Cannith Crafting/Level Progression

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[edit] Level Progression (Post-Update 11)

Experience needed to advance in Cannith Crafting system is reduced with Update 11. Players that had leveled before may find their crafting levels increased. Post from Eladrin

Level Experience
1 0
2 12
3 26
4 41
5 58
6 76
7 96
8 117
9 140
10 164
11 190
12 220
13 254
14 293
15 337
16 387
17 443
18 505
19 573
20 648
21 730
22 819
23 915
24 1019
25 1131
26 1252
27 1382
28 1521
29 1669
30 1827
Level Experience
31 1995
32 2173
33 2361
34 2560
35 2770
36 2992
37 3226
38 3472
39 3730
40 4001
41 4285
42 4582
43 4892
44 5214
45 5544
46 5881
47 6226
48 6578
49 6938
50 7305
51 7680
52 8062
53 8452
54 8849
55 9254
56 9666
57 10086
58 10513
59 10948
60 11390
Level Experience
61 11840
62 12297
63 12762
64 13234
65 13714
66 14201
67 14696
68 15198
69 15708
70 16225
71 16750
72 17282
73 17822
74 18369
75 18924
76 19486
77 20056
78 20633
79 21218
80 21810
81 22410
82 23017
83 23632
84 24254
85 24884
86 25521
87 26166
88 26818
89 27478
90 28145
Level Experience
91 28820
92 29502
93 30192
94 30889
95 31594
96 32306
97 33026
98 33753
99 34488
100 35230
101 35980
102 36737
103 37502
104 38274
105 39054
106 39841
107 40636
108 41438
109 42248
110 43065
111 43890
112 44722
113 45562
114 46409
115 47264
116 48126
117 48996
118 49873
119 50758
120 51650
Level Experience
121 52550
122 53457
123 54372
124 55294
125 56224
126 57161
127 58106
128 59058
129 60018
130 60985
131 61960
132 62942
133 63932
134 64929
135 65934
136 66946
137 67966
138 68993
139 70028
140 71070
141 72120
142 73177
143 74242
144 75314
145 76394
146 77481
147 78576
148 79678
149 80788
150 81905

[edit] Level Progression (Pre-Update 11)

Level Experience
1 0
2 12
3 27
4 44
5 64
6 86
7 111
8 138
9 168
10 200
11 235
12 276
13 324
14 379
15 442
16 513
17 593
18 682
19 781
20 890
21 1010
22 1141
23 1284
24 1439
25 1607
26 1788
27 1983
28 2192
29 2416
30 2655
Level Experience
31 2910
32 3181
33 3469
34 3774
35 4097
36 4438
37 4798
38 5176
39 5548
40 5938
41 6348
42 6748
43 7168
44 7598
45 8038
46 8488
47 8948
48 9418
49 9898
50 10388
51 10888
52 11398
53 11918
54 12448
55 12988
56 13538
57 14098
58 14668
59 15248
60 15838
Level Experience
61 16438
62 17048
63 17668
64 18298
65 18938
66 19588
67 20248
68 20918
69 21598
70 22288
71 22988
72 23698
73 24418
74 25148
75 25888
76 26638
77 27398
78 28168
79 28948
80 29738
81 30538
82 31348
83 32168
84 32998
85 34688
86 34688
87 35548
88 36418
89 37298
90 38188
Level Experience
91 39088
92 39998
93 40918
94 41848
95 42788
96 43738
97 44698
98 45668
99 46648
100 47638
101 ----
102 ----
103 ----
104 ----
105 52738
106 53778
107 54848
108 ----
109 ----
110 ----
111 ----
112 ----
113 ----
114 ----
115 ----
116 ----
117 ----
118 ----
119 ----
120 ----
Level Experience
121 ----
122 ----
123 ----
124 ----
125 ----
126 ----
127 ----
128 ----
129 ----
130 ----
131 ----
132 ----
133 ----
134 ----
135 ----
136 ----
137 ----
138 ----
139 ----
140 ----
141 ----
142 ----
143 ----
144 ----
145 ----
146 ----
147 ----
148 ----
149 ----
150 ----

Levels beyond 39 seem to require 'Next Level' * 10 XP to gain the new level. This is certainly true up to level 50.


Crafting Level Progression.png

[edit] Experience From Recipes

First of all, some definitions:

CraftingLevel
your current crafting level
BaseLevel
it's level as displayed in the crafting device for a given recipe
EffectiveLevel
BaseLevel - [the number of times it has been successfully crafted]
SuccessRate
the (calculated) basic chance of crafting a given recipe
LevelGap
= EffectiveLevel - CraftingLevel (can be negative or positive)

For a recipe where LevelGap >= 0 (but no more than 19):

SuccessRate = (20 - LevelGap) / 20
XP = EffectiveLevel / SuccessRate
This matches the observed values exacly.

For a recipe where EffectiveLevel < CraftingLevel (but no more than 10 below), I do not have it exactly correct, but it is extremely good approximation:

SuccessRate = 1
XP = EffectiveLevel * (1 + LevelGap / 10)
This seems to be very close to the entire set of rules; the calculations for when EffectiveLevel < CraftingLevel are not exact; this results in some small variation from observed values (typically my estimate can be 1 less than the real values, but afaict it is not a simple rounding error).
Diminished Returns
When crafting the same recipe multiple times, you will gain ~10% less XP per shard crafted after the first and will have a extra 5% chance to craft it. (12 XP first craft, 11 XP second craft, 10 XP third craft, etc) This decrease does not always properly update on the crafting UI (when it gives 0xp it will not even tell you, and keeps the last known value). There has been no confirmation on whether this is a bug, or Working as Intended.

[edit] Experience From Deconstructing

Material level * 1xp, in the school of the enhancement you're deconstructing. Does not apply to shards or crafted items.

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