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Category:Plane of Night loot
From DDO wiki
Note that players who fall from the zone during combat, can feather fall to a floating island under the middle of the Velah island. When pillars are done, a portal will teleport you to the beginning of the quest.
- Azure Necklace of Prophecy - Necklace: Magnetism +48Magnetism +48: Provides a +48 Equipment bonus to wearer's Electricity Spell Power., Lightning Resistance Lightning Resistance: This property absorbs the first 10 points of lightning damage per attack that the wearer would normally take.
- Belt of the Mroranon - Belt: Strength +6 Strength +6: This item gives the wearer the power of Ogre Strength, granting a +6 enhancement bonus to Strength., Moderate FortificationModerate Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
- Cloak of the Silver Concord - Cloak: Charisma +2 Charisma +2: This item makes the wearer have more flair, granting a +2 enhancement bonus to Charisma., Haggle +10Haggle +10: Provides a +10 competence bonus to the wearer's Haggle which is a Passive Charisma based skill which allows you to negotiate better prices with vendors., Diplomacy +10Diplomacy +10: Provides a +10 competence bonus to the wearer's Diplomacy which is an Active Charisma based skill which allows you to negotiate more effectively with certain NPCs and to encourage monsters to find targets other than yourself. (15 second cooldown), Persuasion
- Crimson Necklace of Prophecy - Necklace: Combustion +48Combustion +48: Provides a +48 Equipment bonus to wearer's Fire Spell Power., Fire Resistance Fire Resistance: This property absorbs the first 10 points of fire damage per attack that the wearer would normally take.
- The Disciplinator - Rune Arm: Smiting Weapons, Exceptional Fortification (10%), Rune Arm Imbue: Electrical II, Maximum Charge Tier: III
- Docent of Grace - +2 Docent: Dexterity +5 Dexterity +5: This item makes the wearer more nimble and dexterous, granting a +5 enhancement bonus to Dexterity., Tumble +5Tumble +5: Provides a +5 competence bonus to the wearer's Tumble which is a Passive Dexterity based skill which allows you to tumble and roll away from attacking enemies. Tumbling can be accomplished by blocking and using a movement key. A skill rating > 30 allows you to dive to the side and do backflips instead of rolling., Balance +5Balance +5: Provides a +5 competence bonus to the wearer's Balance which is a Passive Dexterity based skill which increases the speed with which you get up after being knocked down.
- Dragon's Eye - Trinket: MagiMagi: This item grants the wearer +100 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items., Efficacy When activated, this effect provides a +6 Alchemical bonus to your Universal Spell Power for one minute.
Caster level: {{{4}}} ~ - ~ ~ - ~ ~ - ~ ~ - ~ ~ - ~ ~ - ~ Charges: {{{5}}} ({{{6}}}/day) - Hammer of Life - +4 Maul+4 Maul: (1d10+4 20/x3): The largest of the hammers, often created with a wedge-shaped head for splitting logs.: +2 Natural armor bonus, Heal +10Heal +10: Provides a +10 competence bonus to the wearer's Heal which is an Active/Passive Wisdom based skill which allows you to revive unconscious and bleeding companions to 1 hit point (each attempt requires one healing kit). Also, the character with the highest Heal skill is used when using Rest shrines to dictate how much health is recovered. Does not affect Warforged characters. (1 second cooldown), Repair +10Repair +10: Provides a +10 competence bonus to the wearer's Repair which is an Active/Passive Intelligence based skill which allows you to restore a disabled warforged character to 1 hit point (each attempt requires one repair kit). Also, the character with the highest Repair skill is used when using Rest shrines to dictate how much health is recovered. Only affects Warforged characters. (1 second cooldown), Restoration
- Helm of the Mroranon - Helm: Wisdom +6 Wisdom +6: This item makes the wearer more in tune with her surroundings, granting a +6 enhancement bonus to Wisdom., Intimidate +7Intimidate +7: Provides a +7 competence bonus to the wearer's Intimidate which is an Active Charisma based skill which allows you to intimidate certain NPCs and to draw the attention of monsters while in battle. You will suffer a -4 penalty to your intimidate skill for every size category you are smaller than the creature your are trying to intimidate, or +4 for every size category your are larger. Halflings suffer a -4 penalty to Intimidate due to their small size. (15 second cooldown)
- Ironweave Robe - Robe: +5 Armor bonus, Wizardry IIWizardry II: This item grants the wearer +50 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items., Magnetism +54Magnetism +54: Provides a +54 Equipment bonus to wearer's Electricity Spell Power.
- Kundarak Delving Boots - Boots: Continuous Freedom of Movement, Move Silently +5Move Silently +5: Provides a +5 competence bonus to the wearer's Move Silently which is a Passive Dexterity based skill which allows you to sneak past monsters, avoiding their hearing. It ties directly into the feat Sneak.
- Kundarak Delving Goggles - Goggles: Blindness ImmunityBlindness Immunity: grants its wearer immunity to blindness effects., Spot +10Spot +10: Provides a +10 competence bonus to the wearer's Spot which is a Passive Wisdom based skill which allows you to notice hidden doors, traps, objects, and hidden enemies nearby -- without having to explicitly Search for them. No die roll is involved. If your score is high enough you will always succeed and if it's too low you'll never find something., Disable Device +10Disable Device +10: Provides a +10 competence bonus to the wearer's Disable Device which is an Active Intelligence based skill which can be used to disarm traps in dungeons. Requires that the control box of the trap has been located by a successful Search check. If the Disable Device check succeeds, you disable the trap. If it fails by < 5, you have failed but can try again. If you fail by 5+ the control box explodes (causing some damage to those in an area around the box) and can't be used again (the trap will remain dangerous, of course!). Using this skill consumes one thieves' tool.
- Kundarak Delving Suit - +5 Mithral Chainmail (Armor 10, Max Dex 6, ASF 20%, Light Armor): Silent Moves, Search +5Search +5: Provides a +5 competence bonus to the wearer's Search which is an Active Intelligence based skill which allows you to find hidden doors, traps, and objects when activated. Note that (like Spot) there is no die roll involved. If your score is high enough you will always succeed and if it's too low you'll never find something. (1 second cooldown)
- Kundarak Warding Bracers - Bracers: Constitution +3 Constitution +3: This item gives the wearer improved health, granting a +3 enhancement bonus to Constitution., Resistance Save +3Resistance Save +3: This item offers magical protection in the form of +3 resistance bonus on all saves., Protection +3Protection +3: This item protects its wearer by granting a +3 deflection bonus to AC.
- Kundarak Warding Shield - +5 Heavy steel shield: Resistance Save +2Resistance Save +2: This item offers magical protection in the form of +2 resistance bonus on all saves.
- Ring of the Silver Concord - Ring: Charisma +4 Charisma +4: This item makes the wearer have more flair, granting a +4 enhancement bonus to Charisma., Protection +2Protection +2: This item protects its wearer by granting a +2 deflection bonus to AC., Command
- Ruby Encrusted Gauntlets - Gloves: Flame Strike
- Silver Necklace of Prophecy - Necklace:Glaciation +0Glaciation +0: Provides a +0 Equipment bonus to wearer's Cold Spell Power., Cold Resistance Cold Resistance: This property absorbs the first 10 points of cold damage per attack that the wearer would normally take.
- Stonemeld Plate Armor - +4 Full plate: DR 5/-Damage Reduction 5/-: Reduces all physical damage by 5., Camouflage
- Sword of Shadow - +5 Greatsword+5 Greatsword: (2d6+5 18-20/x3): The largest of the swords, this weapon can only be used with two hands.: AdamantineAdamantine: Adamantine weapons may bypass the damage reduction of certain items and creatures.
- Epic Helm of the Red Dragon - Helm: Fire Shield (fire), Strength +7 Strength +7: This item gives the wearer the power of Ogre Strength, granting a +7 enhancement bonus to Strength.,Magma Surge GuardMagma surge: This item stores the immeasurable heart of the planet's molten mantle. When the wearer of this item is successfully attacked in melee, superheated magma occasionally surges to the surface, slowing an enemy down and inflicting massive fire damage over time., Improved Fire Augmentation IXImproved Fire Augmentation IX: Increases the wearer's caster level when casting ninth level or lower Fire spells by three., Yellow Augment SlotYellow Augments
- Elemental Resistance: +5 to +35
- Spell points: Power I (10 sp) to Archmagi (200 sp)
- Move speed: Striding 5% to 30%
- Feather Falling, Underwater Action (ML4)
- Proof Against Disease, Poison: +2 to +10
- Blindness Immunity, Fear Immunity (ML8)
- Deathblock (ML12)
- Spell Focus (ML16), Greater Spell Focus (ML24)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- +2 Ability tomes (Bind to character)
- +4 Ability tomes (Bind to character, Epic Difficulty only)
- Flawless Red Dragon Scale (Unbound, Epic Difficulty only)
Subcategories
This category has the following 2 subcategories, out of 2 total.
Pages in category "Plane of Night loot"
The following 22 pages are in this category, out of 22 total.
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