- Armor Bonus +8Armor Bonus +8: This item surrounds the wearer with an invisible but tangible field of force, granting +8 armor bonus to AC, just as though he were wearing armor.
- Exceptional Wisdom +1Exceptional Wisdom +1: This item makes the wearer more in tune with her surroundings, granting a +1 exceptional bonus to Wisdom.
- Will Save +5 Will Save +5: This item gives a +5 Resistance bonus to your Will saves.
- Tet-zik, The Enlightened ChangeTet-zik, The Enlightened Change:
- Kos-zik, The Air-Change (Monk Air Stance) - The Kreen do not fly, but can leap through the air with grace. You have a +10 insight bonus to jump.
- Riik-zik, The Fire-Change (Monk Fire Stance) - Warmth is life to the Kreen. You have a +50 Insight bonus to incoming positive energy healing.
- Thok-zik, The Earth-Change (Monk Earth Stance) - Earth gives the Kreen their strength. Your unarmed damage is increased by one die step.
- Sed-zik, The Water-Change (Monk Water Stance) - Kreen bites carry the poisonous venom of life. Your unarmed attacks deliver a poisonous attack on strikes that are considered Vorpal (a natural 20 followed by a critical confirmation). (Thri-Kreen Venom: Fortitude DC 17 Negates, 1d6 Dexterity damage and paralysis.)
- Empty Colorless Augment Slot Colorless Augments
- Empty Yellow Augment Slot Yellow AugmentsColorless Augments