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Henshin Mystic enhancements

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Henshin Mystic enhancements[edit]

Henshin Mystic enhancements tree

Core abilities[edit]

Icon Enhancement Riddle of Fire.png
Riddle of Fire: Each Core Enhancement in the Henshin Mystic tree, including this one, grants you the following passive abilities:
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Monk Level 1
Icon Enhancement Ki Bolt.png
Ki Bolt: Ki Spell-Like Ability: You fire a ki blast that deals 1d6 fire and 1d4 force damage per Caster Level to an opponent. This damage scales with 300% Melee Power. The target also gains a stack of Weakened Will, Feeble Fortitude, and Reduced Reflexes. (-1 Saving Throws, 6 second duration. Can stack up to 5 times.) This ability has double normal spell range. (Cost: 5 Ki. Cooldown: 3 seconds)
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Monk Level 3, Riddle of Fire
Icon Enhancement Souding Staff.png
Sounding Staff: You gain the Quick Draw feat, which reduces the time between using Spell-Like Abilities and attacking. In addition, while you are centered and wielding a Quarterstaff, you gain +2 Ki each time you hit a creature. This stacks with all other sources of Ki generation.
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Monk Level 6, Ki Bolt
Icon Enhancement Incinerating Wave.png
Incinerating Wave: Fire Ki Spell-Like Ability: You produce a wall of ki flame that travels away from you, dealing 1d6+3 fire and force damage per caster level every 2 seconds to all opponents near it. This damage scales with 300% Melee Power. A successful Reflex save (DC 10 + Monk Level + Wisdom Modifier + Stunning Bonuses) reduces damage by half. (Cost: 20 Ki. Cooldown: 9 seconds)
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Monk Level 12, Sounding Staff
Icon Enhancement Cauldron of Flame.png
Cauldron of Flame: Fire Ki Spell-Like Ability: You will flame into the world around you. Enemies around you take 1d2 fire damage per Monk level every 2 seconds, increasing by an additional 1d2 fire damage per Monk level every 2 seconds that you remain standing in the flames. This damage scales with 200% Melee Power. If you leave the area of the flames, this effect ends. A successful Reflex save (DC 10 + Monk Level + Wisdom Modifier + Stunning Bonuses) reduces damage by half. While you remain inside your Cauldron of Flames, you personally gain +20 PRR, +10 MRR, and +15% Dodge that ignores Dodge Cap. (Cost: 30 Ki. Cooldown: 1 minute)
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Monk Level 18, Incinerating Wave
Icon Enhancement Serenity.png
Serenity: Your understanding of things has evolved to a level that defies description.
Passive:
  • +4 Wisdom
  • +10 Concentration
  • +1 Passive Ki Generation
  • +12 Melee Power (in addition to the +3 you get for each Core, for a total of +15)
  • +15% Attack Speed with Quarterstaves
  • While inside your Cauldron of Flame and wielding a Quarterstaff, +5 to Hit and Damage, +1 Critical Multiplier.
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Monk Level 20, Cauldron of Flame

Tier One[edit]

Requires Riddle of Fire, Monk Level 1

Icon Enhancement Elemental Words.png
Elemental Words: Select one of four attacks that increase elemental damage taken by your opponent: Deal +10% Damage (Activation Cost: 10 Ki. Cooldown: 15 seconds)
  • Icon Enhancement All Consuming Flame.png All-Consuming Flame: Fire Ki Melee Attack: You strike your opponent and speak the secret words that cause them to light up like tinder. On Hit: Target takes 10% more fire damage for 30 seconds, and gains 2 stacks of Vulnerable.
  • Icon Enhancement Porous Soul.png Porous Soul: Earth Ki Melee Attack: You strike your opponent and speak the secret words that cause them to draw acid in like a sponge. On Hit: Target takes 10% more acid damage for 30 seconds, and gains 2 stacks of Vulnerable.
  • Icon Enhancement Static Charge.png Static Charge: Air Ki Melee Attack: You strike your opponent and speak the secret words that cause them to feel the fury of the sky. On Hit: Target takes 10% more electrical and sonic damage for 30 seconds, and gains 2 stacks of Vulnerable.
  • Icon Enhancement Winter's Touch.png Winter's Touch: Water Ki Melee Attack: You strike your opponent and speak the secret words that cause them to feel the chill of death. On Hit: Target takes 10% more cold damage for 30 seconds, and gains 2 stacks of Vulnerable.
AP Cost: 1 Ranks: 1 Progression: 1 No requirements
Icon Enhancement Staff Training.png
Henshin Staff Training: +1 to hit and damage with quarterstaves.
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
Icon Enhancement Mystic Training.png
Mystic Training: +1/+2/+3 to the DC's of your monk Finishing Moves.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Negotiator.png
Negotiator: +1/+2/+3 Bluff, Diplomacy, and Haggle. Rank 3: The cooldown for your Bluff, Diplomacy, and Intimidate are reduced by 10%.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
DilettanteMonk.png
Animal Forms: You emulate a creature of nature in your training.
  • Icon Enhancement Way of the Clever Monkey.png Way of the Clever Monkey: Like a monkey, no trap in the world can catch you. You gain +1 to your haggle skill and all saves against traps, as well as energy resistance 2. At monk levels 3, 9, and 15, the skill and save bonuses increase by 1 and energy resistance increases by 2.
  • Icon Enhancement Way of the Elegant Crane.png Way of the Elegant Crane: Like a crane, you strike with precision and elegance. You gain +1 to your Diplomacy skill, and generate 1 additional Ki on critical hits. Your training has left you more fragile than normal, however, and have a -1 penalty to Fortitude saves. At monk levels 3, 9, and 15, these bonuses and penalties increase by 1.
  • Icon Enhancement Way of the Faithful Hound.png Way of the Faithful Hound: Like a hound, you are ever vigilant and at home amidst the pack. You gain +1 to your Listen skill and a +2 bonus to hit flanked opponents. At monk levels 3, 9, and 15, the bonuses increase by 1.
  • Icon Enhancement Patient Tortoise.png Way of the Patient Tortoise: Like a tortoise, you are calm at heart and worries wash over you. You gain +1 to your Concentration skill and 5 additional hit points. At monk levels 3, 9, and 15, the skill bonus increases by 1 and hit point bonus increases by 5.
  • Icon Enhancement Way of the Tenacious Badger.png Way of the Tenacious Badger: Like a badger, you are most dangerous when grievously injured. You gain +1 to your Intimidate skill, and whenever you are below 50% health, your passive Ki regeneration is increased by 1 and you deal +0.25[W] additional damage. Your patience has suffered, however, and you generate Ki slower when meditating. At monk levels 3, 9, and 15, the skill bonus increases by 1 and the damage bonus increases by +0.25[W].
AP Cost: 2 Ranks: 1 Progression: 1 No requirements

Tier Two[edit]

Requires Monk Level 2, 5 APs spent on tree

Icon Enhancement Elemental Words.png
Elemental Words: Select one of four attacks (not previously selected) that increase elemental damage taken by your opponent:
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Elemental Words (Tier 1)
Icon Enhancement Staff Training.png
Henshin Staff Training: +1 to hit and +2 to damage with quarterstaves.
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Staff Training (Tier 1)
Icon Enhancement Quick Strike.png
Quick Strike: Deals +10%/+20%/+30% Damage. Melee Quarterstaff Attack: You gain a 5%/15%/25% Morale bonus to melee doublestrike for 10 seconds. (Cooldown: 18/15/12 seconds)
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Elemental Ki Strikes.png
Elemental Ki Strikes: Select one of four attacks that have secondary aftereffects: (Activation Cost: 5 Ki. Cooldown: 3 seconds)
  • Icon Enhancement Eagle Claw Attack.png Eagle Claw Attack: Fire Ki Melee Attack: Deals +20% Damage. Your attacks can shatter objects. You strike at weak points in your opponent's armor or hide, applying four stacks of Armor Destruction. (Each stack reduces Armor Class by 1 and Fortification by 1% for 20 seconds. This effect can stack up to 15 times.)
  • Icon Enhancement Fists of Iron.png Fists of Iron: Earth Ki Melee Attack: Deals +30% Damage. You have imbued your attacks with extra force. 1 Critical Threat Range, +1 Critical Damage Multiplier.
  • Icon Enhancement Knock on the Sky.png Knock on the Sky: Air Ki Melee Attack: Deals +10% Damage. You strike your opponent, deflecting their momentum. Your enemy deals 4% less physical damage for 30 seconds. This effect can stack up to 5 times.
  • Icon Enhancement Unbalancing Strike.png Unbalancing Strike: Water Ki Melee Attack: Deals +20% Damage. You have learned several joint strikes. You can attack these weak points of your opponent, throwing them off balance for a short period of time. This reduces their armor class by 2, applies a -10 penalty to their Balance skill, and renders them vulnerable to sneak attacks. A successful Reflex save negates this effect (DC 10 + Half Monk Level + Wisdom modifier + Trip modifiers). The target receives periodic saves to attempt to break free of this effect.
AP Cost: 2 Ranks: 1 Progression: 5 No requirements
Icon Feat Epic Concentration.png
Contemplation: +1/+2/+3 Concentration and Will Saves. Rank 3: Your passive Ki regeneration is increased by 1.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements

Tier Three[edit]

Requires Monk Level 3, 10 APs spent on tree

Icon Enhancement Elemental Words.png
Elemental Words: Select one of four attacks (not previously selected) that increase elemental damage taken by your opponent:
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Elemental Words (Tier 2)
Icon Enhancement Staff Training.png
Henshin Staff Training: +1 to hit and damage with quarterstaves.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Staff Training (Tier 2)
Icon Enhancement Lighting the Candle.png
Lighting the Candle: Imbue Toggle: While you are centered, you enhance your attacks with ki flame, dealing 1d6 Fire damage on hit, and an additional 1d6 Force damage on crit. Your Ki Spells also apply the Fire portion of this damage. The Fire and Force damage scale with Melee Power. Your Ki generation on hit is reduced by 1.
AP Cost: 2 Ranks: 1 Progression: 10 No requirements
Icon Enhancement Embrace the Void.png
Embrace the Void: Gain 1/2/3 Meditation use per rest, +1/+2/+3 to Dodge Cap, and regenerate Ki faster while meditating. While you are meditating, you generate a protective shield which can absorb up to 25/50/100 damage, and is refreshed every 3 seconds.
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
AllAbility.png
Ability Score: +1 to any ability score:
  • StrengthColored.png +1 Strength
  • DexterityColored.png +1 Dexterity
  • ConstitutionColored.png +1 Constitution
  • IntelligenceColored.png +1 Intelligence
  • WisdomColored.png +1 Wisdom
  • CharismaColored.png +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier Four[edit]

Requires Monk Level 4, 20 APs spent on tree

Icon Enhancement Elemental Words.png
Elemental Words: Select one of four attacks (not previously selected) that increase elemental damage taken by your opponent:
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Elemental Words (Tier 3)
Icon Enhancement Staff Training.png
Henshin Staff Training: +1 to hit and +2 to damage with quarterstaves.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Staff Training (Tier 3)
Icon Enhancement Focused.png
Focus: While centered, you and nearby party members gain a +10 Exceptional bonus to Universal Spell Power, a +5 Exceptional bonus to hit, and a +5 Exceptional bonus to Melee and Range Power.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Embrace the Void
AllAbility.png
Ability Score: +1 to any ability score
  • StrengthColored.png +1 Strength
  • DexterityColored.png +1 Dexterity
  • ConstitutionColored.png +1 Constitution
  • IntelligenceColored.png +1 Intelligence
  • WisdomColored.png +1 Wisdom
  • CharismaColored.png +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Ability Score (Tier 3)

Tier Five[edit]

Requires Monk Level 5, Character Level 12, 30 APs spent in tree

Icon Enhancement Void Strike.png
Void Strike: Void Ki Melee Attack: You have learned to make attacks backed by pure Ki energy. On Hit: +30% Damage, +1 to Critical Threat Range and Multiplier, and 10d6 Force damage that scales with Melee Power. On Vorpal: Your enemy is erased from existence. (Activation Cost: 10 Ki. Cooldown: 3 seconds)
AP Cost: 2 Ranks: 1 Progression: 30 Requires: Elemental Words (Tier 4)
Icon Enhancement Staff Training 5.png
Henshin Staff Training: +3 to hit and +3 damage with quarterstaves.
Bug: doesn't require character level 12 and only monk level 4 instead of 5.
AP Cost: 2 Ranks: 1 Progression: 30 Requires: Henshin Staff Training (Tier 4)
Icon Henshin Mystic Staff Specialization.png
Staff Specialization: You gain a +1 Competence bonus to Critical Damage Multiplier and Threat Range with quarterstaves.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Self Defense.png
Self Defense: Grants +5 Magical Resistance Rating, MRR Cap and a +25% Competence bonus to Hit Points.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Balance in Dawn.png
Balance in Dawn: Select a melee attack that opposes your philosophy:
  • Icon Enhancement Every Light Casts a Shadow.png Every Light Casts a Shadow: Dark Ki Melee Attack: Deals +20% Damage. On Damage: Target suffers 1d4 Negative Levels. All nearby enemies suffer 1d2 Negative Levels. (Cost: 15 Ki. Cooldown: 12 seconds)
  • Icon Enhancement Shadows Cannot Exist Without Light.png Shadows Cannot Exist Without Light: Light Ki Melee Attack: Deals +20% Damage. On Damage: Target suffers 1d6 Light damage every 2 seconds for 10 seconds. This can stack up to 10 times. All allies around you receive 100 Positive Energy healing. (This healing effect is unaffected by Spell Power.) (Cost: 15 Ki. Cooldown: 6 seconds)
AP Cost: 2 Ranks: 1 Progression: 30 No requirements