Upon reaching level 15, you receive a container item called Morninglord Equipment. Double click in your inventory to open it and receive the following;
- Balanced Boots (Boots): Constitution +5 Constitution +5: This item gives the wearer improved health, granting a +5 enhancement bonus to Constitution., Balance +13Balance +13: Passive: +13 Competence bonus to the Balance skill., Feather FallingFeather Falling: This item is engraved with feathers and bestows a powerful magical effect. Whenever the wearer begins to fall from any height, this effect slows the descent dramatically, causing the wearer to fall like a feather.
- Band of Light (Ring): Charisma +5 Charisma +5: This item makes the wearer have more flair, granting a +5 enhancement bonus to Charisma., Heal +13Heal +13: Passive: +13 Competence bonus to the Heal skill.
- Book of Amaunator (Trinket): Efficient Metamagic - Empower Healing IIEfficient Metamagic - Empower Healing II: The additional spell point cost for using the Empower Healing Metamagic feat is reduced by 2 SP., Healing Amplification: +20 Exceptional BonusHealing Amplification: +20 Exceptional Bonus: This effect amplifies all incoming positive energy healing by +20 (includes spells, potions, and other effects).
- Brilliant Bracer (Bracers): Exceptional Charisma +1Exceptional Charisma +1: This item makes the wearer have more flair, granting a +1 exceptional bonus to Charisma., Proof Against Poison +6Proof Against Poison +6: This item grants its wearer immunity to natural poisons. This item also grants a +6 Enhancement bonus to saving throws against magical poisons, and the wearer does not fail saving throws against them on a roll of a natural 1 (this renders the wearer immune to magical poisons with a DC of less than 7 + their Fortitude save).
- Burning Light (Orb): +4 Orb Bonus+4 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +4 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., Combustion +78Combustion +78: Passive: +78 Equipment bonus to Fire Spell Power., Radiance +78Radiance +78: Passive: +78 Equipment bonus to Light and Alignment Spell Power., Devotion +78Devotion +78: Passive: +78 Equipment bonus to Positive (Healing) Spell Power.
- Certainty (Necklace): Speed VSpeed V: Passive: +25% enhancement bonus to movement speed, +5 enhancement bonus to melee and ranged attack speed., Protection +5Protection +5: Passive: +5 Deflection bonus to Armor Class.
- Clear Lenses (Goggles): Exceptional Wisdom +1Exceptional Wisdom +1: This item makes the wearer more in tune with her surroundings, granting a +1 exceptional bonus to Wisdom., Blindness ImmunityBlindness Immunity: Grants its wearer immunity to blindness effects.
- Cloak of the Dawn (Cloak): Fortification +100%Fortification +100%: +100% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Resistance +5 Resistance +5: Passive: +5 Resistance bonus to Fortitude, Reflex, and Will Saving Throws.
- Dawnbreaker (Heavy Mace): +3 Enhancement Bonus+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls., Solar III, Ghost Touch
- Decision (Helm): Wisdom +6 Wisdom +6: This item makes the wearer more in tune with her surroundings, granting a +6 enhancement bonus to Wisdom., Greater Fire ResistanceGreater Fire Resistance: This property absorbs the first 30 points of fire damage per attack that the wearer would normally take.
- Fists of Justice (Gloves): Strength +5 Strength +5: This item gives the wearer the power of Ogre Strength, granting a +5 enhancement bonus to Strength., Attack Bonus +2Attack Bonus +2: Provides a +2 competence bonus to your attack rolls.
- Gleaming Plate (Heavy Armor): +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to Armor Class., Fire Lore VFire Lore V: Passive: Your Fire spells gain a 15% Equipment bonus to their chance to critical hit., Radiance Lore VRadiance Lore V: Passive: Your Light and Aligned spells gain a 15% Equipment bonus to their chance to critical hit.
- Shining Wall (Large Shield): +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to Armor Class, attack and damage rolls., Eternal Faith, Vitality +20Vitality +20: Passive: +20 Vitality bonus to Hit Points.
- Signet of Amaunator (Ring): DeathblockDeathblock: The wearer of this item is immune to all death spells and magical death effects., Proof Against Disease +6Proof Against Disease +6: This item grants its wearer immunity to natural diseases. This item also grants a +6 Enhancement bonus to saving throws against magical diseases, and the wearer does not fail saving throws against them on a roll of a natural 1 (this renders the wearer immune to magical diseases with a DC of less than 7 + their Fortitude save).
- Undeniable Truth (Belt): Evocation Focus IIEvocation Focus II: Passive: +2 equipment bonus to the DC to resist your Evocation spells., Exceptional Constitution +1Exceptional Constitution +1: This item gives the wearer improved health, granting a +1 exceptional bonus to Constitution.
- 30 Elixir of Greater Healing
- 100 Small Candles
- 100 Pinches of Bull Dung
- 100 Hollow Reeds
- 100 Diamond Dust
- 100 Mushroom Powder and Saffron
- 100 Mercury and Phosphorous
- 100 Sprinkles of Holy Water and Diamonds
- 100 Pieces of Holy Parchment
Pages in category "Advance to level 15 reward items/Sun Elf"
The following 16 pages are in this category, out of 16 total.