Dilettante feats

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These are some special feats available to Half-Elves. They enable a Half-Elf to garner some of the abilities of another class other than the class they have chosen. A Half-Elf can choose any one of these feats he or she meets the listed requirements for at character creation.

When retraining feats by talking to Fred, ability increase tome bonuses are NOT counted for prerequisites, however, ability increases from level-upCharacters can increase an ability by one at levels: 4, 8, 12, 16, 20, and 24. ARE counted. (Nov 2012 forum post)

Along with various bonuses, you, with these feats, count as a level one of the class for item use purposes (class restricted items, scrolls and wands). These feats are not recommended for characters with actual levels of the class.

Contents

[edit] Dilettante feats

[edit] Dilettante enhancements

[edit] Overview

Dilettante enhancements allow extra bonuses to the chosen Half-Elven Racial Dilettante Feats.

[edit] Artificer

[edit] Improved Artificer Dilettante

DilettanteArtificer.png
Improved Artificer Dilettante I: Your knowledge of magical items has improved, and now extends to potions. Also increases your caster level in your dilettante class by 1, so you are now treated as a second level Artificer instead of first level for scrolls and purposes.
AP Cost: 1 Level: 5 Progression: 15 Requires: Half-Elf Artificer Dilettante
DilettanteArtificer.png
Improved Artificer Dilettante II: Your knowledge of magical items has improved, and now extends to wands. Also increases your caster level in your dilettante class by 1, so you are now treated as a third level Artificer instead of first level for scrolls and purposes.
AP Cost: 2 Level: 10 Progression: 34 Requires: Improved Artificer Dilettante I
DilettanteArtificer.png
Improved Artificer Dilettante III: Your knowledge of magical items has improved, and now extends to magical arms and armor. Also increases your caster level in your dilettante class by 1, so you are now treated as a fourth level Artificer instead of first level for scrolls and purposes.
AP Cost: 3 Level: 15 Progression: 53 Requires: Improved Artificer Dilettante II

[edit] Half-Elf Artificer Intelligence

Human Intelligence.gif
Half-Elf Artificer Intelligence I: Grants a +1 increase to your Intelligence score. This counts as a class based ability score enhancement.
AP Cost: 2 Level: 9 Progression: 30 Requires: Half-Elf Artificer Dilettante

[edit] Barbarian

[edit] Half-Elf Barbarian Toughness

Toughness Enhancement.gif
Half-Elf Barbarian Toughness I: Increases the total benefit you receive from Toughness by 10.
Note: This ability counts as a class-based enhancement. It's not possible to get both Half-Elf Barbarian Toughness I and Fighter Toughness I for example.
AP Cost: 1 Level: 3 Progression: 7 Requires: Half-Elf Barbarian Dilettante, Toughness
Toughness Enhancement.gif
Half-Elf Barbarian Toughness II: Increases the total benefit you receive from Toughness by 10, bringing the total to 20.
Note: This ability counts as a class-based enhancement. It's not possible to get both Half-Elf Barbarian Toughness II and Fighter Toughness II for example.
AP Cost: 2 Level: 8 Progression: 26 Requires: Half-Elf Barbarian Toughness I

[edit] Half-Elf Improved Damage Reduction

Improved DR.gif
Half-Elf Improved Damage Reduction I: You gain an additional point of damage reduction, improving your existing damage reduction by 1/-.
AP Cost: 2 Level: 5 Progression: 14 Requires: Half-Elf Barbarian Dilettante
Improved DR.gif
Half-Elf Improved Damage Reduction II: You gain an additional point of damage reduction, improving your existing damage reduction by 1/-.
AP Cost: 4 Level: 11 Progression: 36 Requires: Half-Elf Improved Damage Reduction I

[edit] Half-Elf Barbarian Constitution

Human Constitution.gif
Half-Elf Barbarian Constitution I: Grants a +1 increase to your Constitution score. This counts as a class based ability score enhancement.
AP Cost: 2 Level: 9 Progression: 30 Requires: Half-Elf Barbarian Dilettante

[edit] Bard

[edit] Improved Bard Dilettante

DilettanteBard.png
Improved Bard Dilettante I: Increases your caster level in your dilettante class by 2, so you are now treated as a third level Bard instead of first level.
AP Cost: 1 Level: 5 Progression: 15 Requires: Half-Elf Bard Dilettante
DilettanteBard.png
Improved Bard Dilettante II: Increases your caster level in your dilettante class by 3, so you are now treated as a sixth level Bard instead of third level.
AP Cost: 2 Level: 10 Progression: 34 Requires: Improved Bard Dilettante I
DilettanteBard.png
Improved Bard Dilettante III: Increases your caster level in your dilettante class by 4, so you are now treated as a tenth level Bard instead of sixth level.
AP Cost: 3 Level: 15 Progression: 53 Requires: Improved Bard Dilettante II

[edit] Half-Elf Bard Charisma

Bards Charisma.gif
Half-Elf Bard Charisma I: Grants a +1 increase to Charisma score. This counts as a class based ability score enhancement.
AP Cost: 2 Level: 9 Progression: 30 Requires: Half-Elf Bard Dilettante

[edit] Cleric

[edit] Improved Cleric Dilettante

DilettanteCleric.png
Improved Cleric Dilettante I: Increases your caster level in your dilettante class by 2, so you are now treated as a third level Cleric instead of first level.
AP Cost: 1 Level: 5 Progression: 15 Requires: Half-Elf Cleric Dilettante
DilettanteCleric.png
Improved Cleric Dilettante II: Increases your caster level in your dilettante class by 3, so you are now treated as a sixth level Cleric instead of third level.
AP Cost: 2 Level: 10 Progression: 34 Requires: Improved Cleric Dilettante I
DilettanteCleric.png
Improved Cleric Dilettante III: Increases your caster level in your dilettante class by 4, so you are now treated as a tenth level Cleric instead of sixth level.
AP Cost: 3 Level: 15 Progression: 53 Requires: Improved Cleric Dilettante II

[edit] Half-Elf Cleric Wisdom

Wisdom Enhancement.gif
Half-Elf Cleric Wisdom I: Grants a +1 increase to your Wisdom score. This counts as a class based ability score enhancement.
AP Cost: 2 Level: 9 Progression: 30 Requires: Half-Elf Cleric Dilettante

[edit] Favored Soul

[edit] Improved Favored Soul Dilettante

DilettanteFavoredSoul.png
Improved Favored Soul Dilettante I: Increases your caster level in your dilettante class by 2, so you are now treated as a third level Favored Soul instead of first level.
AP Cost: 1 Level: 5 Progression: 15 Requires: Half-Elf Favored Soul Dilettante
DilettanteFavoredSoul.png
Improved Favored Soul Dilettante II: Increases your caster level in your dilettante class by 3, so you are now treated as a sixth level Favored Soul instead of third level.
AP Cost: 2 Level: 10 Progression: 34 Requires: Improved Favored Soul Dilettante I
DilettanteFavoredSoul.png
Improved Favored Soul Dilettante III: Increases your caster level in your dilettante class by 4, so you are now treated as a tenth level Favored Soul instead of sixth level.
AP Cost: 3 Level: 15 Progression: 53 Requires: Improved Favored Soul Dilettante II

[edit] Half-Elf Favored Soul Charisma

Charisma Enhancement.gif
Half-Elf Favored Soul Charisma I: Grants a +1 increase to Charisma score. This counts as a class based ability score enhancement.
AP Cost: 2 Level: 9 Progression: 30 Requires: Half-Elf Favored Soul Dilettante

[edit] Fighter

[edit] Half-Elf Armor Mastery

FighterMastery.png
Half-Elf Armor Mastery I: +1 to max dex bonus on armor. You may still be restricted by your tower shield's max Dex bonus.
AP Cost: 2 Level: 5 Progression: 14 Requires: Half-Elf Fighter Dilettante
FighterMastery.png
Half-Elf Armor Mastery II: Increasing +1 to max dex bonus on armor. You may still be restricted by your tower shield's max Dex bonus.
AP Cost: 4 Level: 11 Progression: 36 Requires: Half-Elf Armor Mastery I

[edit] Half-Elf Strategy (Trip)

FighterStrategyTrip.png
Half-Elf Strategy (Trip) I: +1 to trip and improved trip DC.
AP Cost: 1 Level: 3 Progression: 7 Requires: Half-Elf Fighter Dilettante
FighterStrategyTrip.png
Half-Elf Strategy (Trip) II: +1 to trip and improved trip DC, bringing the total increase to 2.
AP Cost: 2 Level: 8 Progression: 26 Requires: Half-Elf Strategy (Trip) I

[edit] Half-Elf Strategy (Stunning Blow)

FighterStrategyStunningBlow.png
AP Cost: 1 Level: 3 Progression: 7 Requires: Half-Elf Fighter Dilettante, Stunning Blow
FighterStrategyStunningBlow.png
Half-Elf Strategy (Stunning Blow) II: An additional +1 on the DC of your Stunning Blow and Stunning Fist Feats, bringing the total increase to 2.
AP Cost: 2 Level: 8 Progression: 26 Requires: Half-Elf Strategy (Stunning Blow) I

[edit] Half-Elf Strategy (Sunder)

FighterStrategySunder.png
Half-Elf Strategy (Sunder) I: +1 to sunder and improved sunder DC.
AP Cost: 1 Level: 3 Progression: 7 Requires: Half-Elf Fighter Dilettante
FighterStrategySunder.png
Half-Elf Strategy (Sunder) II: +1 to sunder and improved sunder DC, bringing the total increase to 2.
AP Cost: 2 Level: 8 Progression: 26 Requires: Half-Elf Strategy (Sunder) I

[edit] Half-Elf Fighter Strength

Human Strength.gif
Half-Elf Fighter Strength I: Grants a +1 increase to Strength score. This counts as a class based ability score enhancement.
AP Cost: 2 Level: 9 Progression: 30 Requires: Half-Elf Fighter Dilettante

[edit] Monk

[edit] Half-Elf Improved Recovery

Improved Recovery.gif
Half-Elf Improved Recovery I: The benefit you receive from healing spells is increased by 10%.
AP Cost: 2 Level: 5 Progression: 14 Requires: Half-Elf Monk Dilettante
Improved Recovery.gif
Half-Elf Improved Recovery II: The benefit you receive from healing spells is increased by 20%.
AP Cost: 4 Level: 11 Progression: 36 Requires: Half-Elf Improved Recovery I

[edit] Improved Monk Dilettante

DilettanteMonk.png
Improved Monk Dilettante I: Your defensive skills have improved, and you are now able to add up to 3 points of your Wisdom bonus to your armor class when you are defensively centered.
AP Cost: 1 Level: 5 Progression: 15 Requires: Half-Elf Monk Dilettante
DilettanteMonk.png
Improved Monk Dilettante II: Your defensive skills have improved, and you are now able to add up to 4 points of your Wisdom bonus to your armor class when you are defensively centered.
AP Cost: 2 Level: 10 Progression: 34 Requires: Improved Monk Dilettante I
DilettanteMonk.png
Improved Monk Dilettante III: Your defensive skills have improved, and you are now able to add up to 5 points of your Wisdom bonus to your armor class when you are defensively centered.
AP Cost: 3 Level: 15 Progression: 53 Requires: Improved Monk Dilettante II

[edit] Half-Elf Monk Wisdom

Wisdom Enhancement.gif
Half-Elf Monk Wisdom I: Grants a +1 increase to your Wisdom score. This counts as a class based ability score enhancement.
AP Cost: 2 Level: 9 Progression: 30 Requires: Half-Elf Monk Dilettante

[edit] Paladin

[edit] Half-Elf Follower of the Silver Flame

Follower of silverflame.gif
Half-Elf Follower of the Silver Flame: You are one of the Purified, a true believer in the Silver Flame. Burn the corruption and taint of evil from all Eberron. Grants proficiency with and a +1 bonus to hit with longbows, the favored weapon of the clergy of the Silver Flame.
AP Cost: 2 Level: 3 Progression: 6 Requires: Half-Elf Paladin Dilettante

[edit] Half-Elf Follower of the Sovereign Host

Sovereign host.gif
Half-Elf Follower of the Sovereign Host: You are a Vassal of the Sovereign Host, a true believer in the Doctrine of Universal Sovereignty. As is the world, so are the gods. As are the gods, so is the world. Grants proficiency with and a +1 bonus to hit with longswords, the favored weapon of the clergy of the Sovereign Host.
AP Cost: 2 Level: 3 Progression: 6 Requires: Half-Elf Paladin Dilettante

[edit] Improved Paladin Dilettante

DilettantePaladin.png
Improved Paladin Dilettante I: Your Lesser Divine Grace has improved, and you are now able to add up to 3 points of your charisma bonus to your saves. Also increases your caster level in your dilettante class by 1, so you are now treated as a second level Paladin instead of first level.
AP Cost: 1 Level: 5 Progression: 15 Requires: Half-Elf Paladin Dilettante
DilettantePaladin.png
Improved Paladin Dilettante II: Your Lesser Divine Grace has improved, and you are now able to add up to 4 points of your charisma bonus to your saves. Also increases your caster level in your dilettante class by 1, so you are now treated as a third level Paladin instead of second level.
AP Cost: 2 Level: 10 Progression: 34 Requires: Improved Paladin Dilettante I
DilettantePaladin.png
Improved Paladin Dilettante III: Your Lesser Divine Grace has improved, and you are now able to add up to 5 points of your charisma bonus to your saves. Also increases your caster level in your dilettante class by 1, so you are now treated as a fourth level Paladin instead of third level.
AP Cost: 3 Level: 15 Progression: 53 Requires: Improved Paladin Dilettante II

[edit] Half-Elf Paladin Charisma

Bards Charisma.gif
Half-Elf Paladin Charisma I: Grants a +1 increase to Charisma score. This counts as a class based ability score enhancement.
AP Cost: 2 Level: 9 Progression: 30 Requires: Half-Elf Paladin Dilettante

[edit] Ranger

[edit] Half-Elf Desert Lore

RangerDesertLore.png
Half-Elf Desert Lore I: You gain energy resistance of 2 versus fire, or improve your existing resistance by 2.
AP Cost: 1 Level: 4 Progression: 11 Requires: Half-Elf Ranger Dilettante
RangerDesertLore.png
Half-Elf Desert Lore II: Your energy resistance versus fire is increased by 2, bringing the total increase to 4.
AP Cost: 2 Level: 10 Progression: 34 Requires: Half-Elf Desert Lore I

[edit] Half-Elf Tundra Lore

RangerTundraLore.png
Half-Elf Tundra Lore I: You gain energy resistance of 2 versus cold, or improve your existing resistance by 2.
AP Cost: 1 Level: 4 Progression: 11 Requires: Half-Elf Ranger Dilettante
RangerTundraLore.png
Half-Elf Tundra Lore II: Your energy resistance versus cold is increased by 2, bringing the total increase to 4.
AP Cost: 2 Level: 10 Progression: 34 Requires: Half-Elf Tundra Lore I

[edit] Half-Elf Swamp Lore

RangerSwampLore.png
Half-Elf Swamp Lore I: You gain energy resistance of 2 versus acid, or improve your existing resistance by 2.
AP Cost: 1 Level: 4 Progression: 11 Requires: Half-Elf Ranger Dilettante
RangerSwampLore.png
Half-Elf Swamp Lore II: Your energy resistance versus acid is increased by 2, bringing the total increase to 4.
AP Cost: 2 Level: 10 Progression: 34 Requires: Half-Elf Swamp Lore I

[edit] Improved Ranger Dilettante

DilettanteRanger.png
Improved Ranger Dilettante I: Your Lesser Bow Strength has improved, and you are now able to add up to 4 points of your strength bonus to attacks with bows. Also increases your caster level in your dilettante class by 1, so you are now treated as a second level Ranger instead of first level.
AP Cost: 1 Level: 5 Progression: 15 Requires: Half-Elf Ranger Dilettante
DilettanteRanger.png
Improved Ranger Dilettante II: Your Lesser Bow Strength has improved, and you are now able to add up to 6 points of your strength bonus to attacks with bows. Also increases your caster level in your dilettante class by 1, so you are now treated as a third level Ranger instead of second level.
AP Cost: 2 Level: 10 Progression: 34 Requires: Improved Ranger Dilettante I
DilettanteRanger.png
Improved Ranger Dilettante III: Your Lesser Bow Strength has improved, and you are now able to add up to 8 points of your strength bonus to attacks with bows. Also increases your caster level in your dilettante class by 1, so you are now treated as a fourth level Ranger instead of third level.
AP Cost: 3 Level: 15 Progression: 53 Requires: Improved Ranger Dilettante II

[edit] Half-Elf Ranger Dexterity

Human Dexterity.png
Half-Elf Ranger Dexterity I: Grants a +1 increase to Dexterity score. This counts as a class based ability score enhancement.
AP Cost: 2 Level: 9 Progression: 30 Requires: Half-Elf Ranger Dilettante

[edit] Rogue

[edit] Half-Elf Improved Trap Sense

Trap Sense.png
Half-Elf Improved Trap Sense I: Grants an extra +2 bonus to saves against traps.
AP Cost: 1 Level: 3 Progression: 7 Requires: Half-Elf Rogue Dilettante
Trap Sense.png
Half-Elf Improved Trap Sense II: Grants an additional +2 bonus to saves against traps, bringing the total increase to 4.
AP Cost: 2 Level: 8 Progression: 36 Requires: Half-Elf Improved Trap Sense I

[edit] Improved Rogue Dilettante

DilettanteRogue.png
Improved Rogue Dilettante I: Your offensive skills have improved, and you now deal 2d6 Sneak Attack damage. This does not stack with the Rogue Sneak Attack class feature.
AP Cost: 2 Level: 5 Progression: 14 Requires: Half-Elf Rogue Dilettante
DilettanteRogue.png
Improved Rogue Dilettante II: Your offensive skills have improved, and you now deal 3d6 Sneak Attack damage. This does not stack with the Rogue Sneak Attack class feature.
AP Cost: 4 Level: 15 Progression: 52 Requires: Improved Rogue Dilettante I

[edit] Half-Elf Rogue Dexterity

Human Dexterity.gif
Half-Elf Rogue Dexterity I: Grants a +1 increase to Dexterity score. This counts as a class based ability score enhancement.
AP Cost: 2 Level: 9 Progression: 30 Requires: Half-Elf Rogue Dilettante

[edit] Sorcerer

[edit] Improved Sorcerer Dilettante

DilettanteSorcerer.png
Improved Sorcerer Dilettante I: Increases your caster level in your dilettante class by 2, so you are now treated as a third level Sorcerer instead of first level.
AP Cost: 1 Level: 5 Progression: 15 Requires: Half-Elf Sorcerer Dilettante
DilettanteSorcerer.png
Improved Sorcerer Dilettante II: Increases your caster level in your dilettante class by 3, so you are now treated as a sixth level Sorcerer instead of third level.
AP Cost: 2 Level: 10 Progression: 34 Requires: Improved Sorcerer Dilettante I
DilettanteSorcerer.png
Improved Sorcerer Dilettante III: Increases your caster level in your dilettante class by 4, so you are now treated as a tenth level Sorcerer instead of sixth level.
AP Cost: 3 Level: 15 Progression: 53 Requires: Improved Sorcerer Dilettante II

[edit] Half-Elf Sorcerer Charisma

Bards Charisma.gif
Half-Elf Sorcerer Charisma I: Grants a +1 increase to Charisma score. This counts as a class based ability score enhancement.
AP Cost: 2 Level: 9 Progression: 30 Requires: Half-Elf Sorcerer Dilettante

[edit] Wizard

[edit] Improved Wizard Dilettante

DilettanteWizard.png
Improved Wizard Dilettante I: Increases your caster level in your dilettante class by 2, so you are now treated as a third level Wizard instead of first level.
AP Cost: 1 Level: 5 Progression: 15 Requires: Half-Elf Wizard Dilettante
DilettanteWizard.png
Improved Wizard Dilettante II: Increases your caster level in your dilettante class by 3, so you are now treated as a sixth level Wizard instead of third level.
AP Cost: 2 Level: 10 Progression: 34 Requires: Improved Wizard Dilettante I
DilettanteWizard.png
Improved Wizard Dilettante III: Increases your caster level in your dilettante class by 4, so you are now treated as a tenth level Wizard instead of sixth level.
AP Cost: 3 Level: 15 Progression: 53 Requires: Improved Wizard Dilettante II

[edit] Half-Elf Wizard Intelligence

Human Intelligence.png
Half-Elf Wizard Intelligence I: Grants a +1 increase to Intelligence score. This counts as a class based ability score enhancement.
AP Cost: 2 Level: 9 Progression: 30 Requires: Half-Elf Wizard Dilettante
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