|Cost:||8/6/4 Spell Points|
|Metamagic:||Maximize, Empower, Quicken, Heighten|
|Saving Throw:||Reflex, half|
|Granted By:||Archmage enhancements|
Description: You fire a bolt of raw energy from your finger that deals 1 to 6 hit points of force damage per caster level to a single target. A successful Reflex save reduces the damage by half. This ability counts as a level 2 Wizard spell. D&D Dice: Deals 1d6 force damage per caster level.
- As of Update 29, scale with Spell Power at the normal rate (rather than 50%.)
- Bug: With 3 points spent the cooldown is still 15 seconds in disagreement with the tooltip, tested 5/9/17.[ ]