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Divination

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Divination spells enable you to learn secrets long forgotten, to predict the future, to find hidden things, and to foil deceptive spells.

Many divination spells have cone-shaped areas. These move with you and extend in the direction you look. The cone defines the area that you can sweep each round. If you study the same area for multiple rounds, you can often gain additional information, as noted in the descriptive text for the spell.

Spells per Class and Level[edit]

Artificer Bard Cleric Favored Soul Paladin Ranger Sorcerer/Wizard Total
Level 1 1 2 0 0 0 0 2 5
Level 2 1 0 1 1 1 0 1 5
Level 3 1 1 0 0 0 1 0 3
Level 4 0 0 0 0 0 0 0 0
Level 5 0 0 1 1 1 0 1 4
Level 6 0 0 0 0 0 0 0 0
Level 7 0 0 0 0 0 0 0 0
Level 8 0 0 0 0 0 0 0 0
Level 9 0 0 0 0 0 0 0 0
Total 3 3 2 2 2 1 4 17

Spells[edit]

Icon Name Description Classes
DetectSecretDoors.png Detect Secret Doors Reveals secret and hidden doors within standard DDO range - approximately 30 feet. Icon Feat Past Life Bard.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
FindTraps.png Find Traps Grants the caster the ability to find traps much like a skilled Rogue. The caster gains an insight bonus of caster level/2 to the Search Skill. Icon Feat Past Life Cleric.png Icon Feat Past Life Favored Soul.png
InsightfulDamage.png Insightful Damage Enchants a crossbow or one handed melee weapon to permit the use of the equipper's Intelligence modifier for damage rolls, if it is the only weapon (other than a Runearm) equipped. This spell dispels Insightful Strikes, but as a personal item enchantment it can be used alongside other general temporary item enchantments. The item is temporarily bound to character while this effect is active. Icon Feat Past Life Artificer.png
InsightfulStrikes.png Insightful Strikes Enchants a crossbow or one handed melee weapon to permit the use of the equipper's Intelligence modifier for attack rolls if it is higher than the standard ability for the weapon, if it is the only weapon (other than a Runearm) equipped. This spell dispels Insightful Damage, but as a personal item enchantment it can be used alongside other general temporary item enchantments. The item is temporarily bound to character while this effect is active. Icon Feat Past Life Artificer.png
MastersTouch.png Master's Touch Enchants the items currently equipped in the target's right and left hands to grant their wielder proficiency if the items are simple or martial weapons, or shields, and lasts until the target rests. Icon Feat Past Life Bard.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
SeeInvisibility.png See Invisibility You can see any objects or creatures that are Invisible within your range of vision, as well as any that are ethereal, as if they were normally visible. Such creatures are visible to you as translucent shapes, allowing you easily to discern the difference between visible, Invisible, and ethereal creatures. Icon Feat Past Life Bard.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
True Seeing True Seeing You confer on the ally the ability to see things as they actually are. This allows the target to notice secret doors hidden by magic, see the exact location of creatures hidden by Blur or Displacement effects, and see Invisible creatures normally. Icon Feat Past Life Cleric.png Icon Feat Past Life Favored Soul.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
Sp rgr wildinstincts.png Wild Instincts You sharpen your instincts and your awareness of immediate surroundings, giving a +10 insight bonus on Listen and Spot checks. Icon Feat Past Life Ranger.png