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Avatar of Nature

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History
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This page is about an enhancement that no longer exists in-game.
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Avatar of Nature Epic Moment: Active (2 AP) (35SP to activate) (5 sec cooldown)

You become an Avatar of Nature (Wood woad) Every 3 seconds, you gain +1 size, +2 Strength, +2 Constitution, a large bonus to damage based on size, and lose some movement speed, stacking up to size 4.

  • Size 1+: +50 size bonus to PRR (Damage dice: 18.5[1d20])
  • Size 2+: When you attack enemies they become poisoned, taking 2d10 poison damage every 2 seconds for several seconds. This poison stacks up to 5 times. (Damage dice: 36.0[1d20])
  • Size 3+: Enemies attacking you have a chance to become diseased, dealing 1d4 Constitution damage every two seconds for 10 seconds. (Damage dice:53.5[1d20])
  • Size 4: The ground shakes when you put your foot down. Your third attack while standing still knocks down nearby enemies and deals extra bludgeoning damage in an area. (Damage dice:71.0[1d20])

This costs 1 Spirit every few seconds per size you've gained (Turns off if you run out of Spirit.)

Tip: Turning off effects in combat log can prevent some lag related to changing shapes (DDO Forums).
EDP Cost: 2 Ranks: 1 Progression: 20 No requirements
Avatar of Nature

What works in tree form[edit]

What does not work in tree form[edit]