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The Missing Party

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The Missing Party is the 2nd quest in the Delera's Tomb story arcIcon tooltip.pngStory arcs  are chains of quests that make up a story line.
Completing everything in a story arc often yields a nice reward.
.
The Mystery of Delera's Tomb • The Missing Party • Free Delera • Return to Delera's Tomb • Thrall of the Necromancer


You are not the first to try to bring peace to Delera Omaren. Seek the remains of the Silver Flame's former champions.

Delera's Tomb adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: Delera's Tomb
The Missing Party
Heroic level: 7
Epic level: 27
Duration: Very Long
Heroic XP:  ♣2,568Solo/Casual ♦4,558Normal ♥4,837Hard ♠5,116Elite
Epic XP:  ♣16,849Solo/Casual ♦28,876Normal ♥29,670Hard ♠30,464Elite
Takes place in: Delera's Reliquary
Bestowed by: Colam Mersein
NPC contact: Colam Mersein
Quest acquired in: Delera's Graveyard
Patron: House Jorasco
Base favor: 6
Purchase: Delera's Tomb or VIP
Extreme Challenge: No
M missing party.png
The Missing Party.jpg
Loading screen

Overview

Return to Delera's Reliquary. Find the last party that the Silver Flame sent into the reliquary, and return with Jael's journal. Important Prerequisite Action:

  • After quest completion of The Mystery of Delera's Tomb, speak again to Derek Grospic at the graveyard entrance in House Jorasco in order to activate Colam Mersein in the graveyard.
  • The quest is granted and completed by Colam, a priest inside the graveyard that attends a funeral.
  • Colam will NOT grant the quest until you speak to Derek after completion of the first quest.
  • For players without a holy/good or flametouched weapon against the Ghostly Skeletons, the quest granter gives a special club that can be optionally used. Note the Ghostly Skeletons' DR is just DR/Good, and not Blunt. So even a flametouched iron greataxe will deal more damage than a regular maul.
  • Be sure to speak to Colam first, immediately after quest completion, to keep the story arc chain operational. He allows access to the next quest, Free Delera.

Spoiler Warning: Spoiler material below this point!


Objectives

  • Find Jael's journal
  • (Optional) Slay the Omaren guardians (Slay all 7) — Bonus (30%): Heroic( ♣770 ♦1,367 ♥1,451 ♠1,535 ) Epic( ♣5,055 ♦8,663 ♥8,901 ♠9,139 )
  • (Optional) Slay Omaren Assassin — Bonus (10%): Heroic( ♣257 ♦456 ♥484 ♠512 ) Epic( ♣1,685 ♦2,888 ♥2,967 ♠3,046 )
  • (Optional) Slay Omaren Pugilist — Bonus (10%): Heroic( ♣257 ♦456 ♥484 ♠512 ) Epic( ♣1,685 ♦2,888 ♥2,967 ♠3,046 )
  • (Optional) Slay Omaren Executioner — Bonus (10%): Heroic( ♣257 ♦456 ♥484 ♠512 ) Epic( ♣1,685 ♦2,888 ♥2,967 ♠3,046 )
  • (Optional) Slay Omaren Sniper — Bonus (10%): Heroic( ♣257 ♦456 ♥484 ♠512 ) Epic( ♣1,685 ♦2,888 ♥2,967 ♠3,046 )
  • (Optional) Slay Omaren Ecclesist — Bonus (10%): Heroic( ♣257 ♦456 ♥484 ♠512 ) Epic( ♣1,685 ♦2,888 ♥2,967 ♠3,046 )
  • (Optional) Slay Omaren Magus — Bonus (10%): Heroic( ♣257 ♦456 ♥484 ♠512 ) Epic( ♣1,685 ♦2,888 ♥2,967 ♠3,046 )
  • (Optional) Slay Omaren Slayer — Bonus (10%): Heroic( ♣257 ♦456 ♥484 ♠512 ) Epic( ♣1,685 ♦2,888 ♥2,967 ♠3,046 )

What to Expect

  • Spawning/respawning monsters

Known Traps

Trap DCs

  • Two sets of acid traps (one-time trip; multiple trip on R1) guarding Omaren Sniper chest; no way to disable
  • Spike traps after climbing several flights of stairs; control panel is on the southeast corner. Trap activates when "I" rune is stepped on.

Tips and Misc

  • Either have a friend or a henchman for this quest, two people are required at one point, one will need to go up a small path, and the other will need to operate a lever to raise/lower the gates.
    • In Epic difficulty and Heroic Elite (possibly other Heroic difficulties), this requirement has been removed; the gate lever has been replaced with three levers which must be pulled in a certain sequence to light up three runes and open all the path gates at once. No other party members are required.
      • The process is still easier if you have a hireling/pet/friend with you. Activate the left lever, run up the tunnel to the locked gate, and have them activate the middle lever. At the end of this section, you will find a chest and another lever which opens all the gates.
  • When you get caged in just before the first shrine, five skeletons should pop out of the ground and attack. If all five are killed the gate will open. The five skeletons will not necessarily always pop out, though. If they don't, the gates are timed to reopen after about a minute.
  • For the optional swimming part, the gates must be activated alternately in order to get through. Hirelings are difficult to use for doing this (see steps below).
  • A rogue or Knock spell is needed for a locked door in area with second shrine on the ground floor.
  • Stepping on the trigger plate under the "I" rune causes enemies to appear and a spike trap to activate.
  • The book will remain in your inventory; however, it can safely be destroyed as soon as it's picked up and the quest finishes.
  • The whole quest (including all optionals) can be completed with only a hireling which can cast Summon Monster as support – including the underwater gate/swimming part. Here's a brief description of how to do it:
  1. Step on the pressure plate right/west of the pool once. This causes the first three underwater gates to be open while the fourth (and last) will be closed.
  2. Put your hireling on Stand Ground on the east plate.
  3. Confirm that the west rune is on/lit, and the east rune is off/unlit (the first 3 gates are open while the fourth is closed). Jump into the pool and swim to the last gate. Now, order your hire to cast Summon Monster. The monster will trigger the gate.
  4. Swim through the gate and upwards, get out of the water and toggle the switch on the left wall which opens all gates. At that point, you can call your hireling to join you again and proceed.
  • If you place your hireling carefully, any hireling can suffice. Target the resurrection shrine, put your hireling on Stand Ground just south of the east plate, and activate the west plate. Go for a swim, then tell your hireling to use the Resurrection shrine whenever you run into a locked gate.
  • On Heroic everything locked can be opened with the Knock scrolls, although on Heroic Elite a roll of 20 is needed.
  • Minor bug: Killing Delera Omaren counts as an Omaren Guardian kill even though she isn't one. This is handy if, for example, your Search is low and you can't open the door with Omaren Slayer.

Bonus XP

  • Aggression bonus: 33 or more monsters killed +10% Bonus.( ♣257 ♦456 ♥484 ♠512 )
  • Onslaught bonus: 67 or more monsters killed +15% Bonus.( ♣385 ♦684 ♥726 ♠767 )
  • Conquest bonus: 100 or more monsters killed +25% Bonus.( ♣642 ♦1,140 ♥1,209 ♠1,279 )
  • Mischief bonus: 43 or more breakables smashed +8% Bonus.( ♣205 ♦365 ♥387 ♠409 )
  • Vandal bonus: 56 or more breakables smashed +10% Bonus.( ♣257 ♦456 ♥484 ♠512 )
  • Ransack bonus: 69 or more breakables smashed +15% Bonus.( ♣385 ♦684 ♥726 ♠767 )

Loot

  • Chests: 6
    • 1 optional for killing the Omaren Executioner (Named Spectre, found past the underwater puzzle)
    • 1 optional for killing the Omaren Sniper (Named Skeleton Archer, found near the second shrine)
    • 1 optional behind a locked door up on a walkway across from the second shrine
    • 1 optional for killing Omaren Ecclesiast (behind locked door near second shrine)
    • 1 optional for killing the Omaren Slayer (Named Wight, found behind a secret door)
    • 1 at the end (Can contain Named Loot).
  • Collectables: Six
    • Bookshelf in the North-west corner of the room past the triple-locked door
    • ??? on the western wall in the southern room, past the underwater gates
    • Mushroom in the North-east corner of the big room before the acid-trapped chest
    • Rubble in the North-east corner of the room with the Omaran Mage
    • Mushroom in the North-west corner of the room past the second level-locked door
    • Crude Altar in the north section of the final room
  • NPC rewards: None

Named Chest Drop

Last Edited Item Type Enhancements ML Bind Quests
Devotion (Handwraps)
Devotion (handwraps).png
(edit)
Handwrap  6 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip The Missing Party, End chest
Boneshard Flute
Boneshard Flute.png
(edit)
Club  6 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Missing Party, End chest
Serpentbranch
Serpentbranch.png
(edit)
Long Bow  6 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Missing Party, End chest
Switchblade Boots
Switchblade Boots.png
(edit)
Boots  7 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Missing Party, End chest
Hellfire Cloak
Hellfire Cloak.png
(edit)
Cloak  7 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Missing Party, End chest
  • Update 46.2.2
  • 3 years, 10 months, and 2 days
  • Cresom
Epic Hellfire Cloak
Epic Hellfire Cloak.png
(edit)
Cloak  25 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Missing Party, End chest
  • Update 48.2
  • 3 years, 4 months, and 3 days
  • BugTime
Epic Switchblade Boots
Epic Switchblade Boots.png
(edit)
Boots  25 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Missing Party, End chest
Epic Boneshard Flute
Epic Boneshard Flute.png
(edit)
Club  25 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Missing Party, End chest
Epic Devotion
Epic Devotion.png
(edit)
Handwrap  25 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Missing Party, End Chest
Epic Serpentbranch
Epic Serpentbranch.png
(edit)
Longbow  25 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Missing Party, End chest
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Monsters

Name ( picture ) CR Type Race
Arcane Skeleton( view
Arcane Skeleton.jpg
 • edit )
 ♦2Normal ♥3Hard ♠5Elite ♦27Epic Normal ♥31Epic Hard Undead Skeleton
Armored Wight( view
Armored wight.jpg
 • edit )
 ♦5Normal ♥7Hard ♠9Elite ♦27Epic Normal ♥31Epic Hard Undead Wight
Delera Omaren( view
Delera Omaren (wraith).jpg
 • edit )
 ♦9Normal ♥14Hard ♠18Elite ♦30Epic Normal ♥34Epic Hard Undead Wraith
Ghast( view
Ghast.jpg
 • edit )
 ♦3Normal ♥5Hard ♠7Elite ♥31Epic Hard Undead Ghast
Ghostly Skeleton( view
Ghostly Skeletons.jpg
 • edit )
 ♦4Normal ♥6Hard ♠8Elite ♦27Epic Normal ♥31Epic Hard Undead Skeleton
Greater Arcane Skeleton( view
GreaterArcaneSkeleton.jpg
 • edit )
 ♦3Normal ♥5Hard ♠8Elite ♦25Epic Normal ♥31Epic Hard ♠36Epic Elite Undead Skeleton
Omaren Assassin( view
Omaren Assassin.jpg
 • edit )
 ♦5Normal ♥32Epic Hard Undead Skeleton
Omaren Ecclesiast( view
Omaren Ecclesiast.jpg
 • edit )
 ♥10Hard ♠12Elite Undead Wight
Omaren Executioner( view
Omaren Executioner.jpg
 • edit )
 ♦6Normal ♠12Elite ♦29Epic Normal Undead Spectre
Omaren Magus( view
Omaren Magus.jpg
 • edit )
 ♠14Elite ♦29Epic Normal ♥33Epic Hard Undead Skeleton
Omaren Pugilist( view
Omaren Pugilist.jpg
 • edit )
 ♦5Normal ♠12Elite ♦28Epic Normal Undead Zombie
Omaren Slayer( view
Omaren Slayer.png
 • edit )
 ♦7Normal ♥9Hard ♠9Elite ♦29Epic Normal ♥33Epic Hard Undead Wight
Omaren Sniper( view
Omaren Sniper.jpg
 • edit )
 ♦5Normal ♥10Hard ♠13Elite ♦28Epic Normal ♥32Epic Hard Undead Skeleton
Skeleton Archer( view
Skeleton Archer.jpg
 • edit )
 ♦2Normal ♥3Hard ♠5Elite ♦25Epic Normal ♥29 - 31Epic Hard ♠36Epic Elite Undead Skeleton
Skeleton Arcus( view
Skeleton Arcus.jpg
 • edit )
 ♦6Normal ♥8Hard ♠10Elite Undead Skeleton
Skeleton Warrior( view
Skeleton Warrior.jpg
 • edit )
 ♦0.5/2Normal ♥1/4Hard ♠3/7Elite ♦25Epic Normal ♥31Epic Hard ♠36Epic Elite Undead Skeleton
Wight( view
Wight.jpg
 • edit )
 ♦3Normal ♥5Hard ♠7Elite ♦25Epic Normal Undead Wight