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Hold Person
From DDO wiki
(Redirected from Hold person)
| Name: | Hold Person |
|---|---|
| School: | Enchantment (Compulsion spells) (Mind-affecting spells) |
| Level: | Brd 2, Clr 2, Fvs 2, Sor/Wiz 3 |
| Spell Point Cost: | 20 (Wizard/Sorcerer), 15 (Bard, Cleric, Favored Soul) |
| Components: | VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. This has no gameplay applications in DDO, as all characters can always speak and there are no effects which prevent you from doing so., SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., FocusFocus: A focus component is a prop of some sort. Unlike a material component, a focus is not consumed when the spell is cast and can be reused. This has no gameplay applications in DDO, as all characters are always considered to be carrying a focus component at all times and it does not require a inventory slot. |
| Metamagic: | Enlarge, Heighten, Quicken |
| Range: | Standard |
| Target: | One humanoid creature |
| Duration: | Maximum of 6 seconds per caster level |
| Saving Throw: | Will save negates, Will save every 3 seconds |
| Spell Resistance: | Yes |
| Cooldown: | 2.5 seconds (All except Sor), 2 seconds (Sor) |
| Description:
The enemy humanoid becomes paralyzed and freezes in place. It is aware, but it can take no actions for a maximum of 6 seconds per caster level. A successful Will save negates this effect. The enemy may attempt to make a new Will save every 3 seconds. Humanoids include Kobolds, Goblinoids, player races except for Warforged, and more creatures. Attacks against a held opponent no longer result in automatic critical hits but rather follow the rules of helpless opponents. Notes:
Scrolls
Wands
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[edit] See also
Root > DDO library > Spells > All spells
Root > DDO library > Spells > Bard spells
Root > DDO library > Spells > Cleric spells
Root > DDO library > Spells > Favored Soul spells
Root > DDO library > Spells > Sorcerer / Wizard spells
Root > DDO library > Spells > Spell descriptors > Compulsion spells
Root > DDO library > Spells > Spell descriptors > Mind-affecting spells
Root > DDO library > Spells > Spell schools > Enchantment spells

