Upon reaching level 15, you receive a container item called Item|Purple Knight Equipment. Double click in your inventory to open it and receive the following;
- Blockade - Large Shield: +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to Armor Class, attack and damage rolls., Bashing IV, Riposte IV
- Cormyrian Spectacles - Goggles: Spot +13Spot +13: Passive: +13 Competence bonus to the Spot skill., Blindness ImmunityBlindness Immunity: Grants its wearer immunity to blindness effects.
- Knight's Blade - Longsword: +3 Enhancement Bonus+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls., Flaming II, VorpalVorpal: Passive: +0.5[W] damage dice.
On Vorpal Hit: If your target has fewer than 1000 Hit Points, it is instantly slain. If the target has above 1000 Hit Points, it takes 100 damage.
- Knight's Cloak - Cloak: Resistance +5 Resistance +5: Passive: +5 Resistance bonus to Fortitude, Reflex, and Will Saving Throws., Greater Fire ResistanceGreater Fire Resistance: This property absorbs the first 30 points of fire damage per attack that the wearer would normally take.
- Knight's Gauntlets - Gloves: Strength +5 Strength +5: This item gives the wearer the power of Ogre Strength, granting a +5 enhancement bonus to Strength., Attack Bonus +2Attack Bonus +2: Provides a +2 competence bonus to your attack rolls.
- Knight's Girdle - Belt: Exceptional Constitution +1Exceptional Constitution +1: This item gives the wearer improved health, granting a +1 exceptional bonus to Constitution., Vitality +20
- Knight's Gorget - Necklace: Constitution +5 Constitution +5: This item gives the wearer improved health, granting a +5 enhancement bonus to Constitution., Protection +5Protection +5: Passive: +5 Deflection bonus to Armor Class.
- Knight's Helm - Helm: Fortification 100%, Intimidate +13Intimidate +13: Passive: +13 Competence bonus to the Intimidate skill.
- Knight's Sabatons - Boots: Speed VSpeed V: Passive: +25% enhancement bonus to movement speed, +5 enhancement bonus to melee and ranged attack speed., Dexterity +4 Dexterity +4: This item makes the wearer more nimble and dexterous, granting a +4 enhancement bonus to Dexterity., Feather FallingFeather Falling: This item is engraved with feathers and bestows a powerful magical effect. Whenever the wearer begins to fall from any height, this effect slows the descent dramatically, causing the wearer to fall like a feather.
- Knight's Vambraces - Bracers: Doublestrike 3% Doublestrike 3%: Passive: 3% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.), Exceptional Strength +1Exceptional Strength +1: This item gives the wearer the power of Ogre Strength, granting a +1 exceptional bonus to Strength.
- Momento of War - Trinket: Exceptional Charisma +1Exceptional Charisma +1: This item makes the wearer have more flair, granting a +1 exceptional bonus to Charisma., Exceptional Healing Amplification: +20Exceptional Healing Amplification: +20: This effect amplifies all incoming positive energy healing by +20 (includes spells, potions, and other effects).
- Oathring - Ring: Charisma +6 Charisma +6: This item makes the wearer have more flair, granting a +6 enhancement bonus to Charisma., Proof Against Poison +6Proof Against Poison +6: This item grants its wearer immunity to natural poisons. This item also grants a +6 Enhancement bonus to saving throws against magical poisons, and the wearer does not fail saving throws against them on a roll of a natural 1 (this renders the wearer immune to magical poisons with a DC of less than 7 + their Fortitude save).
- Purple Dragon Knight's Armor - Heavy Armor: +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to Armor Class., DRDamage Reduction 3/-: Reduces all physical damage by 3. 3/-
- Seal of the Purple Dragon - Ring: DeathblockDeathblock: The wearer of this item is immune to all death spells and magical death effects., Proof Against Disease +6Proof Against Disease +6: This item grants its wearer immunity to natural diseases. This item also grants a +6 Enhancement bonus to saving throws against magical diseases, and the wearer does not fail saving throws against them on a roll of a natural 1 (this renders the wearer immune to magical diseases with a DC of less than 7 + their Fortitude save).
- 30 Elixir of Greater Healing
Items are Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire, minimum level 15 and Race Absolutely Required: Purple Dragon Knight (except armor and shield, which are only BTCoA and ML:15).
Pages in category "Advance to level 15 reward items/Purple Dragon Knight"
The following 14 pages are in this category, out of 14 total.