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Improved Sunder
Improved Sunder
- Cooldown: 10 seconds
- Usage: Active
- Prerequisite: Sunder, Power Attack
Description
Tactical Melee Attack : Using this attack, you may reduce the target's Armor Class by 10% and Fortification by 25% for 12 seconds. Some creatures may be immune to the sunder effect. (DC 14 + STR Mod + Sunder Bonuses) Regardless of saving throw result, enemies will suffer the Trauma effect, which is a -3 penalty to Fortitude saving throws. Stacks 5 times. Lasts 24 seconds.
This feat replaces your Sunder feat.
- Target: Foe, Directional, Breakable
- Duration: 12 seconds / 24 seconds
- Save: Fortitude: DC 14 + Str mod + Sunder Bonuses
Notes
Tooltip mentions DC 10 + STR mod + Sunder bonuses. However, the base DC is 14, and is calculated correctly.
- Fighters may select this feat as one of their fighter bonus feats.
- Monks may select this feat as one of their martial arts feats.
See also
Class feats
Root > DDO game guides > Glossary > Class feats
Root > DDO game mechanics
Root > DDO library > Classes > Fighter > Fighter bonus feats
Root > DDO library > Classes > Monk > Martial arts feats
Root > DDO library > Feats
Root > DDO library > Feats > Feats by source
Root > DDO library > Feats > Feats by usage > Active feats
Root > DDO library > Feats > Purchased feats