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Earth Savant enhancements (history)

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Alchemist ArtificerDog Barbarian Bard Cleric
ApoBomVCh ATBERM FBOSRav SB2SSSt1WC DA1DDRS2War
DruidWolf Fighter Favored Soul Monk Paladin
BC1NWNP2SH Dra1Ken2Rav1StDVan2 AoVBoHWar HeMNiSShi

KotC2RS1SaDSF1Van2

Ranger Rogue Sorcerer Wizard Warlock
AA2DH1DWSTem AssMecTA ASESFSWSEK AMEKPM AotS1ES2SETS

Falconry     ~     Feydark Illusionist     ~     Harper Agent     ~     Horizon Walker     ~     Inquisitive     ~     Vistani Knife Fighter

Reaper

: Class/tree can be earned via favor. : Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype.

Aasimar 1,395 DP1,395 DDO Points Dragonborn Drow Dwarf Elf / W-Elf (& AA) Gnome Half-Elf (& AA)
Half-Orc Halfling Human Shifter 1,595 DP1,595 DDO Points Tabaxi 1,595 DP1,595 DDO Points Tiefling Warforged Free by turning in 400 Total favor per server 995 DP995 DDO Points
Bladeforged 1,295 DP1,295 DDO Points Deep Gnome 1,295 DP1,295 DDO Points Morninglord 1,295 DP1,295 DDO Points (& AA) PDK 1,295 DP1,295 DDO Points Razorclaw 1,395 DP1,395 DDO Points Scoundrel 1,395 DP1,395 DDO Points Scourge 1,295 DP1,295 DDO Points Shadar-kai 1,295 DP1,295 DDO Points Trailblazer 1,395 DP1,395 DDO Points

Overview[edit]

Elemental savants study the basic building blocks of existence, learning to harness the power of the earth, eventually becoming an earth Elemental.

Sorc EarthSavant.png

Sorcerer Earth Savant I[edit]

  • Usage: Passive
  • Cost: 4 action points
  • Progression: 16 action points
  • Requires One of: Empower Spell, Maximize Spell
  • Requires All of: Acid Manipulation III, Corrosive Spellcasting I, Deadly Acid I, Sorcerer Energy of the Dragonblooded II
  • Available to Sorcerer class level 6
  • You have focused your training on elemental mastery over acid. You gain +2 caster levels when casting acid and earth spells and increase the maximum caster level of these spells by 1, but suffer -3 caster levels when casting air or electricity spells. You gain 5 points of acid resistance and bypass 5 points of acid resistance of opponents. You can cast the Acid Spray spell as a spell-like ability. You also gain a +2 bonus to saves against paralysis, poison, and sleep, and a +2 bonus to the Balance skill.
  • This enhancement automatically grants access to the following:
Sorc EarthSavant Inherent AcidSpray.png

Inherent Acid Spray[edit]

  • Usage: Active
  • Requires All of: Earth Savant I
  • Available to Sorcerer class level 6
  • You are able to cast Acid Spray as a spell-like ability. (Cost: 2 sp, 4 sec cooldown)
Sorc EarthSavant.png

Sorcerer Earth Savant II[edit]

  • Usage: Passive
  • Cost: 2 action points
  • Progression: 42 action points
  • Requires One of: Spell Focus: Conjuration, Spell Focus: Evocation, Past Life: Arcane Prodigy.
  • Requires All of: Sorcerer Earth Savant I, Acid Manipulation V, Corrosive Spellcasting III, Deadly Acid III
  • Available to Sorcerer class level 12
  • You have continued to focus your training on elemental mastery over acid. You gain an additional +2 caster levels when casting acid and earth spells, increase the maximum caster level of these spells by an additional 1, but suffer an additional -3 caster level penalty to your air and electricity spells. Your acid resistance grows to 10 points and you now bypass 10 points of acid resistance of opponents. You can cast the Melf’s Acid Arrow spell as a spell-like ability. You also gain the ability to render an opponent vulnerable to acid damage, an additional +2 bonus to the Balance skill, 10 additional hit points, and +2 stacking Natural Armor.
  • This enhancement automatically grants access to the following:
Sorc EarthSavant Inherent MelfsAcidArrow.png

Inherent Melf’s Acid Arrow[edit]

  • Usage: Active
  • Requires All of: Earth Savant II
  • Available to Sorcerer class level 12
  • You are able to cast Melf's Acid Arrow as a spell-like ability. (Cost: 5 sp, 5 sec cooldown)
Sorc EarthSavant AwakenElemental WeaknessAcid.png

Awaken Elemental Weakness: Acid[edit]

  • Usage: Active
  • Requires All of: Earth Savant II
  • Available to Sorcerer class level 12
  • You are able to curse an enemy, increasing acid damage they take by 15%. (Cost: 5 sp, 20 sec cooldown, 30 sec duration)
Sorc EarthSavant.png

Sorcerer Earth Savant III[edit]

  • Usage: Passive
  • Cost: 2 action points
  • Progression: 66 action points
  • Requires One of: Sorcerer Improved Empowering II, Sorcerer Improved Maximizing II
  • Requires All of: Sorcerer Earth Savant II, Acid Manipulation VII, Corrosive Spellcasting V, Deadly Acid V
  • Available to Sorcerer class level 18
  • You have completed your elemental mastery over acid. You gain an additional +2 caster levels when casting acid and earth spells, increase the maximum caster level of these spells by an additional 1, but suffer an additional -3 caster level penalty to your air and electricity spells. Your acid resistance grows to 15 points and you now bypass 15 points of acid resistance of opponents. You can cast the Acid Blast spell as a spell-like ability. You also gain the ability to cause earthen hands to grab your opponent rendering them helpless and dealing bludgeoning damage, and an additional +2 bonus to the Balance skill.
  • This enhancement automatically grants access to the following:
Sorc EarthSavant Inherent AcidBlast.png

Inherent Acid Blast[edit]

  • Usage: Active
  • Requires All of: Earth Savant III
  • Available to Sorcerer class level 18
  • You are able to cast Acid Blast as a spell-like ability. (Cost: 10 sp, 6 sec cooldown)
Sorc EarthSavant Earthgrab.png

Earthgrab[edit]

  • Usage: Active
  • Requires All of: Earth Savant III
  • Available to Sorcerer class level 18
  • Earthen hands grasp your foe, rendering them helpless and dealing bludgeoning damage over time on a failed Reflex save (DC: 10 + Constitution Modifier + Sorcerer Level). (Cost: 15 sp, 15 sec cooldown, 12 sec duration)

See also[edit]

List of spells affected by earth savant

Enhancement changes Alpha Testing on Lamannia[edit]