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Animal Trance
From DDO wiki
| Name: | Animal Trance |
|---|---|
| School: | Enchantment (Mind-affecting spells) |
| Level: | Drd 2 |
| Spell Point Cost: | 15 |
| Components: | SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. This has no gameplay applications in DDO, as all characters can always speak and there are no effects which prevent you from doing so. |
| Metamagic: | Quicken, Heighten, Enlarge |
| Range: | |
| Target: | Foe |
| Duration: | 8 seconds |
| Saving Throw: | Will negates |
| Spell Resistance: | Yes |
| Cooldown: | 2 seconds |
| Description:
Fascinates nearby Animals, Magical Beasts, and Vermin, causing them to stop and stare blankly until damaged. A successful Will save negates this effect. Creatures targeted by this effect have their will save momentarily weakened (-3 to will). Mindless targets cannot save, but the duration is halved. |
Root > DDO library > Spells > All spells
Root > DDO library > Spells > Druid spells
Root > DDO library > Spells > Offensive spells
Root > DDO library > Spells > Spell descriptors > Mind-affecting spells
Root > DDO library > Spells > Spell schools > Enchantment spells

