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Item:Divine Vengeance

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Divine Vengeance

Proficiency Class Martial Weapon Proficiency Divine Vengeance Shown.jpg
Damage and Type [1d8] + 5 Slash, Good, Lawful, Cold Iron, Magic
Critical threat range 19-20 / x2
Weapon Type Long Sword / Slashing weapons
Race Absolutely Required None
Minimum Level 18
Required Trait None
Use Magical Device DC No UMD needed
Handedness
Attack Mod STR
Damage Mod STR
Binding Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
Durability 170
Made from Cold IronCold Iron: This iron mined deep underground, known for its effectiveness against fey creatures, is forged at a lower temperature to preserve its delicate properties. When combined with Good damage types, Cold Iron weapons are able to overcome the damage reduction of most Demons like Fire Reavers or Flesh Renders. See Monster DR and weaknesses for specifics.
Hardness 20
Base Value 002000150020,001ppPlatinum Piece 5gpGold Piece 
Weight 4 lbs
Location A Vision of Destruction, Side Chest, Hard and Elite only
Enchantments
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Cold IronCold Iron: This iron mined deep underground, known for its effectiveness against fey creatures, is forged at a lower temperature to preserve its delicate properties. When combined with Good damage types, Cold Iron weapons are able to overcome the damage reduction of most Demons like Fire Reavers or Flesh Renders. See Monster DR and weaknesses for specifics.
    • Lawful version:
      • Adds HolyHoly: A holy weapon is imbued with holy power. This power makes the weapon good-aligned. Evil characters wielding this weapon suffer a negative level. The weapon deals an extra 2 to 12 damage against all targets of evil alignment.
      • Adds AxiomaticAxiomatic: An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 damage against all of chaotic alignment.
    • 1-19 Paladin version
      Divine Vengeance (1-19PAL).png
      • Adds Spell Resistance +30 Spell Resistance +30: +30 Enhancement bonus to Spell Resistance.
      • HolyHoly: A holy weapon is imbued with holy power. This power makes the weapon good-aligned. Evil characters wielding this weapon suffer a negative level. The weapon deals an extra 2 to 12 damage against all targets of evil alignment. becomes Holy BurstHoly Burst: A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for x4 multiplier.
      • AxiomaticAxiomatic: An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 damage against all of chaotic alignment. becomes Axiomatic BurstAxiomatic Burst: An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of chaotic alignment and an extra 3 to 18 on a critical hit for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier and 5 to 30 for a x4 multiplier. Chaotic characters wielding this weapon suffer a negative level.
    • 20 Paladin version
      Divine Vengeance.png
      • Adds Greater DispellingGreater Dispelling: This weapon is infused with a holy power that purges out the magical energies of those that it strikes. On an attack roll of 20 which is confirmed as a critical hit is will apply a Greater Dispel Magic effect to the target, stripping away its protective spells.
      • Adds RadianceRadiance: This weapon is imbued with a brilliant, radiant power that deals an additional 4 to 24 points of light damage and blinds the target on a successful critical hit.
      • Spell Resistance +30 Spell Resistance +30: +30 Enhancement bonus to Spell Resistance. becomes Spell Resistance +35 Spell Resistance +35: +35 Enhancement bonus to Spell Resistance.
Divine Vengeance.png
Upgradeable?

Not upgradeable

Description This shining, divine blade is of legendary repute, and is said to have been used by a paladin who ventured into the Subterrane to battle its denizens. It becomes more powerful when used by those who are devoted to Law, and its power increases even further when a paladin wields it.
Tips


  • Only drops on Hard or Elite difficulty.
  • Stats vary according to the user:
    • Non-lawful users get 1st version
    • Lawful users get the 2nd version
    • Users with 1 to 19 Paladin levels get the 3rd version
    • Level 20 Paladins get the 4th version (pictured)