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Assassin enhancements

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Assassin enhancements[edit]

Assassin enhancements tree

Core abilities[edit]

Icon Enhancement Knife in the Darkness.png
Knife in the Darkness: You gain proficiency with Kukris. You can also use your Dexterity modifier to hit with Daggers and Kukris
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Level 1 Rogue
Icon Enhancement Dagger in the Back.png
Dagger in the Back: You can now use your Dexterity for damage with Daggers and Kukris. If you possess the Weapon Finesse feat, this also applies to melee weapons with which you can use your Dexterity modifier to hit. This enhancement does not work with handwraps or unarmed attacks.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Knife in the Darkness, Level 3 Rogue
Icon Enhancement Assassin's Trick.png
Assassin's Trick: Activate: Target opponent loses their immunity to sneak attack and 25% of their fortification for 15 seconds. (Cooldown: 6 seconds)
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Dagger in the Back, Level 6 Rogue
Icon Enhancement Nimbleness.png
Nimbleness: On Hit: Up to once every 2 seconds, you gain 1% dodge for 6 seconds. This effect can stack up to 10 times. +5 Melee Power.
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Assassin's Trick, Level 12 Rogue
Icon Enhancement Lethality.png
Lethality: While wearing light or cloth armor you gain +1 Insight bonus to your Critical Damage Multiplier for any one-handed weapon you are wielding
Note: Also works with Orbs, Shields and offhand weapons when Two Weapon Fighting.
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Nimbleness, Level 18 Rogue
Icon Enhancement Deadly Shadow.png
Deadly Shadow: You gain +2 Dexterity and +2 Intelligence. You gain 10 Melee Power and +4 Sneak Attack dice. You gain +4 to Reflex Saving Throws. You gain +2 to the DC of your Assassinate.
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Lethality, Level 20 Rogue

Tier One[edit]

Requires Knife in the Darkness, Rogue Level 1

Icon Enhancement Assassin Poison.png
Poison Strikes: Select one of three poisonous attacks. These attacks deal +30% damage and apply an "Assassin's Mark" to an opponent for 10 seconds on hit, enabling Weakening Strikes and Deadly Strikes (see below) to affect that opponent. (Cooldown: 6 seconds):
  • Icon Enhancement Heartseeker Poison.png Heartseeker Poison: Melee Poison Attack: On damage: -1 fort save (stacks 5 times), On Crit: 1d6 Con damage, On Vorpal: Heartseeker (-5% hit points), Fortitude DC 10 + Rogue level + INT modifier + assassinate bonuses. Targeted Elemental becomes vulnerable to poison.
  • Icon Enhancement Ice Chill Poison.png Ice Chill Poison: Melee Poison Attack: On damage: -1 reflex save (stacks 5 times), On Crit: 1d6 Dex damage, On Vorpal: Paralysis, Fortitude DC 10 + Rogue level + INT modifier negates + assassinate bonuses, 25% chance for additional save when the affected creature is damaged. Targeted Undead becomes vulnerable to poison.
  • Icon Enhancement Soulshatter Poison.png Soulshatter Poison: Melee Poison Attack: On damage: -1 Will save (stacks 5 times), On Crit: 1d6 Wis damage, On Vorpal: Shattermantle (-100 Spell Resistance for 10 seconds), Will DC 10 + Rogue level + INT modifier + assassinate bonuses. Targeted Outsider becomes vulnerable to poison.
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
Icon Enhancement Venomed Blades.png
Venomed Blades: Imbue Toggle: On hit: 1d4/1d6/1d8 poison damage with weapon attacks, scaling with 200% of the higher Melee Power or Ranged Power.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Shiv.png
Shiv: Melee Attack: Deals +10%/+20%/+30% Damage. On hit: Causes you target to become Bluffed. On Sneak Attack: Target also gains a −2 Fortitude Save against Poisons for 20 seconds. (Stacks 5 times.) (Cooldown: 12 seconds) Bluff duration is 1 second plus 1 second per 4 rogue levels.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Sneak Attack Training.png
Sneak Attack Training: Grants +1 Sneak Attack die and +1 to hit when performing sneak attacks.
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
Icon Enhancement Stealthy.png
Stealthy: +1/+2/+3 Hide and Move Silently. +25/50/75% enchantment bonus to movement speed while sneaking.
  • Bug: If you jump or fall down to a different surface while sneaking, your speed may reset to a slower value until you exit and re-enter sneak mode, or switch weapons.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requires Rogue Level 2, 5 APs spent in tree

Icon Enhancement Assassin Poison.png
Poison Strikes: Select one of three poisonous attacks.
AP Cost: 2 Ranks: 1 Progression: 5 No requirements
Resist Poison.gif
Toxin Affinity: +1/+2/+3 Imbue Dice, Fortitude saves vs. Poisons and to the save DC of your Poison attacks.
AP Cost: 1 Ranks: 3 Progression: 1 Requires: Venomed Blades (Tier 1)
Icon Enhancement Bleed Them Out.png
Bleed Them Out: Melee Attack: Deals +10%/+20%/+30% Damage. On successful damage causes your opponent to bleed. The bleed effect can stack up to 5 times. (Cooldown: 6 seconds)
Note: Bleed deals 1d6 damage every 2 seconds for 14 seconds. This damage scales with 200% Melee Power.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Sneak Attack Training.png
Sneak Attack Training: Grants +1 Sneak Attack die and +1 to hit when performing Sneak Attacks.
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Sneak Attack Training (Tier 1)
Icon Enhancement Damage Boost.png
Action Boost Power: Activate to gain a 10/20/30 Action Boost bonus to Melee Power and Ranged Power for 20 seconds. (Cooldown: 30 seconds)
AP Cost: 1 Ranks: 3 Progression: 5 No requirements

Tier Three[edit]

Requires Rogue Level 3, 10 APs spent in tree

Icon Enhancement Assassin Poison.png
Poison Strikes: Select one of three poisonous attacks.
AP Cost: 2 Ranks: 1 Progression: 10 No requirements
Icon Enhancement Critical Accuracy.png
Critical Mastery: +1/2/3 bonus to critical damage and to confirm critical hits.
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Shadow Dagger.png
Shadow Dagger: Throw a dagger made of solidified shadows at your enemy. Deals 4d8/6d8/8d8 unholy damage and blinds the target (Fort DC 10/14/18 + Rogue Level + the greater of Intelligence or Dexterity bonus + bonuses to Assassinate Negates blindness). This damage scales with 400% Melee Power. (Cooldown: 30/20/10 seconds)

Notes:

  • Slow, non-homing projectile; easy to miss moving targets (it's basically a reskinned Necrotic/Caustic/Shocking/Flaming/Freezing Bolt).
  • The unholy damage affects creatures of all alignments, including undead.
  • Treated like a spell and does not function in an antimagic field.
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Sneak Attack Training.png
Sneak Attack Training: Grants +1 Sneak Attack die and +1 to hit when performing sneak attacks
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Sneak Attack Training (Tier 2)
Dex or Int.gif
Dexterity or Intelligence: Choose one:
  • DexterityColored.png +1 Dexterity
  • IntelligenceColored.png +1 Intelligence
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier Four[edit]

Requires Rogue Level 4, 20 APs spent in tree

Icon Enhancement Execute.png
Execute: Melee Assassinate attack: Deals +30% Damage. If the target is below 30% health, deal 500 damage. This damage scales with 400% Melee Power. (Cooldown: 15 seconds). Shares a cooldown with A Good Death and Merciful Strike (melee and ranged versions).
AP Cost: 2 Ranks: 1 Progression: 20 No requirements
Icon Enhancement Killer.png
Killer: When you kill a target, gain +5% morale bonus to Doublestrike and Doubleshot for 15 seconds. Weak enemies will not always produce this effect. The killer buff can stack up to 2/3/4 times.
AP Cost: 1 Ranks: 3 Progression: 20 No requirements
Icon Enhancement Weakening Strikes.png
Weakening Strikes: Your attacks reduce the Melee and Ranged Power of opponents by (10 + Rogue Level/2) for 10 seconds if you attack an enemy with an "Assassin's Mark." (Applied by Poison Strikes.)
AP Cost: 2 Ranks: 1 Progression: 20 No requirements
Icon Enhancement Sneak Attack Training.png
Sneak Attack Training: Grants +1 Sneak Attack die and +1 to hit when performing sneak attacks
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Sneak Attack Training (Tier 3)
Dex or Int.gif
Dexterity or Intelligence: Choose one:
  • DexterityColored.png +1 Dexterity
  • IntelligenceColored.png +1 Intelligence
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Dexterity or Intelligence (Tier 3)

Tier Five[edit]

Requires Rogue Level 5, Character Level 12, 30 APs spent in tree

Icon Enhancement Assassinate.png
Assassinate: Stealth Melee Assassinate Attack: On Sneak Attack: +10 Sneak Attack dice. Kills a target instantly, Fortitude save (10 + Rogue level + the greater of Intelligence or Dexterity bonus + bonuses to Assassinate) negates. (Cooldown: 12 seconds.)
AP Cost: 1 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Measure the Foe.png
Measure the Foe: Gain +6 Melee Power, +2 Dodge, +2 Maximum Dodge, +1 to hit and +1 to the DC's of your Assassinate abilities for every 4/2/1 seconds you remain stealthed. This effect stacks up to five times, and lasts 10 seconds after you come out of stealth.
AP Cost: 1 Ranks: 3 Progression: 30 No requirements
Icon Enhancement Deadly Strikes.png
Deadly Strikes: +10 damage against enemies with an "Assassin's Mark". (Applied by Poison Strikes.)
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Knife Specialization.png
Knife Specialization: You gain a +1 Competence bonus to Critical Damage Multiplier with Daggers and Kukris. Daggers also gain a +1 Competence bonus to Critical Threat Range. If you have Improved Critical: Piercing, this bonus to Threat Range is doubled.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Light Armor Mastery.png
Light Armor Mastery: Gain 2/4/6 to the Maximum Dexterity Bonus of light armor and gain 2/4/6 Physical Resistance Rating. Rank 3: +25% Competence bonus to maximum hit points.
AP Cost: 1 Ranks: 3 Progression: 30 No requirements