Item:Garments of Equilibrium

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Garments of Equilibrium

Armor Type Outfit
Garments of Equilibrium shown.jpg
Feat Requirement Cloth Armor Proficiency
Race Absolutely Excluded Warforged
Minimum Level 12
Binding Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Armor Bonus None
Maximum Dexterity Bonus None
Armor Check Penalty None
Arcane Spell Failure None
Durability 55
Material ClothCloth: Cloth is a very common material used in handwraps, robes, outfits. and other accessories.
Hardness 7
Base Value 00025055002,505pp 5gp 
Weight 0 lbs
Location Siegebreaker, any chest
Enchantments
Upgradeable?

Not upgradeable

Description A field of mystical energy surrounds these garments, protecting the wearer from critical damage and reinforcing his or her fists with extra power.
Notes

This outfit gives both incredible protection, offensive abilities and skills for any Monk. Concentration boosts ki, the mystical energy that powers all Monk abilities. Heavy Fortification reduces critical hit damage and frees up an equipment slot many other classes use for this property (such as the Minos Legens). Most notably, the Garments move your Unarmed Strike damage up one die step. A level 12 Monk with this outfit equipped goes from 2d6 unarmed damage to 2d8. The Garment's only downside is that there is no upgrade option.

Garments of Equilibrium.png
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