Game mechanicsNewbie guideIn developmentDDO StoreIRC Chat/Discord


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavor

FeatsGlossaryItemsMapsMonstersPlacesQuestsRacesSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

Events and Festivals epic items

From DDO wiki
Jump to: navigation, search

Treasure of Crystal Cove[edit]

Name Type Description Augment Slot(s)
Epic Brawling Gloves (Tier 1)*1 Accessory Gloves: Spike-StuddedSpike-Studded: This item is reinforced with metal studs that improve your unarmed strikes. Your unarmed attacks do an additional 1 to 4 piercing damage., {Glass Jaw StrikeGlass Jaw Strike: While wearing this item, when you roll a natural 20 on an unarmed attack, you will deal a tremendous blow to your target that will daze it (as the Sap ability) and may knock it down as well., Sneak Attack Bonus +4Sneak Attack Bonus +4: Provides a +4 to attack bonus and a +6 to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue., Strength +6 Strength +6: This item gives the wearer the power of Ogre Strength, granting a +6 enhancement bonus to Strength. None
Epic Brawling Gloves (Tier 2) Accessory Gloves: Spike-StuddedSpike-Studded: This item is reinforced with metal studs that improve your unarmed strikes. Your unarmed attacks do an additional 1 to 4 piercing damage., Glass Jaw StrikeGlass Jaw Strike: While wearing this item, when you roll a natural 20 on an unarmed attack, you will deal a tremendous blow to your target that will daze it (as the Sap ability) and may knock it down as well., Sneak Attack Bonus +4Sneak Attack Bonus +4: Provides a +4 to attack bonus and a +6 to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue., Strength +7 Strength +7: This item gives the wearer the power of Ogre Strength, granting a +7 enhancement bonus to Strength. None
Epic Brawling Gloves (Tier 3) Accessory Gloves: Spike-StuddedSpike-Studded: This item is reinforced with metal studs that improve your unarmed strikes. Your unarmed attacks do an additional 1 to 4 piercing damage., Glass Jaw StrikeGlass Jaw Strike: While wearing this item, when you roll a natural 20 on an unarmed attack, you will deal a tremendous blow to your target that will daze it (as the Sap ability) and may knock it down as well., Sneak Attack Bonus +4Sneak Attack Bonus +4: Provides a +4 to attack bonus and a +6 to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue., Strength +7 Strength +7: This item gives the wearer the power of Ogre Strength, granting a +7 enhancement bonus to Strength. Yellow Augment SlotYellow AugmentsColorless Augments
Epic Ring of the Buccaneer (Tier 1)*2 Accessory Ring: Protection +5Protection +5: Passive: +5 Deflection bonus to Armor Class., Swim +15Swim +15: Passive: +15 Competence bonus to the Swim skill., Underwater ActionUnderwater Action: This item grants the wearer the ability to breathe water as if it were air., Good Luck +1Good Luck +1: This item gives a +1 Luck bonus to all saves and skill checks., Dexterity +6 Dexterity +6: This item makes the wearer more nimble and dexterous, granting a +6 enhancement bonus to Dexterity. None
Epic Ring of the Buccaneer (Tier 2)*2 Accessory Ring: Protection +5Protection +5: Passive: +5 Deflection bonus to Armor Class., Swim +15Swim +15: Passive: +15 Competence bonus to the Swim skill., Underwater ActionUnderwater Action: This item grants the wearer the ability to breathe water as if it were air., Good Luck +1Good Luck +1: This item gives a +1 Luck bonus to all saves and skill checks., Dexterity +7 Dexterity +7: This item makes the wearer more nimble and dexterous, granting a +7 enhancement bonus to Dexterity. None
Epic Ring of the Buccaneer (Tier 3)*2 Accessory Ring: Protection +5Protection +5: Passive: +5 Deflection bonus to Armor Class., Swim +15Swim +15: Passive: +15 Competence bonus to the Swim skill., Underwater ActionUnderwater Action: This item grants the wearer the ability to breathe water as if it were air., Good Luck +2Good Luck +2: This item gives a +2 Luck bonus to all saves and skill checks., Dexterity +7 Dexterity +7: This item makes the wearer more nimble and dexterous, granting a +7 enhancement bonus to Dexterity. Green Augment SlotBlue AugmentsYellow AugmentsColorless Augments
Epic Treasure Hunter's Spyglass (Tier 1) Accessory Trinket: True SeeingTrue Seeing: Passive: You gain the benefit of the spell True Seeing., Spot +15Spot +15: Passive: +15 Competence bonus to the Spot skill., Search +15Search +15: Passive: +15 Competence bonus to the Search skill., Use Magic Device +3Use Magic Device +3: Passive: +3 Competence bonus to the Use Magic Device skill., Exceptional Intelligence +1Exceptional Intelligence +1: This item focuses the power of the wearer's mind, granting a +1 exceptional bonus to Intelligence. None
Epic Treasure Hunter's Spyglass (Tier 2) Accessory Trinket: True SeeingTrue Seeing: Passive: You gain the benefit of the spell True Seeing., Spot +20Spot +20: Passive: +20 Competence bonus to the Spot skill., Search +20Search +20: Passive: +20 Competence bonus to the Search skill., Use Magic Device +3Use Magic Device +3: Passive: +3 Competence bonus to the Use Magic Device skill., Exceptional Intelligence +2Exceptional Intelligence +2: This item focuses the power of the wearer's mind, granting a +2 exceptional bonus to Intelligence. None
Epic Treasure Hunter's Spyglass (Tier 3) *3 Accessory Trinket: True SeeingTrue Seeing: Passive: You gain the benefit of the spell True Seeing., Spot +20Spot +20: Passive: +20 Competence bonus to the Spot skill., Search +20Search +20: Passive: +20 Competence bonus to the Search skill., Use Magic Device +3Use Magic Device +3: Passive: +3 Competence bonus to the Use Magic Device skill., Exceptional Intelligence +2Exceptional Intelligence +2: This item focuses the power of the wearer's mind, granting a +2 exceptional bonus to Intelligence. Green Augment SlotBlue AugmentsYellow AugmentsColorless Augments
Epic Cavalry Plate (Tier 1) Armor +6 Medium Armor (AB:16, MDB:3, SF:25%): MithralMithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3., Demonic ShieldDemonic Shield: Each time you are hit in melee combat there is a chance that a shield of demonic energy will grant you 30 temporary hit points., Resistance +5 Resistance +5: Passive: +5 Resistance bonus to Fortitude, Reflex, and Will Saving Throws., DRDamage Reduction 3/Chaotic: Reduces physical damage by 3, except from Chaotic attacks. 3/Chaotic, Greater False LifeGreater False Life: This item grants the wearer +30 maximum health. None
Epic Cavalry Plate (Tier 2) Armor +6 Medium Armor (AB:16, MDB:3, SF:25%): MithralMithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3., Demonic ShieldDemonic Shield: Each time you are hit in melee combat there is a chance that a shield of demonic energy will grant you 30 temporary hit points., Resistance +5 Resistance +5: Passive: +5 Resistance bonus to Fortitude, Reflex, and Will Saving Throws., DRDamage Reduction 3/Chaotic: Reduces physical damage by 3, except from Chaotic attacks. 3/Chaotic, Superior False LifeSuperior False Life: This item grants the wearer +40 maximum health. None
Epic Cavalry Plate (Tier 3) Armor +6 Medium Armor (AB:16, MDB:3, SF:25%): MithralMithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3., Demonic ShieldDemonic Shield: Each time you are hit in melee combat there is a chance that a shield of demonic energy will grant you 30 temporary hit points., Resistance +5 Resistance +5: Passive: +5 Resistance bonus to Fortitude, Reflex, and Will Saving Throws., DRDamage Reduction 5/Chaotic: Reduces physical damage by 5, except from Chaotic attacks. 5/Chaotic, Superior False LifeSuperior False Life: This item grants the wearer +40 maximum health. Blue Augment SlotBlue AugmentsColorless Augments
Epic Duelist's Leathers (Tier 1) Armor +5 Light Armor (AB:7, MDB:10, SF:10%): Feat: MobilityFeat: Mobility: While equipped this armor grants the wielder the Mobility feat: increases the maximum dexterity bonus permitted by armor and tower shields by 2, adds a +4 bonus to Armor Class while tumbling, and gain a 2% dodge bonus., Balance +15Balance +15: Passive: +15 Competence bonus to the Balance skill., Attack Bonus +2Attack Bonus +2: Provides a +2 competence bonus to your attack rolls., Dodge +6% Dodge +6%: +6% Enhancement bonus to Dodge., Superior NimblenessSuperior Nimbleness: A suit of armor that has this property has a maximum Dexterity bonus 4 higher than normal, and its armor check penalty is reduced by 4. None
Epic Duelist's Leathers (Tier 2) Armor +6 Light Armor (AB:8, MDB:12, SF:10%): Feat: MobilityFeat: Mobility: While equipped this armor grants the wielder the Mobility feat: increases the maximum dexterity bonus permitted by armor and tower shields by 2, adds a +4 bonus to Armor Class while tumbling, and gain a 2% dodge bonus., Balance +15Balance +15: Passive: +15 Competence bonus to the Balance skill., Attack Bonus +2Attack Bonus +2: Provides a +2 competence bonus to your attack rolls., Dodge +6% Dodge +6%: +6% Enhancement bonus to Dodge., Epic NimblenessEpic Nimbleness: A suit of armor that has this property has a maximum Dexterity bonus 6 higher than normal, and its armor check penalty is reduced by 4. None
Epic Duelist's Leathers (Tier 3) Armor +6 Light Armor (AB:8, MDB:12, SF:10%): Feat: MobilityFeat: Mobility: While equipped this armor grants the wielder the Mobility feat: increases the maximum dexterity bonus permitted by armor and tower shields by 2, adds a +4 bonus to Armor Class while tumbling, and gain a 2% dodge bonus., Balance +15Balance +15: Passive: +15 Competence bonus to the Balance skill., Attack Bonus +2Attack Bonus +2: Provides a +2 competence bonus to your attack rolls., Dodge +8% Dodge +8%: +8% Enhancement bonus to Dodge., Epic NimblenessEpic Nimbleness: A suit of armor that has this property has a maximum Dexterity bonus 6 higher than normal, and its armor check penalty is reduced by 4. Blue Augment SlotBlue AugmentsColorless Augments
Epic Swashbuckler (Tier 1) Shield +5 Buckler (SB:7, ACP:0, DR:9, SF:0%): Doublestrike 6% Doublestrike 6%: Passive: 6% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.), GuardbreakingGuardbreaking: This item enables you to break an enemy's guard in between your melee attacks. On critical hits with your melee weapons, enemies will become dazed as a result., RiposteRiposte: When its wearer is successfully attacked in melee, this shield occasionally allows him or her to make an immediate counterattack, dealing bludgeoning damage to the offending enemy., Parrying IVParrying IV: Passive: +2 Insight bonus to Armor Class, +2 Insight bonus to Fortitude, Reflex, and Will Saving throws. None
Epic Swashbuckler (Tier 2) Shield +6 Buckler (SB:8, ACP:0, DR:10, SF:0%): Doublestrike 6% Doublestrike 6%: Passive: 6% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.), GuardbreakingGuardbreaking: This item enables you to break an enemy's guard in between your melee attacks. On critical hits with your melee weapons, enemies will become dazed as a result., RiposteRiposte: When its wearer is successfully attacked in melee, this shield occasionally allows him or her to make an immediate counterattack, dealing bludgeoning damage to the offending enemy., Parrying VIIIParrying VIII: Passive: +4 Insight bonus to Armor Class, +4 Insight bonus to Fortitude, Reflex, and Will Saving throws. None
Epic Swashbuckler (Tier 3) Shield +6 Buckler (SB:8, ACP:0, DR:10, SF:0%): Doublestrike 6% Doublestrike 6%: Passive: 6% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.), GuardbreakingGuardbreaking: This item enables you to break an enemy's guard in between your melee attacks. On critical hits with your melee weapons, enemies will become dazed as a result., RiposteRiposte: When its wearer is successfully attacked in melee, this shield occasionally allows him or her to make an immediate counterattack, dealing bludgeoning damage to the offending enemy., Parrying VIIIParrying VIII: Passive: +4 Insight bonus to Armor Class, +4 Insight bonus to Fortitude, Reflex, and Will Saving throws., Insightful Dexterity +2Insightful Dexterity +2: This item makes the wearer more nimble and dexterous, granting a +2 insight bonus to Dexterity. Blue Augment SlotBlue AugmentsColorless Augments
Epic Brigand's Cutlass (Tier 1) Weapon Epic Scimitar+5 Scimitar: (2d6+5 18-20/x2): A curved sword favored by the elves of Valenar. The unique shape gives this weapon a keener edge.: Anarchic BurstAnarchic Burst: An anarchic weapon is chaotically aligned and infused with the power of chaos. It makes the weapon chaos-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of lawful alignment and an extra 3 to 18 on a critical hit for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier and 5 to 30 for a x4 multiplier. Lawful characters wielding this weapon suffer a negative level., VorpalVorpal: Passive: +0.5[W] damage dice.
On Vorpal Hit: If your target has fewer than 1000 Hit Points, it is instantly slain. If the target has above 1000 Hit Points, it takes 100 damage.
, Intimidate +15Intimidate +15: Passive: +15 Competence bonus to the Intimidate skill., Incite +15 Incite +15: +15 Enhancement bonus to increased threat generation from melee damage
None
Epic Brigand's Cutlass (Tier 2) Weapon Epic Scimitar+6 Scimitar: (2d6+6 18-20/x2): A curved sword favored by the elves of Valenar. The unique shape gives this weapon a keener edge.: Anarchic BurstAnarchic Burst: An anarchic weapon is chaotically aligned and infused with the power of chaos. It makes the weapon chaos-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of lawful alignment and an extra 3 to 18 on a critical hit for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier and 5 to 30 for a x4 multiplier. Lawful characters wielding this weapon suffer a negative level., VorpalVorpal: Passive: +0.5[W] damage dice.
On Vorpal Hit: If your target has fewer than 1000 Hit Points, it is instantly slain. If the target has above 1000 Hit Points, it takes 100 damage.
, Intimidate +15Intimidate +15: Passive: +15 Competence bonus to the Intimidate skill., Incite +20 Incite +20: +20 Enhancement bonus to increased threat generation from melee damage
None
Epic Brigand's Cutlass (Tier 3) Weapon Epic Scimitar+6 Scimitar: (2d6+6 18-20/x2): A curved sword favored by the elves of Valenar. The unique shape gives this weapon a keener edge.: Anarchic BurstAnarchic Burst: An anarchic weapon is chaotically aligned and infused with the power of chaos. It makes the weapon chaos-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of lawful alignment and an extra 3 to 18 on a critical hit for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier and 5 to 30 for a x4 multiplier. Lawful characters wielding this weapon suffer a negative level., VorpalVorpal: Passive: +0.5[W] damage dice.
On Vorpal Hit: If your target has fewer than 1000 Hit Points, it is instantly slain. If the target has above 1000 Hit Points, it takes 100 damage.
, Intimidate +15Intimidate +15: Passive: +15 Competence bonus to the Intimidate skill., Incite +20 Incite +20: +20 Enhancement bonus to increased threat generation from melee damage, Absolute ChaosAbsolute Chaos: This weapon is infused with the ultimate power of chaos. It does an additional 2 to 12 damage to non-chaotic targets and can only be wielded by Chaotic aligned characters.
Red Augment SlotRed AugmentsColorless Augments
Epic Cutthroat's Smallblade (Tier 1) Weapon Epic Shortsword+5 Shortsword: (2d6+5 19-20/x2): The smallest of the swords, light enough to be used as an offhand weapon but too large to be considered a dagger.: SlicingSlicing: This weapon is incredibly sharp and will do an additional 1 to 4 damage to targets that are vulnerable to bleeding., BleedBleed: This weapon is cruelly sharp and will do an additional 1 to 8 damage to targets that are vulnerable to bleeding., Hide +15Hide +15: Passive: +15 Competence bonus to the Hide skill., Move Silently +15Move Silently +15: Passive: +15 Competence bonus to the Move Silently skill., Doublestrike 3% Doublestrike 3%: Passive: 3% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.) None
Epic Cutthroat's Smallblade (Tier 2) Weapon Epic Shortsword+6 Shortsword: (2d6+6 19-20/x2): The smallest of the swords, light enough to be used as an offhand weapon but too large to be considered a dagger.: SlicingSlicing: This weapon is incredibly sharp and will do an additional 1 to 4 damage to targets that are vulnerable to bleeding., BleedBleed: This weapon is cruelly sharp and will do an additional 1 to 8 damage to targets that are vulnerable to bleeding., Hide +15Hide +15: Passive: +15 Competence bonus to the Hide skill., Move Silently +15Move Silently +15: Passive: +15 Competence bonus to the Move Silently skill., Doublestrike 6% Doublestrike 6%: Passive: 6% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.) None
Epic Cutthroat's Smallblade (Tier 3) Weapon Epic Shortsword+6 Shortsword: (2d6+6 19-20/x2): The smallest of the swords, light enough to be used as an offhand weapon but too large to be considered a dagger.: SlicingSlicing: This weapon is incredibly sharp and will do an additional 1 to 4 damage to targets that are vulnerable to bleeding., BleedBleed: This weapon is cruelly sharp and will do an additional 1 to 8 damage to targets that are vulnerable to bleeding., Hide +15Hide +15: Passive: +15 Competence bonus to the Hide skill., Move Silently +15Move Silently +15: Passive: +15 Competence bonus to the Move Silently skill., Doublestrike 6% Doublestrike 6%: Passive: 6% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.), Corrosive SaltCorrosive Salt: This weapon stores a caustic, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all substances. Red Augment SlotRed AugmentsColorless Augments
Epic Ornamented Dagger (Tier 1) Weapon Epic Dagger+5 Dagger: (2d4+5 19-20/x2): A short, simple weapon with a pointed blade used for stabbing.: Efficient Metamagic - Maximize IIEfficient Metamagic - Maximize II: The additional spell point cost for using the Maximize Metamagic feat is reduced by 4 SP., Lesser MaximizeLesser Maximize
Charges: 3 (3/day)
3 Charges (Recharged/Day:3), Concentration +15Concentration +15: Passive: +15 Competence bonus to the Concentration skill., Potency +48Potency +48: Passive: +48 Equipment bonus to each Spell Power.
None
Epic Ornamented Dagger (Tier 2) Weapon Epic Dagger+5 Dagger: (2d4+5 19-20/x2): A short, simple weapon with a pointed blade used for stabbing.: Efficient Metamagic - Maximize IIEfficient Metamagic - Maximize II: The additional spell point cost for using the Maximize Metamagic feat is reduced by 4 SP., Lesser MaximizeLesser Maximize
Charges: 3 (3/day)
3 Charges (Recharged/Day:3), Concentration +15Concentration +15: Passive: +15 Competence bonus to the Concentration skill., Potency +48Potency +48: Passive: +48 Equipment bonus to each Spell Power., Spell Lore IIISpell Lore III: Passive: All of your spells gain a 3% Equipment bonus to their chance to critical hit.
None
Epic Ornamented Dagger (Tier 3) Weapon Epic Dagger+5 Dagger: (2d4+5 19-20/x2): A short, simple weapon with a pointed blade used for stabbing.: Efficient Metamagic - Maximize IIEfficient Metamagic - Maximize II: The additional spell point cost for using the Maximize Metamagic feat is reduced by 4 SP., Lesser MaximizeLesser Maximize
Charges: 3 (3/day)
3 Charges (Recharged/Day:3), Concentration +15Concentration +15: Passive: +15 Competence bonus to the Concentration skill., Potency +52Potency +52: Passive: +52 Equipment bonus to each Spell Power., Spell Lore IIISpell Lore III: Passive: All of your spells gain a 3% Equipment bonus to their chance to critical hit.
Yellow Augment SlotYellow AugmentsColorless Augments
Epic Ratkiller (Tier 1) Weapon Epic Maul+5 Maul: (2d10+5 20/2x): The largest of the hammers, often created with a wedge-shaped head for splitting logs.: Unbalancing, Staggering Blow, Greater Animal BaneGreater Animal Bane: A bane weapon excels at attacking one type or subtype of creature. Against Animals, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe., Stunning +8Stunning +8: Gives +8 to the DC of any Stunning Blow attempts made with that weapon. This weapon also has a 3% chance on-hit to make DC 31 fortitude check to stun the monster. None
Epic Ratkiller (Tier 2) Weapon Epic Maul+6 Maul: (2d10+6 20/2x): The largest of the hammers, often created with a wedge-shaped head for splitting logs.: Unbalancing, Staggering Blow, Greater Animal BaneGreater Animal Bane: A bane weapon excels at attacking one type or subtype of creature. Against Animals, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe., Stunning +10Stunning +10: Gives +10 to the DC of any Stunning Blow attempts made with that weapon. This weapon also has a 3% chance on-hit to make DC 33 fortitude check to stun the monster. None
Epic Ratkiller (Tier 3) Weapon Epic Maul+6 Maul: (2d10+6 20/2x): The largest of the hammers, often created with a wedge-shaped head for splitting logs.: Unbalancing, Staggering Blow, Greater Animal BaneGreater Animal Bane: A bane weapon excels at attacking one type or subtype of creature. Against Animals, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe., Stunning +10Stunning +10: Gives +10 to the DC of any Stunning Blow attempts made with that weapon. This weapon also has a 3% chance on-hit to make DC 33 fortitude check to stun the monster., Earthgrab Red Augment SlotRed AugmentsColorless Augments

*1 - For Epic Brawling Gloves "Sneak Attack bonus" at tier 1, the trading box lists the bonus as +3. However, the item itself lists the bonus as +4.
*2 - Original versions are missing the claimed Protection +5Protection +5: Passive: +5 Deflection bonus to Armor Class. and may have a useless Dexterity +6 Dexterity +6: This item makes the wearer more nimble and dexterous, granting a +6 enhancement bonus to Dexterity. listed, as of Update 9 you may "fix" this by placing the item in a Stone of Change and transmuting.
*3 - Going from Tier 2 to Tier 3 of the Spyglass changes its UMD bonus from a competence bonus to enhancement bonus, allowing it to stack with another UMD item.


Mabar Endless Night Festival[edit]

History shield-book-sword.png
History
History shield-book-sword.png
This page is about epic items that no longer exists in-game.  It has been replaced by Level 20 & 24 versions of the respective items.
If you can verify that the epic items still exists, please edit this page and remove this template.
Name Type Description
Epic Cloak of Night Accessory Cloak: Invisibility GuardInvisibility Guard: This item has a chance of granting you temporary invisibility when you are hit by foes. The invisibility will not be removed when you attack or take damage, but it will wear off after 10 seconds., Ghostly, DeathblockDeathblock: The wearer of this item is immune to all death spells and magical death effects., Nightmare GuardNightmare Guard: This item has a chance to terrorizing foes that hit you, applying a Mind Thrust effect, when you are hit by them (dealing 5d8 force damage, Will save vs. Enchantments negates). It may also expose your foes to their greatest fears, acting as a Phantasmal Killer spell., Dodge Bonus +2, DRDamage Reduction 5/Good: Reduces physical damage by 5, except from Good attacks. 5/Good
Epic Docent of Shadow Armor Docent: NightshieldNightshield
Caster level: 14
Charges: 5 (5/day)
5 Charges (Recharged/Day:5), Nullification +90Nullification +90: Passive: +90 Equipment bonus to Negative (Necrotic) Spell Power., Superior Void Lore, Superior False LifeSuperior False Life: This item grants the wearer +40 maximum health., Necromancy Focus 2Necromancy Focus 2: Passive: +2 equipment bonus to the DC to resist your Necromancy spells., Boon of UndeathBoon of Undeath: Undead take solace in the hate of others. Every time a character wearing a Boon of Undeath item is struck in combat, an Inflict Light Wounds spell will be cast on the character.
Epic Robe of Shadow Armor Robe: NightshieldNightshield
Caster level: 14
Charges: 5 (5/day)
5 Charges (Recharged/Day:5), Nullification +90Nullification +90: Passive: +90 Equipment bonus to Negative (Necrotic) Spell Power., Superior Void Lore, Superior False LifeSuperior False Life: This item grants the wearer +40 maximum health., Necromancy Focus 2Necromancy Focus 2: Passive: +2 equipment bonus to the DC to resist your Necromancy spells., Boon of UndeathBoon of Undeath: Undead take solace in the hate of others. Every time a character wearing a Boon of Undeath item is struck in combat, an Inflict Light Wounds spell will be cast on the character.
Epic Wraps of Endless Light Weapon Epic Handwraps+6 Handwraps: (1d3(1d2 for Halflings)+6 20/x2): Handwraps enhance unarmed attacks.: Greater Undead BaneGreater Undead Bane: A bane weapon excels at attacking one type or subtype of creature. Against Undeads, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe., BrillianceBrilliance: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier., Light BringerLight Bringer: A weapon of light bringing is the bane of all undead. Vorpal Effect: On an attack roll of 20 which is confirmed as a critical hit this weapon will destroy an undead outright. Powerful undead may resist this vorpal effect until sufficiently wounded but will take 100 points of damage on a confirmed vorpal strike instead of being destroyed., Radiant BlastRadiant Blast: This weapon stores the power of the plane of Irian deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive blast of radiant light.


 
This stub is related to Dungeons and Dragons Online and needs to be filled out. If you are considering filling it out, some good places to check would be both the google and ddo.com forum search pages. You can help expand it by clicking Edit at the top of the page.