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Jump (spell)

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Jump (spell) effects
Sp rgr jump.png
Name: Jump (spell)
School: Transmutation
Level: Drd 1, Rgr 1, Sor/Wiz 1, Wlk 1
Spell Point Cost: 10
Components: VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. This has no gameplay applications in DDO, as all characters can always speak and there are no effects which prevent you from doing so., SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., MaterialMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing.
Metamagic: Enlarge, Eschew, Extend, Quicken
Range: Standard
Target: Friend, Self
Duration: 1 minute per caster level
Saving Throw: None
Spell Resistance: No
Cooldown: 2 seconds (Wiz/Rng), 1.5 seconds (Sor)
Description:

Gives an allied creature a +10 enhancement bonus to Jump skill for 1 minute per caster level. This bonus increases to +20 at 5th level, and +30 at 9th level.

However there is no improvement to your jump height after obtaining a Jump skill of 40 or higher. Though higher amounts will continue to reduce falling damage by a small amount.

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