Hold Person

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Hold Person effects
HoldPerson.png
Name: Hold Person
School: Enchantment (Compulsion spells) (Mind-affecting spells)
Level: Brd 2Clr 2Fvs 2Sor/Wiz 3
Spell Point Cost: 20 (Wizard/Sorcerer), 15 (Bard, Cleric, Favored Soul)
Components: VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. This has no gameplay applications in DDO, as all characters can always speak and there are no effects which prevent you from doing so., SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., FocusFocus: A focus component is a prop of some sort. Unlike a material component, a focus is not consumed when the spell is cast and can be reused. This has no gameplay applications in DDO, as all characters are always considered to be carrying a focus component at all times and it does not require a inventory slot.
Metamagic: Enlarge, Heighten, Quicken
Range: Standard
Target: One humanoid creature
Duration: Maximum of 6 seconds per caster level
Saving Throw: Will save negates, Will save every 3 seconds
Spell Resistance: Yes
Cooldown: 2.5 seconds (All except Sor), 2 seconds (Sor)
Description:

The enemy humanoid becomes paralyzed and freezes in place. It is aware, but it can take no actions for a maximum of 6 seconds per caster level. A successful Will save negates this effect. The enemy may attempt to make a new Will save every 3 seconds. Humanoids include Kobolds, Goblinoids, player races except for Warforged, and more creatures. Attacks against a held opponent no longer result in automatic critical hits but rather follow the rules of helpless opponents.

Notes:

  • A winged creature who is paralyzed cannot flap its wings and falls. Though there are no known winged humanoids in the game.
  • A swimmer can’t swim and may drown. (Doesn't really apply to DDO)
  • Note that as non-humanoids, Warforged are immune to this spell. (One of their few immunities from the PnP game which has not been reduced.)

Scrolls

Wands

[edit] See also

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