Bard

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Bard
Starting a...

Enhancements
Tactics
Equipment
Spells

[edit] Class Summary

Solo ability: Challenging

Alignment: Any Non-Lawful

Hit die: d6

[edit] Class Skills

Skill points at 1st level: (6 + Intelligence modifier) x4
Skill points at each additional level: 6 + Intelligence modifier
Skill balance.png Balance (Dex)
Skill bluff.png Bluff (Cha)
Skill concentration.png Concentration (Con)
Skill diplomacy.png Diplomacy (Cha)
Skill haggle.png Haggle (Cha)
Skill hide.png Hide (Dex)
Skill jump.png Jump (Str)
Skill listen.png Listen (Wis)
Skill movesilently.png Move Silently (Dex)
Skill perform.png Perform (Cha)
Skill swim.png Swim (Str)
Skill tumble.png Tumble (Dex)
Skill usemagicdevice.png Use Magic Device (Cha)

[edit] Weapon and Armor Proficiencies:

Feat simpleweaponproficiency.png Simple weapons
Feat martialweaponproficiency.png Martial weapons (Longsword, Rapier, Short Sword, Shortbow)
Feat armorproficiency light.png Light armor
Feat shieldproficiency general.png Shields (except tower shields).

[edit] Paths

[edit] Prestige Enhancements

[edit] Advancement Table

Table: The Bard Spells Known by Spell Level
Level Base Attack Bonus Fort Save Ref Save Will Save Special Spell points 1st 2nd 3rd 4th 5th 6th


1st +0/+0 +0 +2 +2 Bardic Music, Dismiss Charm, Fascinate, Inspire Courage 50 1 - - - - -
2nd +1/+1/+6 +0 +3 +3 - 75 2 - - - - -
3rd +2/+2/+7 +1 +3 +3 Inspire Competence 100 3 - - - - -
4th +3/+3/+8 +1 +4 +4 - 125 3 2 - - - -
5th +3/+3/+8 +1 +4 +4 - 150 4 3 - - - -
6th +4/+4/+9 +2 +5 +5 Suggestion Song 175 4 3 - - - -
7th +5/+5/+10/+15 +2 +5 +5 - 200 4 4 2 - - -
8th +6/+6/+11/+16 +2 +6 +6 Improved Inspire Courage (+1) 225 4 4 3 - - -
9th +6/+6/+11/+16 +3 +6 +6 Inspire Greatness 250 4 4 3 - - -
10th +7/+7/+12/+17 +3 +7 +7 - 275 4 4 4 2 - -
11th +8/+8/+13/+18 +3 +7 +7 - 300 4 4 4 3 - -
12th +9/+9/+14/+19 +4 +8 +8 Song of Freedom 325 4 4 4 3 - -
13th +9/+9/+14/+19 +4 +8 +8 - 350 4 4 4 4 2 -
14th +10/+10/+15/+20 +4 +9 +9 Improved Inspire Courage (+2) 375 4 4 4 4 3 -
15th +11/+11/+16/+21 +5 +9 +9 Inspire Heroics 400 4 4 4 4 3 -
16th +12/+12/+17/+22 +5 +10 +10 - 425 5 4 4 4 4 2
17th +12/+12/+17/+22 +5 +10 +10 - 450 5 5 4 4 4 3
18th +13/+13/+18/+23 +6 +11 +11 Mass Suggestion Song 475 5 5 5 4 4 3
19th +14/+14/+19/+24 +6 +11 +11 - 500 5 5 5 5 4 4
20th +15/+15/+20/+25 +6 +12 +12 Improved Inspire Courage (+3) 525 5 5 5 5 5 4
NOTE: A Bard is limited to casting spells no higher level than his Charisma-10. There is no bonus spell slot based on Charisma, but he receives bonus spell points for each point of Charisma stat bonus. See here for the exact values.

[edit] Class feats

[edit] Level 1

  • Dismiss Charm (active): Activate this short-ranged ability while targeting a charmed, commanded, controlled, or dominated enemy that is under your control to dispel the controlling effect.
  • Fascinate (active, requires a minimum of 3 skill ranks in Perform): This feat forces the enemy to sit quietly and take no action for a short period of time or until it is attacked.
  • Inspire Courage (active, requires a minimum of 3 skill ranks in Perform): A bard with 3 or more ranks in the Perform skill can use song or poetics to inspire courage in his allies (including themselves), bolstering the party against fear and improving their combat abilities. To be affected, an ally must be able to hear the bard sing. The effect lasts for 4 minutes. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls. At 8th level, this bonus increases by 1 (+2 at level 8). Inspire courage is a mind-affecting ability.

[edit] Level 3

  • Inspire competence (active, requires 6 skill rank (skill)s in Perform): A bard can use its music or poetics to help an ally succeed at a task. The ally must be within 30 feet and able to see and hear the bard. The bard must also be able to see the ally. The ally gets a +2 competence bonus on skill checks with all skills. A bard cannot inspire competence in themselves. Inspire competence is a mind-affecting ability.

[edit] Level 6

[edit] Level 8

[edit] Level 9

  • Inspire Greatness (active, requires a minimum of 12 skill ranks in Perform): A bard of 9th level or higher with 12 or more ranks in a Perform skill can use its music or poetics to help an ally excel in combat. The ally must be within 30 feet and able to see and hear the bard. The bard must also be able to see the ally. The ally gets a +2 attack roll competence bonus, a +1 fortitude save competence bonus, and 2 temporary hit dice.

[edit] Level 12

[edit] Level 14

[edit] Level 15

[edit] Level 18

[edit] Level 20

[edit] Spells

  • Like sorcerers, bards do not have to prepare spells. Instead they can learn a limited number of spells which are always available to be cast.
  • The number of known spells a bard receives is given on above Table: The Bard: Spells Known.
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