Flesh Maker's Laboratory

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Turbine point icon.png Requires access to adventure pack: Necropolis Part 4

Mentau has operated this laboratory for years, making an army of flesh golems prepared to serve the Black Abbot's needs.

Flesh Maker's Laboratory
Heroic level: 14
Epic level: None
Duration: Long
Heroic XP:  ♣3,069
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Solo/Casual
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 ♦5,344
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Normal
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 ♥5,572
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Hard
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 ♠5,800
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Elite
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Epic XP: N/A
Takes place in: Flesh Maker's Laboratory
NPC contact: Lowan Nilmani
Quest acquired in: The Necropolis
Patron: The Silver Flame
Base favor: 6
Free to Play: No
Extreme Challenge: No
Flesh Maker's Laboratory map (legend )
Loading screen

Overview


Spoiler Warning: Information below this point can be considered spoiler material!


Objectives

  • Find and speak to Mentau
  • (Secret Passage) Gain entrance to the Garbage Pits
  • (Garbage Pits) Sneak into the treatment room
  • (Treatment Room) Access the Chopping Room
  • (Chopping Room) Locate the Assembly Area
  • (Assembly Area) Locate the Room of Life
  • (Assembly Area) Defeat the Flash Maker's Apprentices
  • (Conduit Passages) Open the Lightning Machine
  • (Lightning Machine) Capture the Air Elementals
  • (Lightning Chamber) Defeat Chained Lightning
  • (Optional) (Warehouse) Destroy the Abbot's flesh golem army: (50% of base XP)

What to Expect

  • Traps (fixed, some undisarmable)
  • Overlapping floors
  • Points of no return
  • Spawning/respawning monsters
  • Requires extra player(s)/hireling(s) (mandatory: 5 runes have to be used almost simultaneously)

Known Traps

Trap DC's Two sets of blade traps; 3 boxes for the traps.

Tips and Misc

The gate to the Assembly Area can be picked (its DC is quite high) so you can avoid fighting your way to the key if you have someone who can pick the lock in your party.

Bonus XP

  • Aggression bonus: 82 monsters killed +10% Bonus.( ♣307 ♦534 ♥557 ♠580 )
  • Onslaught bonus: 107 monsters killed +15% Bonus.( ♣460 ♦802 ♥836 ♠870 )
  • Conquest bonus: 132 monsters killed +25% Bonus.( ♣767 ♦1,336 ♥1,393 ♠1,450 )
  • Tamper bonus: Not possible because most traps can only be disabled after quest completion. traps disarmed +8% Bonus.( ♣246 ♦428 ♥446 ♠464 )

Loot

  • Chests: Total 2
  • 1 at Lightning Chamber (drops sigil pieces)
  • 1 at Warehouse (drops shield pieces)
  • NPC rewards: Random item

Named Loot

Monsters

Monster Information

Named Monsters:

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