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Hound of Xoriat
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The Daelkyr Lord is absent, however his hound remains to breed. If left unchecked, the Xoriat spawn will boil forth from the Subterrane onto the streets of Stormreach
| Hound of Xoriat | |
| Heroic level: | 18 |
| Epic level: | None |
| Duration: | Very long |
| Heroic XP: | ♦8,200![]() Normal ![]() ![]() Hard ![]() ![]() Elite ![]() |
| Epic XP: | N/A |
| Takes place in: | Beneath the House Jorasco Enclave |
| NPC contact: | Brunaccio Patroclus |
| Quest acquired in: | The Marketplace |
| Patron: | The Twelve |
| Base favor: | 9 |
| Free to Play: | No |
| Extreme Challenge: | No |
| Hound of Xoriat map (legend ) | |
Overview
Through powerful divination, Brunaccio Patroclus, Grandmaster of The Twelve, has learned of a large cavern beneath House Jorasco. This cavern seems to be only accessible through the Subterrane, and the spell indicated a great Mother Hound of Xoriat has claimed this cavern as her own, putting the entire ward into great and immediate danger. The Twelve has asked that you explore the Subterrane, find the entrance to the Mother Hound's Lair, and destroy it, before its insanity begins to spread.
Flagging
- No flagging is required for this raid.
Spoiler Warning: Information below this point can be considered spoiler material!
Objectives
- Defeat Xy'zzy, Mother Hound of Xoriat
What to Expect
- Spawning/respawning monsters
- Quest item collection (mandatory)
Known Traps
None
Tips and Misc
Getting to this raid is actually longer than the raid itself, as you must venture through the many denizens of The Subterrane.
Xy'zzy is so powerful that you cannot damage her at all except by turning her three demon hound spawns against her. As you enter, there are mindflayers that come out of the portals that drop shards that allow players to charm the the spawned hounds force them to attack their mother, whittling down the boss's health to a point where player attacks will work.
A Bard is highly recommended in this raid to use the shards to buff the puppies to fight Xy'zzy.
One player, occasionally a player with a very high Intimidate skill, is used to keep Xy'zzy in the center of the room--popularly known as the "Chew Toy." The Intimidate skill may be 69/75/80 respectively for Normal/Hard/Elite. For halflings, there is a -4 size penalty.
An alternative, and sometimes more reliable method involves using a Solid Fog clicky, which generates aggro is placed by the player intended to tank. The player then moves up, causing Xy'zzy to run forward into the fog. The fog generates a small amount of aggro, ensuring she will be on that player for the duration of the raid. It is more reliable than Intimidate, because aggro generated by spells does not quickly fade over time.
Avoid getting hit by the Bees of Xoriat, which will inevitably kill you if you can't enter a Globe of Invulnerability. The "Bees" affects a player's ability to cast spells, concentrate, give penalties to attack rolls and gives Intimidate a -10 penalty.
Other players that aren't healing the Chew Toy players and her charmed puppies that are fighting Xy'zzy should be patrolling the exterior portals, removing any threat that could cause the charmed Spawns to stop attacking Xy'zzy. Keeping the party at the east portal minimizes spawns from making their way into the center.
As the puppies are key to destroying Xy'zzy, they must be buffed and healed once charmed. If the puppies do not survive long enough to bring their mother's health down to a low-enough level, the raid may fail as they take some time to respawn.
A party has a limited amount of time to dispatch Xy'zzy once a player engages the boss because if the raid continues too long, the respawning monsters (which include tiny but deadly beholders) pose a serious threat. The respawning mobs grow stronger, eventually including near-unkillable and quickly respawning Ancient Elder Beholders, which will eventually overwhelm the entire party.
Useful buffs:
- Puppies: Acid Resistance, Haste, Bull's Strength, Bear's Endurance, Cat's Grace, Mass Shield of Faith, Circle against Evil, Bless, Various Bard songs, Walk of the Sun (Monk finishing move), Primal Scream (Epic Destiny), Shifting Pack (Druid Buff), Pack Strength (Druid Buff), Tenacious Pack (Druid Buff)
- Augment Summoning: If a player with the Augment Summoning feat uses the control stones to charm the Puppies, they will receive the Augmented Summons buff. This buff provides the Spawn with additional health and strength and helps them damage Xy'zzy more quickly.
- Player Characters: Greater Heroism, Protection From Evil, Resist Acid, Haste, Resist Electricity (Flayers), Stoneskin (wand or clickie), spell resistance, Globe of Invulnerability (in the event of Bees), AC song (chew toy)
Loot
- Chests: Three total, 2 standard and 1 warded
- NPC rewards: up to 16 level weapons & choice of any single Unique loot item upon every 20th completion.
Named Loot
- Main Raidloot Chest (Warded chest appearance)
- Breastplate of Destruction - +5 Mithral Breastplate: Protection +4Protection +4: This item protects its wearer by granting a +4 deflection bonus to AC., Destruction
- Chain Shirt of Crippling - +5 Mithral Chain shirt: Protection +4Protection +4: This item protects its wearer by granting a +4 deflection bonus to AC., Crippling
- Levik's Bracers - Bracers: Levik's DefenderLevik's Defender: With 2 items equipped - +3 Insight Bonus to AC, 20% Additional Melee Threat, Unlisted Fortitude and Will Save +1 (Stacks with most but not Parrying/Greater Parrying). With 3 items equipped - +5 insight AC, 30% Additional Melee Threat (Threat stacks, but only with non-like amounts), Healing Amplification - 20%Healing Amplification - 20%: This effect amplifies all incoming positive energy healing by 20% (includes spells, potions, and other effects)., Strength +6 Strength +6: This item gives the wearer the power of Ogre Strength, granting a +6 enhancement bonus to Strength.
- Levik's Defender - +5 Mithral Tower shield (Blocking DR 15 (base 8)): Levik's DefenderLevik's Defender: With 2 items equipped - +3 Insight Bonus to AC, 20% Additional Melee Threat, Unlisted Fortitude and Will Save +1 (Stacks with most but not Parrying/Greater Parrying). With 3 items equipped - +5 insight AC, 30% Additional Melee Threat (Threat stacks, but only with non-like amounts), Sonic GuardSonic: This item blasts those that attack the wearer, causing 1d6 sonic damage on a successful melee attack., Healer's BountyHealer's Bounty: 2% chance of casting Heal spell when damaged.
- Lorikk's Champion - +5 MithralMithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3. Large Shield (Blocking DR 15 (base 8)): Lorikk's ChampionLorikk's Champion: With 2 items equipped - Provides a +72 Equipment bonus to healing spell power. With 3 items equipped - Provides a +78 Equipment bonus to healing spell power., Eternal Faith, Panacea
- MithralMithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3. material on this shield is currently broken, players still suffer -15% Arcane spell failure and -1 Armor check penalty
- Lorrik's Necklace - Necklace: Lorikk's ChampionLorikk's Champion: With 2 items equipped - Provides a +72 Equipment bonus to healing spell power. With 3 items equipped - Provides a +78 Equipment bonus to healing spell power., Wisdom +6 Wisdom +6: This item makes the wearer more in tune with her surroundings, granting a +6 enhancement bonus to Wisdom., Wizardry VIWizardry VI: This item grants the wearer +150 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items., Efficient Metamagic - Empower Healing IIEfficient Metamagic - Empower Healing II: Additional SP cost for Empower Healing Metamagic is reduced by 2 SP.
- Ring of Thelis - Ring: Efficient Metamagic - Empower IIEfficient Metamagic - Empower II: Additional SP cost for Empower Metamagic is reduced by 2 SP., Wizardry VIIWizardry VII: This item grants the wearer +175 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items., Spell Resistance (22)Spell Resistance (22): This item grants its wearer 22 spell resistance.
- Tumbleweed - Ring: Attack Bonus +2, Dexterity +6 Dexterity +6: This item makes the wearer more nimble and dexterous, granting a +6 enhancement bonus to Dexterity., Tumble +10Tumble +10: Provides a +10 competence bonus to the wearer's Tumble which is a Passive Dexterity based skill which allows you to tumble and roll away from attacking enemies. Tumbling can be accomplished by blocking and using a movement key. A skill rating > 30 allows you to dive to the side and do backflips instead of rolling.
- +3 Ability tomes (BTC, hard and elite difficulty only)
- Raidloot Side chest (Small box appearance, Hard and Elite only)
- Thaarak Wraps - +5 Handwraps+5 Handwraps: (1d3(1d2 for Halflings)+5 20/x2): Handwraps enhance unarmed attacks.: Acid BlastAcid Blast: This weapon is sheathed in corrosive acid. Critical hits with this weapon deal an amount of extra acid damage depending on the weapon's critical multiplier: x2 - 1d10. x3 - 2d10. x4 - 3d10. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4d6 more acid damage., Acid BurstAcid Burst: This weapon is sheathed in corrosive acid. An acid weapon deals an extra 1d6 acid damage on a successful hit. In addition critical hits deal an amount of extra acid damage depending on the weapon's critical multiplier: x2 - 1d10. x3 - 2d10. x4 - 3d10., Thaarak CorrosionThaarak Corrosion: Like a Thaarak Hound's vitriolic breath, this weapon is corrosive and can damage enemies over time. Occasionally, it applies a lasting effect to its targets that deals 2d4 acid damage every second for 6 seconds. If the effect is reapplied before it has a chance to wear off, the duration will reset and stack up to three times., NightmaresNightmares: This weapon terrorizes your foes, applying a mind thrust effect on successful hits (dealing 5d8 force damage, will vs. enchantments negates) and exposing your foes to their greatest fears on vorpal hits, acting as a Phantasmal Killer spell., Inherent (10) Acid ResistanceInherent (10) Acid Resistance: This property absorbs the first 10 stacking points of acid damage per attack that the wearer would normally take., Phantasmal Killer
- Bonesplitter - +5 Greatclub+5 Greatclub: (1d10 +5 17-20 / x2): A more formidable version of a simple club, this two-handed weapon is occasionally reinforced with spikes or bands of iron.: FracturingFracturing: This weapon is ideal for breaking bones and does 2d6 damage to targets that have skeletons or are made of bone., BonesplitterBonesplitter: This weapon is powerful enough to shatter the bones of those it strikes. On an attack roll of 20 which is confirmed a critical hit, the weapon breaks multiple bones in the target's body, causing significant impairment. Creatures with skeletons take 40d6 damage and will have their movement and attacks slowed by 25% and their attack damage reduced by 25% when their bones are shattered., Blunt Trauma, Impact, MaimingMaiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1d6. x3 - 2d6. x4 - 3d6.
- Bracelet of Madness - Bracers: Potency +48Potency +48: Provides a +48 Equipment bonus to wearer's Universal Spell Power., Arcane Lore Arcane Lore: Your Universal spells gain additional 6% chance to make critical hits and their critical multiplier increase by 0.25x, Greater Evocation FocusGreater Evocation Focus: Your Evocation spells have the DC to resist them increased by +2., Feeds Off Madness
Monsters
- Drone of Xy'zzy - Xorian Renders CR 19/X/X
- Protector of Xy'zzy - Xorian Renders CR 23/27/33
- Spawn of Xy'zzy - Hellhounds CR 19/X/26
- Watcher of Xy'zzy - Beholders CR 21/X/X
- Wrath of Xy'zzy - Beholders CR 24/28/34
Named Monsters:
- Keeper of Xy'zzy - Red-named mind flayers; drop stones to charm the Spawn of Xy'zzy upon death CR 19/22/25
- Xy'zzy - Purple-named hellhound; raid boss CR 28/32/38
Path to Hound of Xoriat Quest
Root > DDO game guides > Maps > Quests with maps
Root > DDO library > Quests > Pay to Play quests
Root > DDO library > Quests > Quests by duration > Very long quests
Root > DDO library > Quests > Quests by level > Level 18 quests
Root > DDO library > Quests > Quests by location > The Marketplace quests
Root > DDO library > Quests > Quests by name
Root > DDO library > Quests > Quests by patron > The Twelve patron quests
Root > DDO library > Quests > Raids
Root > DDOwiki meta

