Item:Jidz-Tet'ka

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Icon ItemSlot Wrist.png

Jidz-Tet'ka

Minimum level 5
No pic.jpg
Item Type Jewelry / Bracers
Slot Wrist
Binding Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Durability 40
Material BoneBone: Unknown Material
Hardness 8
Base Value 0000920000920pp 
Weight 0.10 lbs
Location Unraveling Enchantments, crafted from Torn Chitin Bracers
Enchantments
  • Armor Bonus +5Armor Bonus +5: This item surrounds the wearer with an invisible but tangible field of force, granting +5 armor bonus to AC, just as though he were wearing armor.
  • Will Save +2Will Save +2: This item gives a +2 resistance bonus to your Will saving throws.
  • Tet-zik, The Enlightened ChangeTet-zik, The Enlightened Change Effects
    • Kos-zik, The Air-Change (Monk Air Stance) - The Kreen do not fly, but can leap through the air with grace. You have a +10 insight bonus to jump.
    • Riik-zik, The Fire-Change (Monk Fire Stance) - Warmth is life to the Kreen. You have a +25% Insight bonus to incoming positive energy healing.
    • Thok-zik, The Earth-Change (Monk Earth Stance) - Earth gives the Kreen their strength. Your unarmed damage is increased by one Die step.
    • Sed-zik, The Water-Change (Monk Water Stance) - Kreen bites carry the poisonous venom of life. Your unarmed attacks deliver a poisonous attack on strikes that are considered Vorpal (a natural 20 followed by a critical confirmation). (Thri-Kreen Venom: Fortitude DC 17 Negates, 1d6 Dexterity damage and paralysis.)
Upgradeable?

Epic Crafting to Epic Jidz-Tet'ka

Description Thri-kreen runes carved into these chitin bracers read 'The shell of the seeker of enlightenment'.
Tips

These bracers augment elemental monk stances by adding additional effects to the active stance:

  • Wind stance: +10 insight bonus to Jump
  • Sun stance: +25% insight bonus to Healing Amplification
  • Mountain stance: Unarmed damage increased one die step (same effect as Garments of Equilibrium etc, doesn't stack)
  • Ocean stance: On unarmed confirmed vorpal strikes, delivers a poison that paralyzes the target (DC 17 fortitude save) and inflicts 1d6 Dexterity damage (DC 17 fortitude save, increased 50% if paralysis is successful or if the mob is already helpless). The dexterity damage and paralysis effects are saved against separately.
Item Jidz-Tet'ka.jpg
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