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Mechanic enhancements (history)

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History
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Alchemist ArtificerDog Barbarian Bard Cleric
ApoBomVCh ATBERM FBOSRav SB2SSSt1WC DA1DDRS2War
DruidWolf Fighter Favored Soul Monk Paladin
BC1NWNP2SH Dra1Ken2Rav1StDVan2 AoVBoHWar HeMNiSShi

KotC2RS1SaDSF1Van2

Ranger Rogue Sorcerer Wizard Warlock
AA2DH1DWSTem AssMecTA ASESFSWSEK AMEKPM AotS1ES2SETS

Falconry     ~     Feydark Illusionist     ~     Harper Agent     ~     Horizon Walker     ~     Inquisitive     ~     Vistani Knife Fighter

Reaper

: Class/tree can be earned via favor. : Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype.

Aasimar 1,395 DP1,395 DDO Points Dragonborn Drow Dwarf Elf / W-Elf (& AA) Gnome Half-Elf (& AA)
Half-Orc Halfling Human Shifter 1,595 DP1,595 DDO Points Tabaxi 1,595 DP1,595 DDO Points Tiefling Warforged Free by turning in 400 Total favor per server 995 DP995 DDO Points
Bladeforged 1,295 DP1,295 DDO Points Deep Gnome 1,295 DP1,295 DDO Points Morninglord 1,295 DP1,295 DDO Points (& AA) PDK 1,295 DP1,295 DDO Points Razorclaw 1,395 DP1,395 DDO Points Scoundrel 1,395 DP1,395 DDO Points Scourge 1,295 DP1,295 DDO Points Shadar-kai 1,295 DP1,295 DDO Points Trailblazer 1,395 DP1,395 DDO Points

Overview[edit]

These crafty, intelligent rogues are masters at locating traps and disarming them, finding secret doors and lock picking, and can even repair constructs.

RogueMechanic.png

Rogue Mechanic I[edit]

  • Usage: Passive
  • Cost: 4 action points
  • Progression: 16 action points
  • Requires One of: Rogue Acid Trap Lore I, Rogue Cold Trap Lore I, Rogue Electric Trap Lore I, Rogue Fire Trap Lore I, Rogue Sonic Trap Lore I
  • Requires All of: Rogue Improved Trap Sense I, Rogue Skill Boost II, Improved Open Lock II, Improved Disable Device II
  • Available to Rogue class level 6
  • Grants a +2 bonus to Disable Device, Open Lock, Repair, Search, and Spot skills, proficiency with Repeating Light Crossbows, and increases your chances of successfully scavenging parts from traps. Traps you set have improved save DC's. Rogue Mechanics can add their Intelligence bonus to damage with crossbows of all types. Also grants the ability to expend a use of Skill Boost to repair a warforged.
  • This enhancement automatically grants the following:
MechanicRepairConstruct.png

Mechanic: Repair Construct[edit]

  • Usage: Active
  • Cost: 0 action points
  • Activate this ability to repair a warforged or other construct 2d3 hit points every 2 seconds for 30 seconds. Consumes a use of your Skill Boost ability.
RogueMechanic.png

Rogue Mechanic II[edit]

  • Usage: Passive
  • Cost: 2 action points
  • Progression: 42 action points
  • Requires All of: Rogue Improved Trap Sense II, Improved Disable Device III, Improved Open Lock III, Rogue Mechanic I
  • Available to Rogue class level 12
  • Grants an additional +2 bonus to Disable Device, Open Lock, Repair, Search, and Spot skills, and proficiency with Repeating Heavy Crossbows. Traps you set have further improved save DC's. Also grants you the ability to smite constructs and living constructs for extra damage. In addition, you gain an additional +4 to saves against traps and 2 points of additional energy resistance against all elements.

Enhancement changes Alpha Testing on Lamannia[edit]