Bestower: Phinnian Barkbow in the Harbor
Phinnian Barkbow has asked for your help in dealing with a Xorian incursion into the Stormreach sewers.
First, seek out Guard Branson in the Stormreach Harbor to help with stopping the Xorians. Once that's done, return to Phinnian Barkbow with 25 Outsider Tokens as proof, and you shall be rewarded.
Outsider Tokens are Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire ingredients that drop in the end chest of the quest Invaders!.
You can turn in 25 Outsider Tokens to Phinnian Barkbow in the Harbor to claim a reward from the following list. This quest flag is non-repeatable (once per life).
- Demonic Breastplate - AdamantineAdamantine: Medium armor made from adamantine grants its wearer damage reduction of 2/-. Breastplate: ML10, +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to Armor Class., Improved Fire ResistanceImproved Fire Resistance: This property absorbs the first 20 points of fire damage per attack that the wearer would normally take., Improved Cold ResistanceImproved Cold Resistance: This property absorbs the first 20 points of cold damage per attack that the wearer would normally take., Colorless Augment SlotColorless Augments
- Docent of Defense - Docent: ML10, +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to Armor Class., Fortification +100%Fortification +100%: +100% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Blue Augment SlotBlue AugmentsColorless Augments with Sapphire of Protection +3Protection +3: Passive: +3 Deflection bonus to Armor Class.
- Ring of Balance - Ring: ML11, StabilityStability: This item grants a +2 deflection bonus to AC and a +2 resistance bonus to saving throws for characters of True Neutral alignment., Balance +13Balance +13: Passive: +13 Competence bonus to the Balance skill., DismissalDismissal
Caster level: 7
Charges: 3 (3/day) — 3 Charges (Recharged/Day:3), Green Augment SlotBlue AugmentsYellow AugmentsColorless Augments (pre-filled with Fortification +100%Fortification +100%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.)
- Scepter of Healing - ML10, Flametouched IronFlametouched Iron: Flametouched Iron grants +1 saves versus Evil Outsiders. Heavy mace: 1.25[1d8], WIS or CHA mod for Attack and Damage, Spellcasting Implement +15Spellcasting Implement +15: Passive: +15 Implement bonus to Universal Spell Power., +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls. Devotion +66Devotion +66: Passive: +66 Equipment bonus to Positive (Healing) Spell Power., Healing Lore IVHealing Lore IV: Passive: Your Positive Energy spells gain a 14% Equipment bonus to their chance to critical hit., Red Augment SlotRed AugmentsColorless Augments