Category:Marilith sub-race monsters

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Marilith sub-race monsters

Type: Evil Outsider (List)

Race: Demon (List)

Monster Manual classification: Unknown

Alignment: Chaotic Evil

Rare: No

CR: 16+

Attack: 6 arms usually filled with 6 khopeshes or scimitars. Many also possess spellcasting (Divine).

  • Mariliths deal extreme amounts of damage thanks to their ability to attack you with 3 to 6 weapons at a time. Their damage Varies greatly depending on which one/what CR you fight: Anywhere from ~5-80 slashing per hit, 3-6 hits per swing animation, May perform a triple 3-hit swing, for 9 attacks total in rapid succession. Also uses a tailwhip: 5-50 bludgeoning damage and causes knockdowns.

Special Qualities: DR10-30/Good + Cold Iron, Lightning Immunity, Poison Immunity, Fire/Cold Resist ~20-~100, Spell Resistance

Organization: Always Solitary

Habitat: The Court of Lailat, Extraplanar Palace, Genesis Point, The Demon's Den and a few others

Description: Mariliths are extremely dangerous creatures. They usually wield a khopesh in each of their six hands and wears many bangles and jewels. Most also possess Spellcasting (Divine) and cast very powerful spells such as Blade Barrier.

A marilith stands about 9 feet tall and measures about 20 feet from head to tip of tail. It weighs about 4,000 pounds.

Combat

Though mariliths thrive on grand strategy and army-level tactics, they love physical combat and never pass up an opportunity to fight. Each of a marilith’s six arms can wield a weapon, and the creature gets an additional three weapon attacks with its primary arm. Mariliths seldom rush headlong into battle, however, preferring to hang back and size up the situation first. They always seek to gain the best possible advantage from the local terrain, obstacles, and any vulnerability or weakness in their opponents.

A marilith’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.

Spell-Like Abilities
Though not all mariliths possess spellcasting, the ones that do usually have at least these spells available at will:
Blade Barrier, Telekinesis, Greater Teleport

True Seeing (Su)
Mariliths have continuous use of this ability, functions as the spell.

Feats
Multiweapon Fighting:
Part of it's natural abilities, a marilith’s Multiweapon Fighting feat allows it to attack with all its arms at no penalty.

All known Mariliths are powerful named bosses, orange, red or purple in color.

Pages in category "Marilith sub-race monsters"

The following 6 pages are in this category, out of 6 total.

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