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Light spells

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A form of energy with the properties of light. Some creatures are weak against some light attacks.

Light spells[edit]

Icon Name Description Classes
DivinePunishment.png Divine Punishment Focuses the power of the gods upon the target, inflicting 1d6 +1 light damage every 2 seconds (no initial tic) for a duration of 16 seconds (at CL1). This damage scales by +1 per caster level light damage up to a maximum 1d6+20 at caster level 20. Icon Feat Past Life Cleric.png Icon Feat Past Life Favored Soul.png
Divine Wrath Icon.jpg Divine Wrath You call down divine wrath on your foes in an area, dealing 1d6+9 light damage per character level. Damage is halved on a Will save. Allies caught within blast are healed for 1d6 positive energy damage per character level. Icon Feat Past Life Cleric.png Icon Feat Past Life Favored Soul.png
NimbusOfLight.png Nimbus of Light A glittering corona of light coalesces around your outstretched arm, dealing 1d4+4 points of light damage plus 1 additional damage for every caster level. This ray has double spell range. Icon Feat Past Life Cleric.png Icon Feat Past Life Favored Soul.png
SearingLight.png Searing Light Focuses divine power like a ray of the sun, causing a blast of light to deal 1d4+4 light damage per 2 caster levels (Maximum damage 5d4+20.), or deals 1d3+3 light damage per caster level to Undead. (Maximum damage 10d3+30.) Icon Feat Past Life Cleric.png Icon Feat Past Life Favored Soul.png
Icon Sunbeam.png Sunbeam Deals 1d3+3 light damage per caster level with a mighty beam of sunlight, and temporarily blinds targets. Against Undead or Oozes, it does double damage. A successful Reflex save halves the damage and negates the blind effect. This spell has double range. Icon Feat Past Life Druid.png
Sun Bolt.png Sun Bolt A powerful bolt of light deals 1d4+4 light damage per caster level (max 15d4+60) to targets in its path. A successful Reflex save reduces the damage by half. Icon Feat Past Life Favored Soul.png
Sunburst.png Sunburst Sunburst causes a globe of searing radiance to explode silently from a point you select dealing to all creatures 6d6 points of light damage in addition to blinding them. Oozes and Undead take 1d3+3 light damage per caster level (Maximum caster level 25). A successful Reflex save reduces the damage by half and negates the condition Blinded. Light fearing Undead may be instantly destroyed by this spell if it fails its save. Icon Feat Past Life Druid.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png

See also[edit]