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Category:Basic Martial weapons

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Any of the weapons listed on this page can be used without suffering a non-proficiency penalty if a character has the Martial Weapon Proficiency feat. Martial weapons require some some training, and consequently do not belong to simple weapons nor exotic weapons.

This table shows a summary of the basic martial weapons in the game, followed below by links to all of the basic and magical martial weapons recorded in the game.

Table: Basic Martial Weapons
Name Cost Damage Critical Range Increment Weight Damage Type
Light Melee Weapons
Handaxe 6 gp 1d6 20/×3 3 lb. Slashing
Kukri 8 gp 1d4 18-20/×2 2 lb. Slashing
Light hammer 1 gp 1d4 20/×2 2 lb. Bludgeoning
Light pick 4 gp 1d4 20/×4 3 lb. Piercing
Shortsword 10 gp 1d6 19-20/×2 2 lb. Piercing
One-Handed Melee Weapons
Battleaxe 19 gp 1d8 20/×3 6 lb. Slashing
Heavy pick 8 gp 1d6 20/×4 6 lb. Piercing
Longsword 15 gp 1d8 19-20/x2 4 lb. Slashing
Rapier 20 gp 1d6 18-20/×2 2 lb. Piercing
Scimitar 20 gp 1d6 18-20/×2 4 lb. Slashing
Warhammer 12 gp 1d8 20/×3 5 lb. Bludgeoning
Two-Handed Melee Weapons
Falchion 75 gp 2d4 18-20/×2 8 lb. Slashing
Greataxe 20 gp 1d12 20/×3 12 lb. Slashing
Greatclub 5 gp 1d10 20/×2 8 lb. Bludgeoning
Maul 12 gp 1d10 20/×3 8 lb. Bludgeoning
Greatsword 50 gp 2d6 19-20/×2 8 lb. Slashing
Ranged Weapons
Shortbow 30 gp 1d6 20/×3 60 ft.[PnP] 2 lb.
Longbow 75 gp 1d8 20/×3 100 ft.[PnP] 3 lb.
Composite shortbow 75 gp 1d6 20/×3 70 ft.[PnP] 2 lb.
Composite longbow 100 gp 1d8 20/×3 110 ft.[PnP] 3 lb.
Arrows (100) 1 gp 3 lb. Piercing
Thrown Weapons
Throwing axe 8 gp 1d6 20/×2 10 ft.[PnP] 2 lb. Slashing

Note: There are no range increment penalties in Dungeons and Dragons Online.

See also[edit]