Epic enemies have massive amounts of experience against adventurers that form an Epic Ward against many attack types.
Epic enemies have special attributes that give them a good chance to ignore stat damage effects, allow them to regenerate negative levels quicker than standard creatures and prevent them from being charmed for long periods.
- Ability damage - Effects such as Slicing Blow or Crippling Strike are less effective, as are Wounding, Puncturing, Weakening, Enfeebling
- Epic Elite: 50% chance to ignore ability score damage
- Epic Hard: 33% chance to ignore ability score damage
- Epic Normal/Casual: no special defenses against ability damage
- Epic enemies break out of charm-type spells faster than non-epic quests. Charms have roughly 1/8th to 1/16th their normal duration.
- Bug: Shining Star takes full effect
- Epic enemies recover from Negative levels faster than in non-epic quests 1 negative level every 3 seconds (versus 2 minutes on non-epic)
- Orange Named enemies with epic ward gain the effects of deathblock
- Orange Named only. All other types (called minions in epic) do not have deathblock and may be insta-killed.
- Stun and other effects that render enemies helpless work as intended.
- Movement speed reduction
Update 9 has reduced the hit points of non-boss enemies in Epic quests and raids, while increasing their saving throws. This was done en masse by modifying the minion debuff that all non-named Epic monsters suffer. It's believed to lower hit points by -50%, and saving throws by only -1.