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Chill Touch

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ChillTouch.png
Name: Chill Touch
School: Necromancy (Negative Energy)
Level: Sor/Wiz 1
Spell Point Cost: 4
Components: VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. This has no gameplay applications in DDO, as all characters can always speak and there are no effects which prevent you from doing so., SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations.
Metamagic: Empower, Enlarge, Heighten, Maximize, Quicken
Range: Touch
Target: Foe
Duration: Instantaneous, 6d4 seconds for the fear portion
Saving Throw: Fortitude partial or Will negates; see text
Spell Resistance: No
Cooldown: 2 seconds (Wiz), 1 seconds (Sor)
Description:

A touch from your hand, which glows with blue energy, disrupts the life force of living creatures. Each touch channels negative energy that deals 1d3+3 negative energy damage per caster level. Maximum damage 5d3+15 at caster level 5. No save on this portion. The touched creature also takes 1 point of Strength damage unless it makes a successful Fortitude saving throw.

An undead creature you touch takes no damage of either sort, but it must make a successful Will saving throw or will be feared as if panicked for 6d4 seconds (6 to 24 seconds). Red and purple named undead are immune to this fear.

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