| Items | Crafting | Collectables | Quests | Challenges | Maps | Monsters | Places | Favor Races | Classes | Enhancements | Epic Destinies | Feats | Skills | Spells | Glossary We are testing a new skin!
![]() Vector ![]() |
| Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat if you need any help! |
Category:Marilith sub-race monsters
Type: Evil Outsider (List)
Monster Manual classification: Unknown
Alignment: Chaotic Evil
Rare: No
CR: 16+
Attack: 6 arms usually filled with 6 khopeshes or scimitars. Many also possess spellcasting (Divine).
- Mariliths deal extreme amounts of damage thanks to their ability to attack you with 3 to 6 weapons at a time. Their damage Varies greatly depending on which one/what CR you fight: Anywhere from ~5-80 slashing per hit, 3-6 hits per swing animation, May perform a triple 3-hit swing, for 9 attacks total in rapid succession. Also uses a tailwhip: 5-50 bludgeoning damage and causes knockdowns.
Special Qualities: DR10-30/Good + Cold Iron, Lightning Immunity, Poison Immunity, Fire/Cold Resist ~20-~100, Spell Resistance
Organization: Always Solitary
Habitat: The Court of Lailat, Extraplanar Palace, Genesis Point, The Demon's Den and a few others
Description: Mariliths are extremely dangerous creatures. They usually wield a khopesh in each of their six hands and wears many bangles and jewels. Most also possess Spellcasting (Divine) and cast very powerful spells such as Blade Barrier.
A marilith stands about 9 feet tall and measures about 20 feet from head to tip of tail. It weighs about 4,000 pounds.
Combat
Though mariliths thrive on grand strategy and army-level tactics, they love physical combat and never pass up an opportunity to fight. Each of a marilith’s six arms can wield a weapon, and the creature gets an additional three weapon attacks with its primary arm. Mariliths seldom rush headlong into battle, however, preferring to hang back and size up the situation first. They always seek to gain the best possible advantage from the local terrain, obstacles, and any vulnerability or weakness in their opponents.
A marilith’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.
Spell-Like Abilities
Though not all mariliths possess spellcasting, the ones that do usually have at least these spells available at will:
Blade Barrier, Telekinesis, Greater Teleport
True Seeing (Su)
Mariliths have continuous use of this ability, functions as the spell.
Feats
Multiweapon Fighting:
Part of it's natural abilities, a marilith’s Multiweapon Fighting feat allows it to attack with all its arms at no penalty.
All known Mariliths are powerful named bosses, orange, red or purple in color.
Pages in category "Marilith sub-race monsters"
The following 6 pages are in this category, out of 6 total.
Needs MM type if in MM
Root > DDO library > Monsters > Bestiary
Root > DDO library > Monsters > Monsters by alignment > Chaotic monsters
Root > DDO library > Monsters > Monsters by alignment > Evil monsters > Chaotic Evil monsters
Root > DDO library > Monsters > Monsters by race > Demon race monsters
Root > DDO library > Monsters > Monsters by type > Evil Outsider type monsters
Root > DDO library > Monsters > Monsters with image
Root > DDO library > Monsters > Unknown sub-race monsters


