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In DDO, player characters and hirelings do not die until they reach -10 hit points or lower. Getting reduced to anywhere from 0 to -9 renders you merely unconscious and dying. If you are dying, you lose 1 hp every ten seconds from blood loss until either you die or you stabilize, in one of three ways:
- Another character can heal you or grant you temporary hit points with any usual spell, item, or ability. Incapacitated Warforged characters can also be rescued with magical repair. This healing has to offset your negative hit points first. Once you rise to 1 hp or greater, you become conscious again (and stop bleeding).
- Another character can attempt to use the Heal skill on you. This uses up a healing kit. On a successful skill check, this immediately makes you conscious again and sets your hp to 1. Failure only uses up the kit. Warforged characters must be rescued with repair kits and the Repair skill instead.
- There is a 10% chance every time you would bleed that you become stable on your own. You don't recover instantly, however. There is a brief delay, then you begin recovering 1 hp per 6-second round instead of bleeding. You don't become conscious until you reach 1 hp. Warforged characters and characters with the Diehard feat stabilize automatically, but they still go through this recovery process. A proc from an item with regeneration will also trigger a stabilization.
Incapacitated characters are still vulnerable to attacks and to damage. They can easily die from getting caught in area attacks or from enemies that deliberately keep attacking them once they're down.
Palemasters in undead shroud forms instantly die at 0 hp, regardless of range of unconsciousness.
An unconscious character cannot move or take any actions.