Mummy Rot

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Name: Mummy Rot
Duration: Permanent
Saving Throw: Fortitude
Remedy: Remove curse and then Remove disease, in order
Sources: Mummies Slam

Description: The bane of Clerics, a player character infected with mummy rot will weaken and die without help.

Details: Supernatural disease—slam, Fortitude DC 16+, Incubation period 1 minute; damage 1d6 Con and 1d6 Cha. The save DC is Charisma-based and scales to to higher DCs with stronger mummies. Unlike normal diseases, mummy rot continues until the victim reaches Constitution 0 (and becomes helpless) or is cured as described below.

How to remove: When first exposed to mummy rot, the full curse is not immediately applied. Instead, you have 1 minute to Remove Disease before it applies the supernatural curse and disease to you. At that point, to eliminate mummy rot, the curse must first be broken with break enchantment or remove curse (requiring a DC 20 caster level check for break enchantment, but none for remove curse), after which the mummy rot can be magically cured as any other disease.

Expanded Detail:
Mummy rot, as the name suggests, comes from an attack from a mummy. It's actually two afflictions in one: curse and disease. When infected, a player with mummy rot will suffer 1d6 constitution damage and 1d6 charisma damage every 1 minute. A player can make a saving throw to negate the ability damage every 1 minute, but the disease is otherwise permanent, and even multiple successive saves will not rid you of it.

To remove mummy rot, first remove the curse, then the disease, in this order. If you remove only one of the afflictions or in the wrong order, mummy rot returns.

Wearing a disease immunity item will NOT automatically render you immune to this disease.

Parties without a Cleric or Favored Soul to help with curses and diseases can utilize potions of remove curse and remove dieases.

High level Monks are effective against mummies thanks to the Purity of Body feat, monks are immune from disease and have fire damaging finishing moves that can take down mummies in short order. A Path of Harmonious Balance Monk can remove the curse and disease effects from others and self with Restoring the Balance and The Receptive Earth abilities that behave as Remove Curse and Remove Disease.

Unlike Clerics and Favored Souls, however, the Monk's abilities are powered by renewable ki, making a Monk a good tactical option in long quests where mummies are many, shrines are few and far and Mnemonic Enhancement ("mana") and Remove Curse/Disease potions are getting fewer.

Note:
Mummies have a second similarly special melee attack called mummy curse. Do not confuse this with mummy rot, they are seperate things in DDO (In PNP they are combined). Mummy curse is a simple -50% incoming healing curse which may be removed with remove curse. It is not considered a disease so you may still be cursed if you wear a disease immunity item.

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