Exploding Cannon Shot
|Target:||Foe, Directional, Breakable|
|Description:||Fires a conjured stone projectile that explodes when it strikes an enemy or object. Opponents in the blast radius take both bludgeoning and fire damage.|
|Charge Tier I:||4 to 10 + 1d2 per Artificer Level|
|Charge Tier II:||5 to 15 + 1d4 per Artificer Level|
|Charge Tier III:||6 to 20 + 1d6 per Artificer Level|
|| Artificer Rune Arm Use
|Use Magical Device DC
||No UMD needed
||Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
||65 / 65
||GemGem: Items made of gem are generally extremely durable and have a very high hardness. Most commonly used to make trinkets and docents.
||Three-Barrel Cove (heroic), Cannoneer Strinati's Chest (Rare Encounter)
- Maximum Charge Tier: III
- Exploding Cannon Shot
- Wizardry IIWizardry II: This item grants the wearer +50 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items.
- Rune Arm Imbue: Fire IIRune Arm Imbue: Fire II: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of fire damage per hit.
- Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
||Despite a long period of disuse spent resting in Cannoneer Strinati's watery grave, this rune arm still appears to be functional.