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Reason: Please see U28 crit range update for details.
|Proficiency Class||Martial Weapon Proficiency|
|Damage and Type||[1d6] + 5 Pierce, Magic|
|Critical threat range||18-20 / x2|
|Weapon Type||Short Sword / Piercing weapons|
|Race Absolutely Required||None|
|Use Magical Device DC||No UMD needed|
|Attack Mod||STR, DEX|
|Damage Mod||STR, DEX|
|Location||The Reaver's Fate, Raid Warded chest|
|Description||This weapon was a trophy of the giants' last victory, taken from the fallen captain of the rebel elves. When the dragons intervened and obliterated the Lost Empire, Treason was lost in the ashes.|
New features under Update 12: Attack Mod and Damage Mod are both set to max of either dexterity bonus or strength bonus. 10% Armor-Piercing allows players to ignore 10% of a targets fortification. Example: Monster A has a fortification of 100%, on confirmed critical hits only On Crit type effects (Burst for instance) would go off and the base weapon damage would not be multiplied. With 10% Armor-Piercing, 10% of those confirmed critical hits would ignore the fortification and score a regular critical hit (with base weapon damage multiplied). Similar for Sneak Attack damage.