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Category:Soul Gems

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Soul Gems are a type of ingredient that is typically obtained by capturing a monster's soul using the Trap the Soul spell. Soul gems may also be created by items with the Trap the Soul enchantment or Trap the Soul Guard. Non-living constructs, such as iron defenders and golems, do not have any life force, and thus do not produce Soul Gems; however, undead do possess life force, despite also being non-living.

Regular soul gems are used to create bound shards, and strong soul gems are used to create unbound shards. For example, to create a bound Aberration Bane Shard you will need a Soul Gem: Aberration; an unbound Animal Bane Shard would require a Soul Gem: Strong Animal.*

* Prior to Update 32, regular soul gems of an appropriate type were required to make Bane shards, and strong soul gems to make Greater Bane shards.

There are now 42 useful Soul Gems, most of which are used in Cannith Crafting. The Stone of Change Adamantine Rituals use Soul Gem: Essence of Earth. Soul Gems can be stored in Small or Medium Soul Bags.


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Stone of Change Crafting (Adamantine rituals)[edit]

Note: This a regular soul gem with no suffix or prefix, thus uses the 20HD version of the spell.

Soul Gems used in Cannith Crafting[edit]

Note: Hit dice were standardized at some point. Hit dice should now be equal to CR for most creatures, meaning CR11-20 (20 HD version of Trap the Soul) for plain soul gems, CR21-30 (30 HD version of Trap the Soul) for strong soul gems.

Note: There are 20 soul gems used for bound Bane shards and 21 strong soul gems used for unbound Bane shards; combined with the Essence of Earth useful for Adamantine Rituals, that makes 42 useful soul gems, which won't quite all fit into a Medium Soul Bag.

For bound Bane shards[edit]

All bound Bane shards which use soul gems use regular soul gems (Soul Gems with no lesser or strong prefix) These require the 20HD version of the spell (or a Trap the Soul weapon/guard) to capture these. The monsters listed below are all within the range of 11-20HD and thus generate the appropriate type.

Note: The soul gem generated is dependent on the monster, not the version of the spell. You can always use a higher version of Trap the Soul, but you will get an "Immune" message if they are too high HD for the version you are casting. Therefore, you can use the 30HD version of the spell, but not the 10HD version (or the 20HD version for CR 21+). Below is a partial list of where to find appropriate HD monsters.

For unbound Bane shards[edit]

All unbound bane shards that use soul gems require "strong" soul gems. Soul Gems with a prefix of "strong" are the 30HD version, thus one must use the 30HD version of the spell to capture these (or a Trap the Soul weapon/guard). The monsters listed below are all within the range of 21-30HD and thus generate the appropriate type.

Soul Gems With No Use[edit]

These soul gems currently have no use in-game.

Elemental Soul Gems[edit]

  • Soul Gem: Essence of Fire
  • Soul Gem: Essence of Water

Outsider Soul Gems[edit]

Names follow the Litany of the Dead riddle.

Chaotic Evil[edit]

  • Soul Gem: Weak Essence of the Destroyer
    • CR12 Flesh Render (Invaders on Casual) 10HD version

Chaotic Good[edit]

  • Soul Gem: Essence of the Rebel
    • CR16 Ghaele, 20HD version

Lawful Evil[edit]

  • Soul Gem: Strong Essence of the Dominator

Lawful Good[edit]

  • Soul Gem: Essence of the Crusader
    • Archons and Devas in the Trials of the Archons

True Neutral[edit]

  • Soul Gem: Weak Essence of the Undecided
    • CR0.5 Young Ice Mephit (korthos island), 10HD version
    • CR3 Air Mephit (Taming the Flames on Hard), ?HD version (used guard)
    • CR3 Fire Mephit (Taming the Flames on Hard), ?HD version (used guard)
  • Soul Gem: Essence of the Undecided
    • CR8 Greater Air Mephit (Taming the Flames on Hard), ?HD version (used guard)
    • CR8 Greater Fire Mephit (Taming the Flames on Hard), ?HD version (used guard)
    • Possibly other Mephits and Neutral Aligned Outsiders

Others[edit]

  • Strong Soul Gem: Aberration
  • Soul Gem: Weak Animal
    • CR0.25 Brown Rat, 10HD version
    • CR8 Mire Rat, 10HD (The Red Fens)
  • Soul Gem: Weak Elf
    • CR3 Elf
  • Soul Gem: Weak Human
    • CR3 Human
  • Soul Gem: Weak Magical Beast
  • Soul Gem: Weak Monstrous Humanoid
    • CR1 Sahuagin Warrior, 10HD version
  • Soul Gem: Weak Ooze
    • CR4 Gray Ooze, 10HD version
    • CR8 Ochre Jelly (The Forgotten Caverns, Hard) 10HD version
    • CR10 Ochre Jelly (Generator room of The Pit, Elite), 10HD version
  • Soul Gem: Weak Plant
    • CR9 Vine Stalker, 10HD version
  • Soul Gem: Weak Reptilian
    • CR1 Kobold, 10HD version
    • CR1-3 Troglodyte, 10HD version
  • Soul Gem: Weak Undead
    • CR 0.50 Zombie, 10HD version
  • Soul Gem: Weak Vermin
    • Low CR Glass Spider, 10HD version
    • CR0.5 Ice Spider, 10HD version

Pages in category "Soul Gems"

The following 3 pages are in this category, out of 3 total.