Dominate Animal

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Name: Dominate Animal
School: Enchantment (Compulsion spells) (Mind-affecting spells)
Level: Drd 3
Spell Point Cost: 20
Components: SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. This has no gameplay applications in DDO, as all characters can always speak and there are no effects which prevent you from doing so.
Metamagic: Quicken, Heighten, Enlarge
Range:
Target: Foe
Duration: 1 minute plus 6 seconds per caster level
Saving Throw: Will save negates. Additional save every 15 to 30 seoonds
Spell Resistance: Yes
Cooldown: 9 seconds
Description:

Telepathically controls the actions of an Animal, Magical Beast, or Vermin, causing it to change sides. Dominate acts like Charm, with additional Will saves every 15 to 30 seconds, but the creature will follow you throughout the dungeon. Mindless targets receive no save, but the duration is halved.

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