Mail
- Enchanted Darkleaf Banded Armor - +1 Enhancement Bonus+1 Enhancement Bonus: This armor has been magically enhanced and gains a +1 enhancement bonus to Armor Class., Resistance +4Resistance +4: This item offers magical protection in the form of a +4 resistance bonus to saving throws. [ML:8] (Right End Chest: Tempest's Spine)
- Imbued Darkleaf Banded Armor - +3 Enhancement Bonus+3 Enhancement Bonus: This armor has been magically enhanced and gains a +3 enhancement bonus to Armor Class., Resistance +4Resistance +4: This item offers magical protection in the form of a +4 resistance bonus to saving throws. [ML:10] (Left End Chest: Tempest's Spine)
- Templar's Mail - +2 Enhancement Bonus+2 Enhancement Bonus: This armor has been magically enhanced and gains a +2 enhancement bonus to Armor Class. [ML:2; BtA] (Quest Reward: Catacombs)
[edit] Breastplate
- Breastplate of Destruction - +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., MithralMithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3., Protection +4Protection +4: This item protects its wearer by granting a +4 deflection bonus to AC., Destruction [ML:14; BtC] (Chest Loot: Hound of Xoriat)
- Breastplate of Vol - +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., MithralMithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3., Dexterity +4 Dexterity +4: This item makes the wearer more nimble and dexterous, granting a +4 enhancement bonus to Dexterity. [ML:12] (3 different chests: Litany of the Dead)
- Demonic Breastplate - +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., AdamantineAdamantine: Medium armor made from adamantine grants its wearer damage reduction of 2/-., Fire Resistance Fire Resistance: This property absorbs the first 10 points of fire damage per attack that the wearer would normally take., Cold Resistance Cold Resistance: This property absorbs the first 10 points of cold damage per attack that the wearer would normally take. [ML:10; BtC] (Collectable Reward: Invasion Tokens)
- Domus' Cuirass - +4 Enhancement Bonus+4 Enhancement Bonus: This armor has been magically enhanced and gains a +4 enhancement bonus to Armor Class. [ML:6; BtA] (Quest Reward: The Abandoned Excavation)
- Dragoncrafted Breastplate - +4 Enhancement Bonus+4 Enhancement Bonus: This armor has been magically enhanced and gains a +4 enhancement bonus to Armor Class., Cure Serious Wounds [ML:10; BtC] (Collectable Reward: Ancient Dragon Relics)
- Elemental Mithral Breastplate - +3 Enhancement Bonus+3 Enhancement Bonus: This armor has been magically enhanced and gains a +3 enhancement bonus to Armor Class., Improved Cold ResistanceImproved Cold Resistance: This property absorbs the first 20 points of cold damage per attack that the wearer would normally take., Improved Fire ResistanceImproved Fire Resistance: This property absorbs the first 20 points of fire damage per attack that the wearer would normally take., MithralMithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3. [ML:10} (End Chest: Tempest's Spine)
- Elfcrafted Chain Armor - +3 Enhancement Bonus+3 Enhancement Bonus: This armor has been magically enhanced and gains a +3 enhancement bonus to Armor Class., MithralMithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3., Arcane Lore Arcane Lore: Your Universal spells gain additional 6% chance to make critical hits and their critical multiplier increase by 0.25x, Minor Spell Penetration VIIMinor Spell Penetration VII: Your Level 7 and lower spells gain a +1 to the die roll to penetrate the target's Spell Resistance. [Ml:10,BtC] (Collectable Reward: Ancient Elven Relic)
- Mithral Breastplate of the Elements - +1 Enhancement Bonus+1 Enhancement Bonus: This armor has been magically enhanced and gains a +1 enhancement bonus to Armor Class., Cold Resistance Cold Resistance: This property absorbs the first 10 points of cold damage per attack that the wearer would normally take., Fire Resistance Fire Resistance: This property absorbs the first 10 points of fire damage per attack that the wearer would normally take., MithralMithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3. [ML:8} (no longer drops)
- Parasitic Breastplate - +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., Symbiotic Flexibility, Diehard, Trace of Madness, Symbiotic Backlash, Rough Hide +3Rough Hide +3: This item fuses with your body and toughens your skin, providing a +3 Primal bonus to your natural armor. [ML:14, BtA] (End Chest: In The Flesh)
- Roguebane Breastplate - +2 Enhancement Bonus+2 Enhancement Bonus: This armor has been magically enhanced and gains a +2 enhancement bonus to Armor Class., Light FortificationLight Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally. [ML:4] (Chest Loot: Gwylan's Stand)
- Starter Breastplate - +1 Enhancement Bonus+1 Enhancement Bonus: This armor has been magically enhanced and gains a +1 enhancement bonus to Armor Class., StarterStarter: Starter equipment cannot be traded, sold or crafted upon. (Quest Reward: The Voyage)
[edit] Chainmail
- Battleworn Chainmail - Masterwork, StarterStarter: Starter equipment cannot be traded, sold or crafted upon. (For Non-Warforged Clerics, Fighters & Paladins) (Quest Reward: The Grotto)
- Chain of Conviction - +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., Nightshield, Spell Resistance (22)Spell Resistance (22): This item grants its wearer 22 spell resistance., MithralMithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3. [ML:14; BtC] (End Reward: Silver Flame Nugget)
- Crimson Chain - +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., MithralMithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3., Haste GuardHaste: When you are hit by enemies, there is a chance you will be Hasted, quickening your attack and movement speed., Reflex Save +5Reflex Save +5: This item gives a +5 resistance bonus to your Reflex saving throws. [ML:12; BtA] (Chest Loot: Undermine)
- Deneith Heavy Chain - +1 Enhancement Bonus+1 Enhancement Bonus: This armor has been magically enhanced and gains a +1 enhancement bonus to Armor Class., Life Shield [ML:5; BtA] (Upgraded version of Tarnished Deneith Heavy Chain)
- Elven Chain - +2 Enhancement Bonus+2 Enhancement Bonus: This armor has been magically enhanced and gains a +2 enhancement bonus to Armor Class., MithralMithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3. [ML:2] (Chest Loot: Stormcleave Outpost)
- Epic Deneith Heavy Chain - +6 Enhancement Bonus+6 Enhancement Bonus: This armor has been magically enhanced and gains a +6 enhancement bonus to Armor Class., Life Shield, DR 5/EpicDamage Reduction 5/Epic: Reduces physical damage by 5, except from Epic weapons., Colorless Augment SlotColorless Augments
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Natural Armor Bonus to AC: +1 to +7
- Protection (deflection bonus to AC): +1 to +7
- Resistance bonus to saves: +1 to +7
- Physical Resistance Rating bonus: +2 to +14
- Fortification: Light to Heavy (ML8)
- Hit points (False Life): +5 to +35
- Good Luck: +1 (ML12) +2 (ML20)
- Armor Max Dex Bonus: +1 (ML12), +2 (ML20)
- ASF reduction: 5%/10%/15% (ML12/16/20)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Epic Kundarak Delving Suit - +6 Enhancement Bonus+6 Enhancement Bonus: This armor has been magically enhanced and gains a +6 enhancement bonus to Armor Class., MithralMithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3., Move Silently +5Move Silently +5: Provides a +5 competence bonus to the wearer's Move Silently which is a Passive Dexterity based skill which allows you to sneak past monsters, avoiding their hearing. It ties directly into the feat Sneak., Search +15Search +15: Provides a +15 competence bonus to the wearer's Search which is an Active Intelligence based skill which allows you to find hidden doors, traps, and objects when activated. Note that (like Spot) there is no die roll involved. If your score is high enough you will always succeed and if it's too low you'll never find something. (1 second cooldown), Spot +15Spot +15: Provides a +15 competence bonus to the wearer's Spot which is a Passive Wisdom based skill which allows you to notice hidden doors, traps, objects, and hidden enemies nearby -- without having to explicitly Search for them. No die roll is involved. If your score is high enough you will always succeed and if it's too low you'll never find something., Colorless Augment SlotColorless Augments
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Natural Armor Bonus to AC: +1 to +7
- Protection (deflection bonus to AC): +1 to +7
- Resistance bonus to saves: +1 to +7
- Physical Resistance Rating bonus: +2 to +14
- Fortification: Light to Heavy (ML8)
- Hit points (False Life): +5 to +35
- Good Luck: +1 (ML12) +2 (ML20)
- Armor Max Dex Bonus: +1 (ML12), +2 (ML20)
- ASF reduction: 5%/10%/15% (ML12/16/20)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Epic Marilith Chain - +6 Enhancement Bonus+6 Enhancement Bonus: This armor has been magically enhanced and gains a +6 enhancement bonus to Armor Class., Taint of Evil, Seeker +10Seeker +10: A +10 Seeker item will add +10 to your confirm critical roll and +10 to your critical damage.(Before multipliers are applied), Shatter +10Shatter +10: This effect gives a +10 enhancement bonus to the DC to resist the character's Sunder and Improved sunder attempts., DR 5/GoodDamage Reduction 5/Good: Reduces physical damage by 5, except from Good weapons. or DR 5/LawfulDamage Reduction 5/Lawful: Reduces physical damage by 5, except from Lawful weapons., Evil GuardEvil: This item damages non-evil aligned enemies that attack the wearer, causing 1d8 evil damage on a successful melee attack., Blue Augment SlotBlue Augments
- Natural Armor Bonus to AC: +1 to +7
- Protection (deflection bonus to AC): +1 to +7
- Resistance bonus to saves: +1 to +7
- Physical Resistance Rating bonus: +2 to +14
- Fortification: Light to Heavy (ML8)
- Hit points (False Life): +5 to +35
- Good Luck: +1 (ML12) +2 (ML20)
- Armor Max Dex Bonus: +1 (ML12), +2 (ML20)
- ASF reduction: 5%/10%/15% (ML12/16/20)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Epic Silken Mail - +6 Enhancement Bonus+6 Enhancement Bonus: This armor has been magically enhanced and gains a +6 enhancement bonus to Armor Class., MithralMithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3., Move Silently +15Move Silently +15: Provides a +15 competence bonus to the wearer's Move Silently which is a Passive Dexterity based skill which allows you to sneak past monsters, avoiding their hearing. It ties directly into the feat Sneak., AxeblockAxeblock: This armor is magically enchanted to turn away slashing weapons such as axes and most swords. Damage from those weapons is reduced by 5., Colorless Augment SlotColorless Augments
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Natural Armor Bonus to AC: +1 to +7
- Protection (deflection bonus to AC): +1 to +7
- Resistance bonus to saves: +1 to +7
- Physical Resistance Rating bonus: +2 to +14
- Fortification: Light to Heavy (ML8)
- Hit points (False Life): +5 to +35
- Good Luck: +1 (ML12) +2 (ML20)
- Armor Max Dex Bonus: +1 (ML12), +2 (ML20)
- ASF reduction: 5%/10%/15% (ML12/16/20)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Giantcrafted Chain Armor - +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., AdamantineAdamantine: Adamantine weapons may bypass the damage reduction of certain items and creatures., Light FortificationLight Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Shield [ML:10; BtC] (Collectable Reward: Ancient Giant Relics)
- Kundarak Delving Suit - +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., MithralMithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3., Move Silently +5Move Silently +5: Provides a +5 competence bonus to the wearer's Move Silently which is a Passive Dexterity based skill which allows you to sneak past monsters, avoiding their hearing. It ties directly into the feat Sneak., Search +5Search +5: Provides a +5 competence bonus to the wearer's Search which is an Active Intelligence based skill which allows you to find hidden doors, traps, and objects when activated. Note that (like Spot) there is no die roll involved. If your score is high enough you will always succeed and if it's too low you'll never find something. (1 second cooldown) [ML:10; BtC] (Chest Loot: Plane of Night)
- Marilith Chain - +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., Taint of Evil, Seeker +6Seeker +6: A +6 Seeker item will add +6 to your confirm critical roll and +6 to your critical damage.(Before multipliers are applied), Shatter +6Shatter +6: This effect gives a +6 enhancement bonus to the DC to resist the character's Sunder and Improved sunder attempts., DR 5/GoodDamage Reduction 5/Good: Reduces physical damage by 5, except from Good aligned weapons. or DR 5/LawfulDamage Reduction 5/Lawful: Reduces physical damage by 5, except from Lawful aligned weapons. [ML:12; BtC] (Chest Loot: Zawabi's Revenge)
- Scales of Surety - +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., Attack Bonus +1, MithralMithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3., Nightshield [ML:14; BtC] (End Reward: Emerald Claw Nugget)
- Silken Mail - +4 Enhancement Bonus+4 Enhancement Bonus: This armor has been magically enhanced and gains a +4 enhancement bonus to Armor Class., Move Silently +10Move Silently +10: Provides a +10 competence bonus to the wearer's Move Silently which is a Passive Dexterity based skill which allows you to sneak past monsters, avoiding their hearing. It ties directly into the feat Sneak., AxeblockAxeblock: This armor is magically enchanted to turn away slashing weapons such as axes and most swords. Damage from those weapons is reduced by 5., MithralMithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3. [ML:8] (Treasure Chamber Chest: The Chamber of Raiyum)
- Splinterskull Chainmail - +3 Enhancement Bonus+3 Enhancement Bonus: This armor has been magically enhanced and gains a +3 enhancement bonus to Armor Class. [ML:4; BtA] (Quest Reward: Assault on Splinterskull)
- Stonedust Chain - +1 Enhancement Bonus+1 Enhancement Bonus: This armor has been magically enhanced and gains a +1 enhancement bonus to Armor Class., Lesser AxeblockLesser Axeblock: This armor is magically enchanted to turn away slashing weapons such as axes and most swords. Damage from those weapons is reduced by 3. [ML:2; BtA] (Quest Reward: The Seal of Shan-To-Kor)
- Tarnished Deneith Heavy Chain - +1 Enhancement Bonus+1 Enhancement Bonus: This armor has been magically enhanced and gains a +1 enhancement bonus to Armor Class., Unraveling Enchantments [ML:5; BtAoE] (Chest Loot: The Tide Turns)
- Templar's Chain - +2 Enhancement Bonus+2 Enhancement Bonus: This armor has been magically enhanced and gains a +2 enhancement bonus to Armor Class. [ML:2; BtA] (Quest Reward: Catacombs)
- Thuranni Stalker's Mail - +2 Enhancement Bonus+2 Enhancement Bonus: This armor has been magically enhanced and gains a +2 enhancement bonus to Armor Class. [ML:2] (Chest Loot: Gwylan's Stand)
[edit] Chainshirts
- Battleworn Chainshirt - Masterwork (For Non-Warforged Barbarians, Bards, Rangers & Rogues) [BtCoA] (Quest Reward: The Grotto)
- Chain Shirt of Crippling - +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., MithralMithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3., Protection +4Protection +4: This item protects its wearer by granting a +4 deflection bonus to AC., Crippling [ML:14; BtCoA] (Chest Loot: Hound of Xoriat)
- Elfcrafted Chain Shirt - +3 Enhancement Bonus+3 Enhancement Bonus: This armor has been magically enhanced and gains a +3 enhancement bonus to Armor Class., MithralMithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3., Arcane Lore Arcane Lore: Your Universal spells gain additional 6% chance to make critical hits and their critical multiplier increase by 0.25x, Minor Spell Penetration VIMinor Spell Penetration VI: Your Level 6 and lower spells gain a +1 to the die roll to penetrate the target's Spell Resistance. [ML:10; BtCoA] (Collectable Reward: Ancient Elven Relics)
- Gerard's Mail - Masterwork, MithralMithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3. (End Chest: The Crypt of Gerard Dryden)
- Giantcrafted Chain Shirt - +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., Light FortificationLight Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Shield (spell) [ML:10; BtCoA] (Collectable Reward: Ancient Giant Relics)
- Gnashtooth Piecemail Chain - +1 Enhancement Bonus+1 Enhancement Bonus: This armor has been magically enhanced and gains a +1 enhancement bonus to Armor Class., Lesser Acid ResistanceLesser Acid Resistance: This property absorbs the first 1 points of acid damage per attack that the wearer would normally take. [ML:2; BtAoA] (Quest Reward: The Lost Seekers)
- Ironweave Tunic - +3 Enhancement Bonus+3 Enhancement Bonus: This armor has been magically enhanced and gains a +3 enhancement bonus to Armor Class., DR 3/BludgeoningDamage Reduction 3/Bludgeoning: Reduces physical damage by 3, except from Bludgeoning weapons., Reflex Save -2Reflex Save -2: This item gives a -2 resistance bonus to your Reflex saving throws. [ML:4] (Prantag's Chest: The Tear of Dhakaan)
- Nightforge Mesh - +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., AdamantineAdamantine: Light armor made from adamantine grants its wearer damage reduction of 1/-. [ML:8; BtCoA] (Collectable Reward: Adamantine Ore)
- Rusted Shirt - +3 Enhancement Bonus+3 Enhancement Bonus: This armor has been magically enhanced and gains a +3 enhancement bonus to Armor Class. [ML:4; BtAoA] (Quest Reward: Delera's Tomb and Return to Delera's Tomb)
- Starter Chain Shirt - +1 Enhancement Bonus+1 Enhancement Bonus: This armor has been magically enhanced and gains a +1 enhancement bonus to Armor Class., StarterStarter: Starter equipment cannot be traded, sold or crafted upon. (For Non-Warforged Bards, Rangers & Rogues) [BtCoA] (Quest Reward: The Voyage)
- Wayfinder's Armor - +2 Enhancement Bonus+2 Enhancement Bonus: This armor has been magically enhanced and gains a +2 enhancement bonus to Armor Class. [ML:2] (End Chest: Halls of Shan-To-Kor)
[edit] Docents
- Beholder Plate Docent - +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., Antimagic Spike, Telekinesis Guard, Trace of Madness, Metal Fatigue [ML:14, BtA] (Quest Reward: The Taken)
- Blademark's Docent - +3 Enhancement Bonus+3 Enhancement Bonus: This armor has been magically enhanced and gains a +3 enhancement bonus to Armor Class., Life Shield, Invulnerability, Epic Crafting [ML:5] (Upgraded version of Tarnished Blademark's Docent)
- Brilliant Docent of the Dawn - +1 Enhancement Bonus+1 Enhancement Bonus: This armor has been magically enhanced and gains a +1 enhancement bonus to Armor Class., Wizardry IWizardry I: This item grants the wearer +25 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items., Aid [ML:6] (Quest Reward: The Abandoned Excavation)
- Docent of Blood - +2 Enhancement Bonus+2 Enhancement Bonus: This armor has been magically enhanced and gains a +2 enhancement bonus to Armor Class., Blood: +10% Healing, -10% Fortification [ML:2] (End Chest: The Bloody Crypt)
- Docent of Defense - +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., Heavy FortificationHeavy Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Protection +2Protection +2: This item protects its wearer by granting a +2 deflection bonus to AC. (Collectable Reward: Invasion Tokens)
- Docent of Quickening - +4 Enhancement Bonus+4 Enhancement Bonus: This armor has been magically enhanced and gains a +4 enhancement bonus to Armor Class., Striding +25%Striding +25%: Makes the wearer more fleet of foot, giving a 25% bonus to run speed., Protection +2Protection +2: This item protects its wearer by granting a +2 deflection bonus to AC., Melee Alacrity 10%, Ranged Alacrity 10% [ML:12] (Chest Loot: Litany of the Dead)
- Docent of the Tomb - +1 Enhancement Bonus+1 Enhancement Bonus: This armor has been magically enhanced and gains a +1 enhancement bonus to Armor Class., Balance +5Balance +5: Provides a +5 competence bonus to the wearer's Balance which is a Passive Dexterity based skill which increases the speed with which you get up after being knocked down., Listen +5Listen +5: Provides a +5 competence bonus to the wearer's Listen which is a Passive Wisdom based skill which allows you to hear approaching enemies., Search +5Search +5: Provides a +5 competence bonus to the wearer's Search which is an Active Intelligence based skill which allows you to find hidden doors, traps, and objects when activated. Note that (like Spot) there is no die roll involved. If your score is high enough you will always succeed and if it's too low you'll never find something. (1 second cooldown), Spot +5Spot +5: Provides a +5 competence bonus to the wearer's Spot which is a Passive Wisdom based skill which allows you to notice hidden doors, traps, objects, and hidden enemies nearby -- without having to explicitly Search for them. No die roll is involved. If your score is high enough you will always succeed and if it's too low you'll never find something. [ML:4] (Quest Reward: Delera's Tomb and Return to Delera's Tomb)
- Dragoncrafted Docent - +4 Enhancement Bonus+4 Enhancement Bonus: This armor has been magically enhanced and gains a +4 enhancement bonus to Armor Class.,Devotion +0Devotion +0: Provides a +0 Equipment bonus to wearer's Positive (Healing) Spell Power., Wizardry IIIWizardry III: This item grants the wearer +75 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items. (Collectable Reward: Ancient Dragon Relic)
- Elfcrafted Docent - +3 Enhancement Bonus+3 Enhancement Bonus: This armor has been magically enhanced and gains a +3 enhancement bonus to Armor Class., Evocation Focus Evocation Focus: Your Evocation spells have the DC to resist them increased by +1., Arcane Lore, Minor Spell Penetration VIMinor Spell Penetration VI: Your Level 6 and lower spells gain a +1 to the die roll to penetrate the target's Spell Resistance. (Collectable Reward: Ancient Elven Relic)
- Epic Blademark's Docent - +6 Enhancement Bonus+6 Enhancement Bonus: This armor has been magically enhanced and gains a +6 enhancement bonus to Armor Class., Life Shield, DR 5/Epic, Reinforced Plating +2,Colorless Augment SlotColorless Augments
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Natural Armor Bonus to AC: +1 to +7
- Protection (deflection bonus to AC): +1 to +7
- Resistance bonus to saves: +1 to +7
- Physical Resistance Rating bonus: +2 to +14
- Fortification: Light to Heavy (ML8)
- Hit points (False Life): +5 to +35
- Good Luck: +1 (ML12) +2 (ML20)
- Armor Max Dex Bonus: +1 (ML12), +2 (ML20)
- ASF reduction: 5%/10%/15% (ML12/16/20)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Essence of the Scout - +2 Enhancement Bonus+2 Enhancement Bonus: This armor has been magically enhanced and gains a +2 enhancement bonus to Armor Class., Silent Moves [ML:2] (Chest Loot: Stormcleave Outpost)
- Filtration Module - +1 Enhancement Bonus+1 Enhancement Bonus: This armor has been magically enhanced and gains a +1 enhancement bonus to Armor Class., Repair +5Repair +5: Provides a +5 competence bonus to the wearer's Repair which is an Active/Passive Intelligence based skill which allows you to restore a disabled warforged character to 1 hit point (each attempt requires one repair kit). Also, the character with the highest Repair skill is used when using Rest shrines to dictate how much health is recovered. Only affects Warforged characters. (1 second cooldown), Save Againt Poison +4 [ML:4] (Quest Reward: Cult of the Six)
- Flamekeep Docent - +1 Enhancement Bonus+1 Enhancement Bonus: This armor has been magically enhanced and gains a +1 enhancement bonus to Armor Class., Command (Quest Reward: Catacombs)
- Frostflame Docent - Greater Fire LoreGreater Fire Lore: Your Fire spells gain additional 9% chance to make critical hits and their critical multiplier increase by 0.25x, Greater Cold LoreGreater Cold Lore: Your Cold spells gain additional 9% chance to make critical hits and their critical multiplier increase by 0.25x, Improved Fire ResistanceImproved Fire Resistance: This property absorbs the first 20 points of fire damage per attack that the wearer would normally take., Improved Cold ResistanceImproved Cold Resistance: This property absorbs the first 20 points of cold damage per attack that the wearer would normally take.
- Giantcrafted Docent - +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., Moderate FortificationModerate Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Shield (spell) (Collectable Reward: Ancient Giant Relic)
- Gorgon Docent - +4 Enhancement Bonus+4 Enhancement Bonus: This armor has been magically enhanced and gains a +4 enhancement bonus to Armor Class., Constitution +4, Earthen Guard, Gorgon Breath 3/day (Chestloot: Eyes of Stone)
- Initiate's Docent - Repair +3Repair +3: Provides a +3 competence bonus to the wearer's Repair which is an Active/Passive Intelligence based skill which allows you to restore a disabled warforged character to 1 hit point (each attempt requires one repair kit). Also, the character with the highest Repair skill is used when using Rest shrines to dictate how much health is recovered. Only affects Warforged characters. (1 second cooldown) (For All Warforged characters) (Quest Reward: The Grotto)
- Lost Docent of the Mastermind - +1 Enhancement Bonus+1 Enhancement Bonus: This armor has been magically enhanced and gains a +1 enhancement bonus to Armor Class., Lesser Axeblock (Quest Reward: The Lost Seekers)
- Morleth's Docent - +2 Enhancement Bonus+2 Enhancement Bonus: This armor has been magically enhanced and gains a +2 enhancement bonus to Armor Class., Wizardry IIWizardry II: This item grants the wearer +50 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items., Lesser Arcane Sigil (Dark Scarab Dust Turn in: Litany of the Dead Part 2)
- Nightforge Docent - +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., False LifeFalse Life: Grants the wearer +10 maximum hit points. (Collectable Reward: Adamantine Ore)
- Spellshield Docent - +1 Enhancement Bonus+1 Enhancement Bonus: This armor has been magically enhanced and gains a +1 enhancement bonus to Armor Class., Spell Resistance (13)Spell Resistance (13): This item grants its wearer 13 spell resistance. (Quest Reward: The Seal of Shan-To-Kor)
- Splinterskull Docent - +3 Enhancement Bonus+3 Enhancement Bonus: This armor has been magically enhanced and gains a +3 enhancement bonus to Armor Class. (Quest Reward: Assault on Splinterskull)
- Tarnished Blademark's Docent - +2 Enhancement Bonus+2 Enhancement Bonus: This armor has been magically enhanced and gains a +2 enhancement bonus to Armor Class., Unraveling Enchantments [ML:5] (Chest Loot: The Tide Turns)
[edit] Full Plate
- Argenti's Armor - +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., Greater Fire ResistanceGreater Fire Resistance: This property absorbs the first 30 points of fire damage per attack that the wearer would normally take. [ML:10] (Chest Loot: Ghosts of Perdition)
- Bastion of Fealty - +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., Nightshield, Spell Resistance (22)Spell Resistance (22): This item grants its wearer 22 spell resistance. [ML:14; BtCoA] (End Reward: Silver Flame Nugget)
- Beholder Plate Armor - +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., Antimagic Spike, Telekinesis GuardTelekinesis:, Trace of Madness, Metal Fatigue [ML:14; BtAoA] (End Reward: The Taken)
- Black Dragonplate Armor - +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., Sacred, Wizardry VWizardry V: This item grants the wearer +125 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items., Undead GuardUndead: This armor burns those Undead that attack the wearer, causing 3d8 Good damage on a successful melee attack., Greater Acid ResistanceGreater Acid Resistance: This property absorbs the first 30 points of acid damage per attack that the wearer would normally take. [ML:14; BtCoA] (Collectable Reward: 25 Black Dragon Scales)
- Bloodplate Armor - +2 Enhancement Bonus+2 Enhancement Bonus: This armor has been magically enhanced and gains a +2 enhancement bonus to Armor Class., DeathblockDeathblock: The wearer of this item is immune to all death spells and magical death effects., Blue Augment SlotBlue Augments
- Natural Armor Bonus to AC: +1 to +7
- Protection (deflection bonus to AC): +1 to +7
- Resistance bonus to saves: +1 to +7
- Physical Resistance Rating bonus: +2 to +14
- Fortification: Light to Heavy (ML8)
- Hit points (False Life): +5 to +35
- Good Luck: +1 (ML12) +2 (ML20)
- Armor Max Dex Bonus: +1 (ML12), +2 (ML20)
- ASF reduction: 5%/10%/15% (ML12/16/20)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Blue Dragonplate Armor - +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., Spell Penetration VII Spell Penetration VII: Your Level 7 and lower spells gain a +2 to the die roll to penetrate the target's Spell Resistance., Greater Arcane LoreGreater Arcane Lore: Your Universal spells gain additional 9% chance to make critical hits and their critical multiplier increase by 0.25x,Potency +0Potency +0: Provides a +0 Equipment bonus to wearer's Universal Spell Power., Greater Lightning ResistanceGreater Lightning Resistance: This property absorbs the first 30 points of lightning damage per attack that the wearer would normally take. [ML:14; BtCoA] (Collectable Reward: 25 Blue Dragon Scales)
- Brutish Cuirass - +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., Staggering Blow, Fortitude Save +5Fortitude Save +5: This item gives a +5 resistance bonus to your Fortitude saving throws., AdamantineAdamantine: Heavy armor made from adamantine grants its wearer damage reduction of 3/-. [ML:12; BtAoA] (Chest Loot: Blockade Buster)
- Centurion Armor - +2 Enhancement Bonus+2 Enhancement Bonus: This armor has been magically enhanced and gains a +2 enhancement bonus to Armor Class., Reflex Save +4Reflex Save +4: This item gives a +4 resistance bonus to your Reflex saving throws. [ML:10; BtCoA] (Raid Warded Chest: The Titan Awakes)
- Dampened Frozen Plate - +3 Enhancement Bonus+3 Enhancement Bonus: This armor has been magically enhanced and gains a +3 enhancement bonus to Armor Class., Dampened, Ice GuardIce: This item freezes those that attack the wearer, causing 1d8 cold damage on a successful melee attack., Lesser Cold ResistanceLesser Cold Resistance: This property absorbs the first 3 points of cold damage per attack that the wearer would normally take. [ML:7; BtAoA] (Chest Loot: Into the Deep)
- Dragoncrafted Plate Armor - +4 Enhancement Bonus+4 Enhancement Bonus: This armor has been magically enhanced and gains a +4 enhancement bonus to Armor Class., Sacred, Wizardry IIIWizardry III: This item grants the wearer +75 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items. [ML:10; BtCoA] (Collectable Reward: 20 Ancient Dragon Relics)
- Elfcrafted Plate Armor - +3 Enhancement Bonus+3 Enhancement Bonus: This armor has been magically enhanced and gains a +3 enhancement bonus to Armor Class., MithralMithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3., Arcane Lore Arcane Lore: Your Universal spells gain additional 6% chance to make critical hits and their critical multiplier increase by 0.25x, Minor Spell Penetration VIIMinor Spell Penetration VII: Your Level 7 and lower spells gain a +1 to the die roll to penetrate the target's Spell Resistance. [ML:10; BtCoA] (Collectable Reward: 20 Ancient Elven Relics)
- Emerald Guard - +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., Nightshield, Attack Bonus +1 [ML:14; BtCoA] (End Reward: Emerald Claw Nugget)
- Epic Frozen Plate - +6 Enhancement Bonus+6 Enhancement Bonus: This armor has been magically enhanced and gains a +6 enhancement bonus to Armor Class., Freezing Ice GuardFreezing ice: This item stores the pitiless immovable power of the ice deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice., Greater Cold ResistanceGreater Cold Resistance: This property absorbs the first 30 points of cold damage per attack that the wearer would normally take., Cold Absorption 20%Cold Absorption 20%: This effect absorbs 20% of all cold damage the character would have taken, after all other protections have been penetrated., Blue Augment SlotBlue Augments
- Natural Armor Bonus to AC: +1 to +7
- Protection (deflection bonus to AC): +1 to +7
- Resistance bonus to saves: +1 to +7
- Physical Resistance Rating bonus: +2 to +14
- Fortification: Light to Heavy (ML8)
- Hit points (False Life): +5 to +35
- Good Luck: +1 (ML12) +2 (ML20)
- Armor Max Dex Bonus: +1 (ML12), +2 (ML20)
- ASF reduction: 5%/10%/15% (ML12/16/20)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Epic Full Plate of the Ringleader - +6 Enhancement Bonus+6 Enhancement Bonus: This armor has been magically enhanced and gains a +6 enhancement bonus to Armor Class., Persuasion, DR 5/-Damage Reduction 5/-: Reduces all physical damage by 5., Radiance GuardRadiance: This item is imbued with a brilliant, radiant power. When the wearer of this item is successfully attacked in melee, the attacker has a chance of being hit by 4d6 points of light damage and has a chance of being blinded., Blue Augment SlotBlue Augments
- Natural Armor Bonus to AC: +1 to +7
- Protection (deflection bonus to AC): +1 to +7
- Resistance bonus to saves: +1 to +7
- Physical Resistance Rating bonus: +2 to +14
- Fortification: Light to Heavy (ML8)
- Hit points (False Life): +5 to +35
- Good Luck: +1 (ML12) +2 (ML20)
- Armor Max Dex Bonus: +1 (ML12), +2 (ML20)
- ASF reduction: 5%/10%/15% (ML12/16/20)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Epic Infested Armor - +6 Enhancement Bonus+6 Enhancement Bonus: This armor has been magically enhanced and gains a +6 enhancement bonus to Armor Class., Greater Disease GuardGreater disease: This item carries the Maggot Plague disease, which deals 2d6 Constitution damage and may be contracted by enemies that hit you. A successful Fortitude Save (DC 28) will negate this effect., Spell Resistance (25)Spell Resistance (25): This item grants its wearer 25 spell resistance., Heavy FortificationHeavy Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Demonic Shield, DR 5/GoodDamage Reduction 5/Good: Reduces physical damage by 5, except from Good weapons., Blue Augment SlotBlue Augments
- Natural Armor Bonus to AC: +1 to +7
- Protection (deflection bonus to AC): +1 to +7
- Resistance bonus to saves: +1 to +7
- Physical Resistance Rating bonus: +2 to +14
- Fortification: Light to Heavy (ML8)
- Hit points (False Life): +5 to +35
- Good Luck: +1 (ML12) +2 (ML20)
- Armor Max Dex Bonus: +1 (ML12), +2 (ML20)
- ASF reduction: 5%/10%/15% (ML12/16/20)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Epic Stonemeld Plate Armor - +6 Enhancement Bonus+6 Enhancement Bonus: This armor has been magically enhanced and gains a +6 enhancement bonus to Armor Class., Stoneskin , DR 5/-Damage Reduction 5/-: Reduces all physical damage by 5., Earthgrab GuardEarth grab: This item stores the implacable strength of the earth deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, calling on the earth to erupt from the ground and hold an enemy in place., Blue Augment SlotBlue Augments
- Natural Armor Bonus to AC: +1 to +7
- Protection (deflection bonus to AC): +1 to +7
- Resistance bonus to saves: +1 to +7
- Physical Resistance Rating bonus: +2 to +14
- Fortification: Light to Heavy (ML8)
- Hit points (False Life): +5 to +35
- Good Luck: +1 (ML12) +2 (ML20)
- Armor Max Dex Bonus: +1 (ML12), +2 (ML20)
- ASF reduction: 5%/10%/15% (ML12/16/20)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Epic Tourney Armor - +6 Enhancement Bonus+6 Enhancement Bonus: This armor has been magically enhanced and gains a +6 enhancement bonus to Armor Class., MithralMithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3., DR 5/AdamantineDamage Reduction 5/Adamantine: Reduces physical damage by 5, except from Adamantine weapons., Colorless Augment SlotColorless Augments
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Natural Armor Bonus to AC: +1 to +7
- Protection (deflection bonus to AC): +1 to +7
- Resistance bonus to saves: +1 to +7
- Physical Resistance Rating bonus: +2 to +14
- Fortification: Light to Heavy (ML8)
- Hit points (False Life): +5 to +35
- Good Luck: +1 (ML12) +2 (ML20)
- Armor Max Dex Bonus: +1 (ML12), +2 (ML20)
- ASF reduction: 5%/10%/15% (ML12/16/20)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Epic Vambraces of Inner Light - +6 Enhancement Bonus+6 Enhancement Bonus: This armor has been magically enhanced and gains a +6 enhancement bonus to Armor Class., Charisma +7 Charisma +7: This item makes the wearer have more flair, granting a +7 enhancement bonus to Charisma., Command,Radiance +0Radiance +0: Provides a +0 Equipment bonus to wearer's Light and Alignment Spell Power., Radiance GuardRadiance: This item is imbued with a brilliant, radiant power. When the wearer of this item is successfully attacked in melee, the attacker has a chance of being hit by 4d6 points of light damage and has a chance of being blinded., Colorless Augment SlotColorless Augments
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Natural Armor Bonus to AC: +1 to +7
- Protection (deflection bonus to AC): +1 to +7
- Resistance bonus to saves: +1 to +7
- Physical Resistance Rating bonus: +2 to +14
- Fortification: Light to Heavy (ML8)
- Hit points (False Life): +5 to +35
- Good Luck: +1 (ML12) +2 (ML20)
- Armor Max Dex Bonus: +1 (ML12), +2 (ML20)
- ASF reduction: 5%/10%/15% (ML12/16/20)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Frozen Plate - +4 Enhancement Bonus+4 Enhancement Bonus: This armor has been magically enhanced and gains a +4 enhancement bonus to Armor Class., Ice GuardIce: This item freezes those that attack the wearer, causing 1d8 cold damage on a successful melee attack., Cold Resistance Cold Resistance: This property absorbs the first 10 points of cold damage per attack that the wearer would normally take. [ML:7; BtAoA] (Chest Loot: Into the Deep)
- Full Plate of the Defender - +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., MithralMithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3., Heavy FortificationHeavy Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Attack Bonus +2, Protection +4Protection +4: This item protects its wearer by granting a +4 deflection bonus to AC. [ML:14; BtCoA] (Chest Loot: A Vision of Destruction)
- Full Plate of the Ringleader - +3 Enhancement Bonus+3 Enhancement Bonus: This armor has been magically enhanced and gains a +3 enhancement bonus to Armor Class., Command, AdamantineAdamantine: Heavy armor made from adamantine grants its wearer damage reduction of 3/-. [ML:4; BtAoA] (End Reward: The Maleficent Cabal)
- Fullplate of Giants - +4 Enhancement Bonus+4 Enhancement Bonus: This armor has been magically enhanced and gains a +4 enhancement bonus to Armor Class., DR 5/-Damage Reduction 5/-: Reduces all physical damage by 5. [ML:10] (Chest Loot: Tempest's Spine)
- Gargoyle Granite Plate - +1 Enhancement Bonus+1 Enhancement Bonus: This armor has been magically enhanced and gains a +1 enhancement bonus to Armor Class., DR 2/-Damage Reduction 2/-: Reduces all physical damage by 2. [ML:4] (Chest Loot: Redwillow's Ruins)
- Giantcrafted Plate Armor - +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., AdamantineAdamantine: Heavy armor made from adamantine grants its wearer damage reduction of 3/-., Light FortificationLight Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Shield (spell) [ML:10; BtCoA] (Collectable Reward: 20 Ancient Giant Relics)
- Gleaming Adamantine Plate - +4 Enhancement Bonus+4 Enhancement Bonus: This armor has been magically enhanced and gains a +4 enhancement bonus to Armor Class., Command, Proof Against PoisonProof Against Poison: grants its wearer immunity to poison effects., AdamantineAdamantine: Heavy armor made from adamantine grants its wearer damage reduction of 3/-. [ML:10] (Chest Loot: Tempest's Spine)
- Gorgon Armor - +4 Enhancement Bonus+4 Enhancement Bonus: This armor has been magically enhanced and gains a +4 enhancement bonus to Armor Class., Gorgon Breath, Constitution +4 Constitution +4: This item gives the wearer improved health, granting a +4 enhancement bonus to Constitution., Earthen GuardEarthen: When you are successfully attacked, there is a chance that a Stone Skin will be cast on you. [ML:8; BtAoA] (Chest Loot: Eyes of Stone)
- Grudgebearer's Plate - +2 Enhancement Bonus+2 Enhancement Bonus: This armor has been magically enhanced and gains a +2 enhancement bonus to Armor Class., Command [ML:4] (Chest Loot: Caverns of Korromar)
- Infested Armor - +2 Enhancement Bonus+2 Enhancement Bonus: This armor has been magically enhanced and gains a +2 enhancement bonus to Armor Class., Disease GuardDisease: This item carries the Maggot Plague disease, which deals 1d6 Constitution damage and may be contracted by enemies that hit you. A successful Fortitude save (DC 20) will negate this effect., Spell Resistance (19)Spell Resistance (19): This item grants its wearer 19 spell resistance., Light FortificationLight Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally. [ML:4; BtAoA] (Chest Loot or End Reward: The Chronoscope)
- Jinx's Vexation - +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., MithralMithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3.,Devotion +0Devotion +0: Provides a +0 Equipment bonus to wearer's Positive (Healing) Spell Power., Will Save -3Will Save -3: This item gives a -3 resistance bonus to your Will saving throws. (Hidden effect) [ML:10] (Chest Loot: The Cursed Crypt)
- Mithral Full Plate of Speed - +1 Enhancement Bonus+1 Enhancement Bonus: This armor has been magically enhanced and gains a +1 enhancement bonus to Armor Class., MithralMithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3., Haste [ML:4] (Rare Chest Loot in any Level 8 Quest)
- Nightforge Plate - +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., AdamantineAdamantine: Heavy armor made from adamantine grants its wearer damage reduction of 3/-. [ML:8; BtCoA] (Collectable Reward: 15 Adamantine Ore)
- Plate Armor of the Deep - +1 Enhancement Bonus+1 Enhancement Bonus: This armor has been magically enhanced and gains a +1 enhancement bonus to Armor Class., Underwater Action, Swim +13Swim +13: Provides a +13 competence bonus to the wearer's Swim which is a Passive Strength based skill which allows you to swim faster and for a longer period of time underwater. [ML:4] (Rare Chest Loot in any Level 7 Quest)
- Platemail of Giants - +1 Enhancement Bonus+1 Enhancement Bonus: This armor has been magically enhanced and gains a +1 enhancement bonus to Armor Class., DR 5/-Damage Reduction 5/-: Reduces all physical damage by 5. [ML:8] (Chest Loot: Tempest Spine)
- Scavenged Warplate - +3 Enhancement Bonus+3 Enhancement Bonus: This armor has been magically enhanced and gains a +3 enhancement bonus to Armor Class., AdamantineAdamantine: Heavy armor made from adamantine grants its wearer damage reduction of 3/-. [ML:4; BtAoA] (End Reward: Cult of the Six)
- Shining Adamantine Plate - +2 Enhancement Bonus+2 Enhancement Bonus: This armor has been magically enhanced and gains a +2 enhancement bonus to Armor Class., Command, Proof Against PoisonProof Against Poison: grants its wearer immunity to poison effects., AdamantineAdamantine: Heavy armor made from adamantine grants its wearer damage reduction of 3/-. [ML:8] (Chest Loot: Tempest's Spine)
- Starter Full Plate - +1 Enhancement Bonus+1 Enhancement Bonus: This armor has been magically enhanced and gains a +1 enhancement bonus to Armor Class., StarterStarter: Starter equipment cannot be traded, sold or crafted upon. [BtCoA] (End Reward: The Voyage)
- Stonemeld Plate Armor - +4 Enhancement Bonus+4 Enhancement Bonus: This armor has been magically enhanced and gains a +4 enhancement bonus to Armor Class., DR 5/-Damage Reduction 5/-: Reduces all physical damage by 5., Camouflage [ML:10; BtCoA] (Chest Loot: Vault of Night)
- Tourney Armor - +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class. [ML:8] (Chest Loot: Sands of Menechtarun)
- Vambraces of Inner Light - +3 Enhancement Bonus+3 Enhancement Bonus: This armor has been magically enhanced and gains a +3 enhancement bonus to Armor Class., Charisma +3 Charisma +3: This item makes the wearer have more flair, granting a +3 enhancement bonus to Charisma., Command [ML:8] (Chest Loot: The Chamber of Raiyum)
- White Dragonplate Armor - +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., Shield , Moderate FortificationModerate Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Protection +4Protection +4: This item protects its wearer by granting a +4 deflection bonus to AC., Greater Cold ResistanceGreater Cold Resistance: This property absorbs the first 30 points of cold damage per attack that the wearer would normally take. [ML:14; BtCoA] (Collectable Reward: 25 White Dragon Scales)
- Yogg-Ratha Plate - +1 Enhancement Bonus+1 Enhancement Bonus: This armor has been magically enhanced and gains a +1 enhancement bonus to Armor Class., Acid Resistance Acid Resistance: This property absorbs the first 10 points of acid damage per attack that the wearer would normally take., Protection from evil [ML:4] (Chest Loot: The Tear of Dhakaan)
[edit] Half-Plate
- Armor of the Unknown Hero - +1 Enhancement Bonus+1 Enhancement Bonus: This armor has been magically enhanced and gains a +1 enhancement bonus to Armor Class., Charisma +1 Charisma +1: This item makes the wearer have more flair, granting a +1 enhancement bonus to Charisma. [ML:2; BtAoA] (Quest Reward: The Lost Seekers)
- Insulated Armor - +4 Enhancement Bonus+4 Enhancement Bonus: This armor has been magically enhanced and gains a +4 enhancement bonus to Armor Class., MithralMithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3., Lightning Resistance Lightning Resistance: This property absorbs the first 10 points of lightning damage per attack that the wearer would normally take., Lightning Bolt Ward [ML:10; BtCoA] (Raid Warded Chest: The Titan Awakes)
- Silverflame Hauberk - +2 Enhancement Bonus+2 Enhancement Bonus: This armor has been magically enhanced and gains a +2 enhancement bonus to Armor Class.,Devotion +0Devotion +0: Provides a +0 Equipment bonus to wearer's Positive (Healing) Spell Power. [ML:4; BtAoA] (Quest Reward: Delera's Tomb and Return to Delera's Tomb)
- Unfinished Elemental Platemail - +1 Enhancement Bonus+1 Enhancement Bonus: This armor has been magically enhanced and gains a +1 enhancement bonus to Armor Class., Lesser Fire ResistanceLesser Fire Resistance: This property absorbs the first 1 points of fire damage per attack that the wearer would normally take., Lesser Lightning ResistanceLesser Lightning Resistance: This property absorbs the first 1 points of lightning damage per attack that the wearer would normally take. [ML:2; BtAoA] (Quest Reward: The Seal of Shan-To-Kor)
- Warmaster Halfplate - +3 Enhancement Bonus+3 Enhancement Bonus: This armor has been magically enhanced and gains a +3 enhancement bonus to Armor Class. [ML:4; BtAoA] (Quest Reward: Assault on Splinterskull)
[edit] Hide
- Armor of the Amok - +1 Enhancement Bonus+1 Enhancement Bonus: This armor has been magically enhanced and gains a +1 enhancement bonus to Armor Class., Rage (spell) [ML:4] (Champion Guptrak's Chest: The Tear of Dhakaan)
- Calamity's Carapace - +1 Enhancement Bonus+1 Enhancement Bonus: This armor has been magically enhanced and gains a +1 enhancement bonus to Armor Class. (Chest Loot: The Smuggler's Warehouse)
- Epic Stinkpelt's Hide - +6 Enhancement Bonus+6 Enhancement Bonus: This armor has been magically enhanced and gains a +6 enhancement bonus to Armor Class., Cloudkill , Charisma -1 Charisma -1: This item makes the wearer ugly, granting -1 Charisma., Constitution +7 Constitution +7: This item gives the wearer improved health, granting a +7 enhancement bonus to Constitution., Exceptional Constitution +2Exceptional Constitution +2: This item gives the wearer improved health, granting a bonus to Constitution that stacks with all other bonuses except Exceptional Constitution +2., Proof Against PoisonProof Against Poison: grants its wearer immunity to poison effects., Blue Augment SlotBlue Augments
- Natural Armor Bonus to AC: +1 to +7
- Protection (deflection bonus to AC): +1 to +7
- Resistance bonus to saves: +1 to +7
- Physical Resistance Rating bonus: +2 to +14
- Fortification: Light to Heavy (ML8)
- Hit points (False Life): +5 to +35
- Good Luck: +1 (ML12) +2 (ML20)
- Armor Max Dex Bonus: +1 (ML12), +2 (ML20)
- ASF reduction: 5%/10%/15% (ML12/16/20)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Stinkpelt's Hide - +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., Charisma -1 Charisma -1: This item makes the wearer ugly, granting -1 Charisma. [ML:8] (Chest Loot: Sands of Menechtarun)
- Wighthide Armor - +2 Enhancement Bonus+2 Enhancement Bonus: This armor has been magically enhanced and gains a +2 enhancement bonus to Armor Class., Strength +1 Strength +1: This item gives the wearer the power of Ogre Strength, granting a +1 enhancement bonus to Strength. [ML:4] (Quest Reward: Delera's Tomb and Return to Delera's Tomb)
[edit] Leather
- Blue Dragonhide Armor - Armor Bonus +5Armor Bonus +5: This item surrounds the wearer with an invisible but tangible field of force, granting +5 armor bonus to AC, just as though he were wearing armor.,Potency +0Potency +0: Provides a +0 Equipment bonus to wearer's Universal Spell Power., Greater Arcane LoreGreater Arcane Lore: Your Universal spells gain additional 9% chance to make critical hits and their critical multiplier increase by 0.25x, Spell Penetration VII Spell Penetration VII: Your Level 7 and lower spells gain a +2 to the die roll to penetrate the target's Spell Resistance., Greater Lightning ResistanceGreater Lightning Resistance: This property absorbs the first 30 points of lightning damage per attack that the wearer would normally take., [ML:14] ((Collectable Reward: Blue Dragon Scales)
- Epic Utility Vest - * +6 Enhancement Bonus+6 Enhancement Bonus: This armor has been magically enhanced and gains a +6 enhancement bonus to Armor Class., Disable Device +20Disable Device +20: Provides a +20 competence bonus to the wearer's Disable Device which is an Active Intelligence based skill which can be used to disarm traps in dungeons. Requires that the control box of the trap has been located by a successful Search check. If the Disable Device check succeeds, you disable the trap. If it fails by < 5, you have failed but can try again. If you fail by 5+ the control box explodes (causing some damage to those in an area around the box) and can't be used again (the trap will remain dangerous, of course!). Using this skill consumes one thieves' tool., Open Lock +20Open Lock +20: Provides a +20 competence bonus to the wearer's Open Lock which is an Active Dexterity based skill which allows you to attempt to open locked doors, chests, and other objects. Using the skill consumes one thieves’ tool., Dexterity +6 Dexterity +6: This item makes the wearer more nimble and dexterous, granting a +6 enhancement bonus to Dexterity., Greater Nimbleness, Exceptional Intelligence +2Exceptional Intelligence +2: This item focuses the power of the wearer's mind granting a bonus to Intelligence that stacks with all other bonuses except Exceptional Intelligence +2., Blue Augment SlotBlue Augments
- Natural Armor Bonus to AC: +1 to +7
- Protection (deflection bonus to AC): +1 to +7
- Resistance bonus to saves: +1 to +7
- Physical Resistance Rating bonus: +2 to +14
- Fortification: Light to Heavy (ML8)
- Hit points (False Life): +5 to +35
- Good Luck: +1 (ML12) +2 (ML20)
- Armor Max Dex Bonus: +1 (ML12), +2 (ML20)
- ASF reduction: 5%/10%/15% (ML12/16/20)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Fencer's Garb - +3 Enhancement Bonus+3 Enhancement Bonus: This armor has been magically enhanced and gains a +3 enhancement bonus to Armor Class., Spearblock [ML:6] (Quest Reward: The Abandoned Excavation)
- Lhor-Tragu's Shadowed Armor - +1 Enhancement Bonus+1 Enhancement Bonus: This armor has been magically enhanced and gains a +1 enhancement bonus to Armor Class., Shadow, Silent Moves [ML:4] (Quest Reward: Assault on Splinterskull)
- Oilskin Tunic - +1 Enhancement Bonus+1 Enhancement Bonus: This armor has been magically enhanced and gains a +1 enhancement bonus to Armor Class., Acid Resistance Acid Resistance: This property absorbs the first 10 points of acid damage per attack that the wearer would normally take. [ML:4] (Quest Reward: Cult of the Six)
- Rakshasa Hide - +4 Enhancement Bonus+4 Enhancement Bonus: This armor has been magically enhanced and gains a +4 enhancement bonus to Armor Class., Rough Hide +3Rough Hide +3: This item fuses with your body and toughens your skin, providing a +3 Primal bonus to your natural armor., Heightened Awareness (2)Heightened Awareness (2): This item helps you to quickly read situations with sharpness and clarity, allowing you to predict actions before they occur. You gain a +2 insight bonus to AC., Greater Nimbleness, Roar [ML:16] (Chest Loot: Tahmael in The Lords of Dust)
- Snakeskin Vest - +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., Search +10Search +10: Provides a +10 competence bonus to the wearer's Search which is an Active Intelligence based skill which allows you to find hidden doors, traps, and objects when activated. Note that (like Spot) there is no die roll involved. If your score is high enough you will always succeed and if it's too low you'll never find something. (1 second cooldown), Spot +10Spot +10: Provides a +10 competence bonus to the wearer's Spot which is a Passive Wisdom based skill which allows you to notice hidden doors, traps, objects, and hidden enemies nearby -- without having to explicitly Search for them. No die roll is involved. If your score is high enough you will always succeed and if it's too low you'll never find something., Proof Against PoisonProof Against Poison: grants its wearer immunity to poison effects., Greater Nimbleness[ML:8](Frame Work)
- Stonedust Leather - +1 Enhancement Bonus+1 Enhancement Bonus: This armor has been magically enhanced and gains a +1 enhancement bonus to Armor Class., Lesser Axeblock (Quest Reward: The Seal of Shan-To-Kor)
- Templar's Leather - +2 Enhancement Bonus+2 Enhancement Bonus: This armor has been magically enhanced and gains a +2 enhancement bonus to Armor Class. (Quest Reward: Catacombs)
- Utility Vest - +3 Enhancement Bonus+3 Enhancement Bonus: This armor has been magically enhanced and gains a +3 enhancement bonus to Armor Class., Disable Device +5Disable Device +5: Provides a +5 competence bonus to the wearer's Disable Device which is an Active Intelligence based skill which can be used to disarm traps in dungeons. Requires that the control box of the trap has been located by a successful Search check. If the Disable Device check succeeds, you disable the trap. If it fails by < 5, you have failed but can try again. If you fail by 5+ the control box explodes (causing some damage to those in an area around the box) and can't be used again (the trap will remain dangerous, of course!). Using this skill consumes one thieves' tool., Open Lock +5Open Lock +5: Provides a +5 competence bonus to the wearer's Open Lock which is an Active Dexterity based skill which allows you to attempt to open locked doors, chests, and other objects. Using the skill consumes one thieves’ tool., Dexterity +2 Dexterity +2: This item makes the wearer more nimble and dexterous, granting a +2 enhancement bonus to Dexterity. (Quest Reward: The Maleficent Cabal)
- White Dragonhide Armor - +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., Shield (spell) , Moderate FortificationModerate Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Protection +4Protection +4: This item protects its wearer by granting a +4 deflection bonus to AC., Greater Cold ResistanceGreater Cold Resistance: This property absorbs the first 30 points of cold damage per attack that the wearer would normally take. ((Collectable Reward: White Dragon Scales)
- Wraith's Skin - +1 Enhancement Bonus, Move Silenty +5, Hide +5 [ML:4](Chest Loot: Horus Hammercrush in Caverns of Korromar)
[edit] Outfits
- Garments of Equilibrium - Heavy Fortification, Concentration +13, Reinforced Fists [ML:12,BtA] (Chest Loot: Siegebreaker)
- Icy Raiment - Dodge Bonus +4, Protection +4Protection +4: This item protects its wearer by granting a +4 deflection bonus to AC., Resistance +3 [ML:14](Chest Loot: Garamol from The Subterrane - Central)
[edit] Padded
- Epic Mummy Wrappings - +6 Enhancement Bonus+6 Enhancement Bonus: This armor has been magically enhanced and gains a +6 enhancement bonus to Armor Class., Fearsome, Immunity to FearImmunity to Fear: grants its wearer immunity to fear effects., Disease ImmunityDisease Immunity: grants its wearer immunity to disease effects., Blue Augment SlotBlue Augments
- Natural Armor Bonus to AC: +1 to +7
- Protection (deflection bonus to AC): +1 to +7
- Resistance bonus to saves: +1 to +7
- Physical Resistance Rating bonus: +2 to +14
- Fortification: Light to Heavy (ML8)
- Hit points (False Life): +5 to +35
- Good Luck: +1 (ML12) +2 (ML20)
- Armor Max Dex Bonus: +1 (ML12), +2 (ML20)
- ASF reduction: 5%/10%/15% (ML12/16/20)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Mummy Wrappings - +2 Enhancement Bonus+2 Enhancement Bonus: This armor has been magically enhanced and gains a +2 enhancement bonus to Armor Class., Fearsome [ML:8, unbound] (Sands of Menechtarun: Undead Area: Thumok the Mad's Chest))
[edit] Robes
- Aberrant Robe - Spell Resistance (17)Spell Resistance (17): This item grants its wearer 17 spell resistance., Wizardry IIWizardry II: This item grants the wearer +50 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items. [ML:8] (Chest Loot: R'zzix the Beholder in Caverns of Korromar)
- Antithesis - Greater Stability, Lesser Fire Guard, Lesser Ice Guard [ML:10] (Chest Loot: Inferno of the Damned)
- Apprentice's Robe - Concentration +1Concentration +1: Provides a +1 competence bonus to the wearer's Concentration which is a Passive Constitution based skill which allows you a chance to continue casting a spell after being damaged or otherwise interrupted. Allows monks to retain Ki., Lesser Arcane Augmentation I (For Non-Warforged Sorcerers & Wizards) [ML:1] (Quest Reward: The Grotto)
- Black Dragonscale Robe - +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., Wizardry VWizardry V: This item grants the wearer +125 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items., Greater Acid ResistanceGreater Acid Resistance: This property absorbs the first 30 points of acid damage per attack that the wearer would normally take., Greater Evocation FocusGreater Evocation Focus: Your Evocation spells have the DC to resist them increased by +2., [ML:14] (Collectable Reward: Black Dragon Scales)
- Blue Dragonscale Robe - +4 Enhancement Bonus+4 Enhancement Bonus: This armor has been magically enhanced and gains a +4 enhancement bonus to Armor Class.,Potency +0Potency +0: Provides a +0 Equipment bonus to wearer's Universal Spell Power., Greater Arcane LoreGreater Arcane Lore: Your Universal spells gain additional 9% chance to make critical hits and their critical multiplier increase by 0.25x, Spell Penetration VII Spell Penetration VII: Your Level 7 and lower spells gain a +2 to the die roll to penetrate the target's Spell Resistance., Greater Lightning ResistanceGreater Lightning Resistance: This property absorbs the first 30 points of lightning damage per attack that the wearer would normally take., [ML:14] (Collectable Reward: Blue Dragon Scales)
- Cloth of the Faithful - Nightshield, Wizardry VIWizardry VI: This item grants the wearer +150 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items., Spell Resistance (22)Spell Resistance (22): This item grants its wearer 22 spell resistance. [ML:14] (Quest Reward: Silver Flame Nugget)
- Dampened Robe of Dissonance - Lesser Sonic Resistance, Sonic Guard, Improved Resonance IV, Improved Impulse IV, Dampened [ML:7](Quest Reward: Fathom the Depths)
- Delera's Vestment - +2 Enhancement Bonus+2 Enhancement Bonus: This armor has been magically enhanced and gains a +2 enhancement bonus to Armor Class., Charisma +3 Charisma +3: This item makes the wearer have more flair, granting a +3 enhancement bonus to Charisma. [ML:6] (Quest Reward: Delera's Tomb and Return to Delera's Tomb)
- Diabolist's Robe - Summon Monster III , Intelligence +3 Intelligence +3: This item focuses the power of the wearer's mind, granting a +3 enhancement bonus to Intelligence., Conjuration Focus [ML:4] (End Reward: The Chronoscope)
- Disciple's Robe - Concentration +1Concentration +1: Provides a +1 competence bonus to the wearer's Concentration which is a Passive Constitution based skill which allows you a chance to continue casting a spell after being damaged or otherwise interrupted. Allows monks to retain Ki., Mage Armor) [ML:1](Quest Reward: The Grotto)
- Dragoncrafted Robe - +4 Enhancement Bonus+4 Enhancement Bonus: This armor has been magically enhanced and gains a +4 enhancement bonus to Armor Class., Conjuration Focus, Wizardry IIIWizardry III: This item grants the wearer +75 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items. [ML:10] (Collectable Reward: Ancient Dragon Relic)
- Dragontouched Shroud - +6 Enhancement Bonus+6 Enhancement Bonus: This armor has been magically enhanced and gains a +6 enhancement bonus to Armor Class., Dragontouched [ML:16] (End Reward: Dragontouched Armor)
- Dragontouched Vestments - Armor Bonus +6Armor Bonus +6: This item surrounds the wearer with an invisible but tangible field of force, granting +6 armor bonus to AC, just as though he were wearing armor., Dragontouched [ML:16] (End Reward: Dragontouched Armor)
- Epic Diabolist's Robe - Summon Monster IX, Intelligence +7 Intelligence +7: This item focuses the power of the wearer's mind, granting a +7 enhancement bonus to Intelligence., Epic Conjuration Focus +3, Blue Augment SlotBlue Augments
- Natural Armor Bonus to AC: +1 to +7
- Protection (deflection bonus to AC): +1 to +7
- Resistance bonus to saves: +1 to +7
- Physical Resistance Rating bonus: +2 to +14
- Fortification: Light to Heavy (ML8)
- Hit points (False Life): +5 to +35
- Good Luck: +1 (ML12) +2 (ML20)
- Armor Max Dex Bonus: +1 (ML12), +2 (ML20)
- ASF reduction: 5%/10%/15% (ML12/16/20)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Elfcrafted Robe - +3 Enhancement Bonus+3 Enhancement Bonus: This armor has been magically enhanced and gains a +3 enhancement bonus to Armor Class., Evocation Focus Evocation Focus: Your Evocation spells have the DC to resist them increased by +1., Arcane Lore, Minor Spell Penetration VIMinor Spell Penetration VI: Your Level 6 and lower spells gain a +1 to the die roll to penetrate the target's Spell Resistance. [ML:10] (Collectable Reward: Ancient Elven Relic)
- Enlightened Robes - Wisdom +2, Light FortificationLight Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Lesser Acid ResistanceLesser Acid Resistance: This property absorbs the first 1 points of acid damage per attack that the wearer would normally take. [ML:8] (End Chest: The Pit)
- Enlightened Vestments - Armor Bonus +6Armor Bonus +6: This item surrounds the wearer with an invisible but tangible field of force, granting +6 armor bonus to AC, just as though he were wearing armor., Banishing Fists, Wisdom +6 Wisdom +6: This item makes the wearer more in tune with her surroundings, granting a +6 enhancement bonus to Wisdom. [ML:14] (Location: A Vision of Destruction)
- Giantcrafted Robe - +4 Enhancement Bonus+4 Enhancement Bonus: This armor has been magically enhanced and gains a +4 enhancement bonus to Armor Class., Light FortificationLight Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Shield (spell) (Collectable Reward: Ancient Giant Relic)
- Infused Chaosrobe - Spell Turmoil, Lesser Evocation Augmentation IX, Trace of Madness, Power Drain [ML:14, BtA] (Chest Loot: Fear Factory)
- Necromantic Robe - Lesser False LifeLesser False Life: Grants the wearer +5 maximum hit points., Power IIPower II: This item grants the wearer +20 maximum spell points. Favored Souls and Sorcerers gain double spell points from this item. (Quest Reward: The Seal of Shan-To-Kor)
- Quicksilver Cassok - Striding +20%Striding +20%: Makes the wearer more fleet of foot, giving a 20% bonus to run speed. [ML:6] (Quest Reward: Cult of the Six)
- Robe of Acid - Conjuration Focus, Superior Corrosion IV, Acid Resistance [ML:8](Chest Loot: End Chest in The Pit)
- Robe of Dissonance - Sonic Resistance, Sonic Guard, Greater Resonance IV, Greater Impulse IV [ML:7](Upgradeable Item: Robe of Dissonance)
- Robe of Duality - False LifeFalse Life: Grants the wearer +10 maximum hit points., Arcane Augmentation I (Quest Reward: Catacombs)
- Sewer Smock - Acid Resistance Acid Resistance: This property absorbs the first 10 points of acid damage per attack that the wearer would normally take. (Quest Reward: The Lost Seekers)
- Thanatos Weave - Deathblock, Armor Bonus +2Armor Bonus +2: This item surrounds the wearer with an invisible but tangible field of force, granting +2 armor bonus to AC, just as though he were wearing armor. [ML:6] (Quest Reward: The Abandoned Excavation)
- White Dragonscale Robe - Shield (spell), Armor Bonus +6Armor Bonus +6: This item surrounds the wearer with an invisible but tangible field of force, granting +6 armor bonus to AC, just as though he were wearing armor., Moderate FortificationModerate Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Protection +4Protection +4: This item protects its wearer by granting a +4 deflection bonus to AC., Greater Cold ResistanceGreater Cold Resistance: This property absorbs the first 30 points of cold damage per attack that the wearer would normally take. [ML:14] (Collectable Reward: White Dragon Scales)
[edit] Scale Mail
- Black Dragonscale Armor - +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., Greater Acid ResistanceGreater Acid Resistance: This property absorbs the first 30 points of acid damage per attack that the wearer would normally take., Heal [ML:14; BtCoA] (Collectable Reward: 25 Black Dragon Scales)
- Blue Dragonscale Armor - +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., Spell Penetration VII Spell Penetration VII: Your Level 7 and lower spells gain a +2 to the die roll to penetrate the target's Spell Resistance., Greater Arcane LoreGreater Arcane Lore: Your Universal spells gain additional 9% chance to make critical hits and their critical multiplier increase by 0.25x,Potency +0Potency +0: Provides a +0 Equipment bonus to wearer's Universal Spell Power., Greater Lightning ResistanceGreater Lightning Resistance: This property absorbs the first 30 points of lightning damage per attack that the wearer would normally take. [ML:14; BtCoA] (Collectable Reward: 25 Blue Dragon Scales)
- Demon Scale Armor - +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., Improved Lightning ResistanceImproved Lightning Resistance: This property absorbs the first 20 points of lightning damage per attack that the wearer would normally take., Proof Against PoisonProof Against Poison: grants its wearer immunity to poison effects. [ML:12; BtCoA] (Raid Warded Chest: Zawabi's Revenge)
- Epic Demon Scale Armor - +6 Enhancement Bonus+6 Enhancement Bonus: This armor has been magically enhanced and gains a +6 enhancement bonus to Armor Class., Electrical Absorption 20%Electrical Absorption 20%: This effect absorbs 20% of all electrical damage the character would have taken, after all other protections have been penetrated., Cold Absorption 15%Cold Absorption 15%: This effect absorbs 15% of all cold damage the character would have taken, after all other protections have been penetrated., Acid Absorption 15%Acid Absorption 15%: This effect absorbs 15% of all acid damage the character would have taken, after all other protections have been penetrated., Fire Absorption 15%Fire Absorption 15%: This effect absorbs 15% of all fire damage the character would have taken, after all other protections have been penetrated., Improved Lightning ResistanceImproved Lightning Resistance: This property absorbs the first 20 points of lightning damage per attack that the wearer would normally take., Proof Against Poison +2Proof Against Poison +2 This item grants its wearer immunity to natural poisons. This item also grants a +2 Enhancement bonus to saving throws against magical poisons, and the wearer does not fail saving throws against them on a roll of a natural 1 (this renders the wearer immune to magical poisons with a DC of less than 3 + their Fortitude save)., Blue Augment SlotBlue Augments
- Natural Armor Bonus to AC: +1 to +7
- Protection (deflection bonus to AC): +1 to +7
- Resistance bonus to saves: +1 to +7
- Physical Resistance Rating bonus: +2 to +14
- Fortification: Light to Heavy (ML8)
- Hit points (False Life): +5 to +35
- Good Luck: +1 (ML12) +2 (ML20)
- Armor Max Dex Bonus: +1 (ML12), +2 (ML20)
- ASF reduction: 5%/10%/15% (ML12/16/20)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Epic Red Dragonscale Armor - +6 Enhancement Bonus+6 Enhancement Bonus: This armor has been magically enhanced and gains a +6 enhancement bonus to Armor Class., Superior Fire ResistanceSuperior Fire Resistance: This property absorbs the first 40 points of fire damage per attack that the wearer would normally take., Eternal Fire,Combustion +0Combustion +0: Provides a +0 Equipment bonus to wearer's Fire Spell Power., Superior Fire LoreSuperior Fire Lore: Your Fire spells gain additional 12% chance to make critical hits and their critical multiplier increase by 0.50x, Fire GuardFire: This item burns those that attack the wearer, causing 1d8 fire damage on a successful melee attack., Incineration GuardIncineration: This item stores the power of a raging inferno deep within. When the wearer of this item is successfully attacked in melee, this destructive power occasionally comes to the surface, devastating enemies with massive fire damage., Colorless Augment SlotColorless Augments
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Natural Armor Bonus to AC: +1 to +7
- Protection (deflection bonus to AC): +1 to +7
- Resistance bonus to saves: +1 to +7
- Physical Resistance Rating bonus: +2 to +14
- Fortification: Light to Heavy (ML8)
- Hit points (False Life): +5 to +35
- Good Luck: +1 (ML12) +2 (ML20)
- Armor Max Dex Bonus: +1 (ML12), +2 (ML20)
- ASF reduction: 5%/10%/15% (ML12/16/20)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Nightforge Darkscale - +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., AdamantineAdamantine: Medium armor made from adamantine grants its wearer damage reduction of 2/-. [ML:8; BtCoA] (Collectable Reward: Adamantine Ore)
- Scales of the Ancestors - +1 Enhancement Bonus+1 Enhancement Bonus: This armor has been magically enhanced and gains a +1 enhancement bonus to Armor Class., Scare (spell) [ML:2; BtAoA] (Quest Reward: The Lost Seekers)
- Swampscale Armor - +3 Enhancement Bonus+3 Enhancement Bonus: This armor has been magically enhanced and gains a +3 enhancement bonus to Armor Class., Swim +7Swim +7: Provides a +7 competence bonus to the wearer's Swim which is a Passive Strength based skill which allows you to swim faster and for a longer period of time underwater. [ML:4; BtAoA] (Quest Reward: Cult of the Six)
- White Dragonscale Armor - +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., Shield , Moderate FortificationModerate Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Protection +4Protection +4: This item protects its wearer by granting a +4 deflection bonus to AC., Greater Cold ResistanceGreater Cold Resistance: This property absorbs the first 30 points of cold damage per attack that the wearer would normally take. [ML:14; BtCoA] (Collectable Reward: 25 White Dragon Scales)
[edit] Splint Mail
- Elocator's Habiliment - +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., Displacement, Attack Bonus +2, Jump +10Jump +10: Provides a +10 competence bonus to the wearer's Jump which is a Passive Strength based skill which allows you to jump higher., Tumble +10Tumble +10: Provides a +10 competence bonus to the wearer's Tumble which is a Passive Dexterity based skill which allows you to tumble and roll away from attacking enemies. Tumbling can be accomplished by blocking and using a movement key. A skill rating > 30 allows you to dive to the side and do backflips instead of rolling., Feat:Mobility, Resistance Save +5Resistance Save +5: This item offers magical protection in the form of +5 resistance bonus on all saves., Suppressed Power [ML:18; BtA] (Chest Loot: The Mindsunder)
- Guard of the Shogun - +3 Enhancement Bonus+3 Enhancement Bonus: This armor has been magically enhanced and gains a +3 enhancement bonus to Armor Class., Intimidate +5Intimidate +5: Provides a +5 competence bonus to the wearer's Intimidate which is an Active Charisma based skill which allows you to intimidate certain NPCs and to draw the attention of monsters while in battle. You will suffer a -4 penalty to your intimidate skill for every size category you are smaller than the creature your are trying to intimidate, or +4 for every size category your are larger. Halflings suffer a -4 penalty to Intimidate due to their small size. (15 second cooldown), Diplomacy +3Diplomacy +3: Provides a +3 competence bonus to the wearer's Diplomacy which is an Active Charisma based skill which allows you to negotiate more effectively with certain NPCs and to encourage monsters to find targets other than yourself. (15 second cooldown) [ML:6; BtA] (Quest Reward: The Abandoned Excavation)
[edit] Studded Leather
- Dink's Leather Wraps - +1 Enhancement Bonus+1 Enhancement Bonus: This armor has been magically enhanced and gains a +1 enhancement bonus to Armor Class. (Chest Loot: Dinks' in Irestone Inlet)
- Drow Hunter's Armor - +4 Enhancement Bonus+4 Enhancement Bonus: This armor has been magically enhanced and gains a +4 enhancement bonus to Armor Class. [ML:6] (Chest Loot: Redwillow's Ruins)
- Madooroh's Vest - +1 Enhancement Bonus+1 Enhancement Bonus: This armor has been magically enhanced and gains a +1 enhancement bonus to Armor Class. (Chest Loot: Madooroh in The Kobolds' New Ringleader)
- Resonant Guard Suit - +4 Enhancement Bonus+4 Enhancement Bonus: This armor has been magically enhanced and gains a +4 enhancement bonus to Armor Class., Sonic GuardSonic: This item blasts those that attack the wearer, causing 1d6 sonic damage on a successful melee attack., Lesser Sonic ResistanceLesser Sonic Resistance: This property absorbs the first 3 points of sonic damage per attack that the wearer would normally take., Move Silently -5Move Silently -5: Gives a -5 competence penalty to the wearer's Move Silently which is a Passive Dexterity based skill which allows you to sneak past monsters, avoiding their hearing. It ties directly into the feat Sneak. [ML:8] (Chest Loot: Slavers of the Shrieking Mines)

