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Category:The Tracker's Trap loot
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- Magistrate's Scepter - Heavy Mace - Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
- Heroic Normal (ML17): +3 Enhancement Bonus+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls., Axiomatic IIAxiomatic II: On Hit: 2 to 8 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped., Random Effect, Red Augment Slot: EmptyRed Augments- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Heroic Hard (ML18): +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., Axiomatic IIAxiomatic II: On Hit: 2 to 8 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped., Random Effect, Red Augment Slot: EmptyRed Augments- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Heroic Elite (ML19): +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., Axiomatic IIIAxiomatic III: On Hit: 3 to 12 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped., Random Effect, Red Augment Slot: EmptyRed Augments- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Random effect (heroic): Dazing V Dazing V: On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 10., Deception VDeception V: 5% Chance on Hit: Your target becomes Bluffed for four seconds. (Bluffed enemies can be affected by Sneak Attacks even while targeting you.) On sneak attack: +5 to Attack Rolls, +10 to Damage., Doublestrike 5% Doublestrike 5%: Passive: 5% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.), Draining VDraining V: On Vorpal Hit: Your target incurs one Negative Level, and you gain +10 Temporary Spell Points. (These Temporary Spell Points last for one minute, or until used to reduce the cost of your next spell.), Feeding VFeeding V: On Vorpal Hit: Your target incurs one Negative Level, and you gain +25 Temporary Hit Points. (These Temporary Hit Points last for one minute, or until used to negate incoming damage.), Ghostbane VGhostbane V: On Hit: 5 to 20 Bane Damage vs Undead. (Bane damage cannot be resisted.)
Passive: Attacks from this weapon bypass the miss chance of incorporeal creatures, such as ghosts, shadows, and wraiths., Humanoid Bane V, Improved DestructionImproved Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second., Natural Bane V, Ribcracker VRibcracker V: On Critical Hit: 11 to 66 Bludgeoning damage from weapons with a x2 Critical Multiplier, 11 to 88 Bludgeoning damage from weapons with a x3 Critical Multiplier, and 11 to 110 Bludgeoning damage from weapons with a x4 or greater Critical Multiplier., Riposte VRiposte V: When Missed by an attack: Deals 5 to 20 damage to your attacker. Passive: +3 Insight bonus to Armor Class, +2 Insight bonus to Fortitude, Reflex, and Will Saving Throws., Stumbling V Stumbling V: On Hit: Your target suffers a -1 Penalty to Reflex Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Trip combat feats is increased by 10., Sundering V Sundering V: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 10.
- Epic Normal (ML26): +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls., Axiomatic IVAxiomatic IV: On Hit: 4 to 16 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped., Random Effect, Red Augment Slot: EmptyRed Augments- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Epic Hard (ML27): +7 Enhancement Bonus+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls., Axiomatic IVAxiomatic IV: On Hit: 4 to 16 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped., Random Effect, Red Augment Slot: EmptyRed Augments- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Epic Elite (ML28): 2[1d8] +7, +7 Enhancement Bonus+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls., Axiomatic VAxiomatic V: On Hit: 5 to 20 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped., Random Effect, Red Augment Slot: EmptyRed Augments- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Heroic Normal (ML17): +3 Enhancement Bonus+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls., Axiomatic IIAxiomatic II: On Hit: 2 to 8 Law damage. Law-aligned creatures are immune to this effect.
- Nether Orb - Orb
- ML17: +4 Orb Bonus+4 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +4 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., random Spell Focus II, Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit., Energy Siphon IVEnergy Siphon IV: On Hit: Gain 20 Temporary Spellpoints which last for up to 1 minute. This effect can trigger at most once per minute., Red Augment Slot: EmptyRed Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- ML18: +5 Orb Bonus+5 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +5 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., random Spell Focus III, Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit., Energy Siphon VEnergy Siphon V: On Hit: Gain 25 Temporary Spellpoints which last for up to 1 minute. This effect can trigger at most once per minute., Red Augment Slot: EmptyRed Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- ML19: +5 Orb Bonus+5 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +5 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., random Spell Focus III, Spell Lore VIISpell Lore VII: Passive: All of your spells gain a 7% Equipment bonus to their chance to critical hit., Energy Siphon VIEnergy Siphon VI: On Hit: Gain 30 Temporary Spellpoints which last for up to 1 minute. This effect can trigger at most once per minute., Red Augment Slot: EmptyRed Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- ML26: +7 Orb Bonus+7 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +7 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., random Spell Focus IV, Spell Lore IXSpell Lore IX: Passive: All of your spells gain a 9% Equipment bonus to their chance to critical hit., Energy Siphon XEnergy Siphon X: On Hit: Gain 50 Temporary Spellpoints which last for up to 1 minute. This effect can trigger at most once per minute., Red Augment Slot: EmptyRed Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- ML27: +8 Orb Bonus+8 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +8 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., random Spell Focus V, Spell Lore IXSpell Lore IX: Passive: All of your spells gain a 9% Equipment bonus to their chance to critical hit., Energy Siphon XIEnergy Siphon XI: On Hit: Gain 55 Temporary Spellpoints which last for up to 1 minute. This effect can trigger at most once per minute., Red Augment Slot: EmptyRed Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- ML28: +8 Orb Bonus+8 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +8 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., random Spell Focus V, Spell Lore XSpell Lore X: Passive: All of your spells gain a 10% Equipment bonus to their chance to critical hit., Energy Siphon XIIEnergy Siphon XII: On Hit: Gain 60 Temporary Spellpoints which last for up to 1 minute. This effect can trigger at most once per minute., Red Augment Slot: EmptyRed Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Random Spell Focus: Conjuration / Enchantment / Evocation / Necromancy / Transmutation
- ML17: +4 Orb Bonus+4 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +4 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., random Spell Focus II, Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit., Energy Siphon IVEnergy Siphon IV: On Hit: Gain 20 Temporary Spellpoints which last for up to 1 minute. This effect can trigger at most once per minute., Red Augment Slot: EmptyRed Augments
Pages in category "The Tracker's Trap loot"
The following 42 pages are in this category, out of 42 total.
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- Item:Prismatic Cloak, Blue (Level 17)
- Item:Prismatic Cloak, Blue (Level 18)
- Item:Prismatic Cloak, Blue (Level 19)
- Item:Prismatic Cloak, Blue (Level 26)
- Item:Prismatic Cloak, Blue (Level 27)
- Item:Prismatic Cloak, Blue (Level 28)
- Item:Prismatic Cloak, Green (Level 17)
- Item:Prismatic Cloak, Green (Level 18)
- Item:Prismatic Cloak, Green (Level 19)
- Item:Prismatic Cloak, Green (Level 26)
- Item:Prismatic Cloak, Green (Level 27)
- Item:Prismatic Cloak, Green (Level 28)
- Item:Prismatic Cloak, Grey (Level 17)
- Item:Prismatic Cloak, Grey (Level 18)
- Item:Prismatic Cloak, Grey (Level 19)
- Item:Prismatic Cloak, Grey (Level 26)
- Item:Prismatic Cloak, Grey (Level 27)
- Item:Prismatic Cloak, Grey (Level 28)
- Item:Prismatic Cloak, Red (Level 17)
- Item:Prismatic Cloak, Red (Level 18)
- Item:Prismatic Cloak, Red (Level 19)
- Item:Prismatic Cloak, Red (Level 26)
- Item:Prismatic Cloak, Red (Level 27)
- Item:Prismatic Cloak, Red (Level 28)
- Item:Prismatic Cloak, Violet (Level 17)
- Item:Prismatic Cloak, Violet (Level 18)
- Item:Prismatic Cloak, Violet (Level 19)
- Item:Prismatic Cloak, Violet (Level 26)
- Item:Prismatic Cloak, Violet (Level 27)
- Item:Prismatic Cloak, Violet (Level 28)