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Races

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A Race is a type of humanoid creature that a player can choose for their Player Characters. Although in D&D there are many "monster races", in DDO the term "race" generally refers only to Player Character options.

Each Race has certain innate modifiers that make them different. These modifiers can include higher or lower abilities, skills, feats, and special modifiers. This page gives a brief overview of each race's capabilities, but you should look at each race's page for full information.

As of Update 55 there are a total of 24 possible races in the game: 15 basic races plus 9 "iconic" races, based on the Eberron and Forgotten Realms campaign settings from Dungeons and Dragons 3.5 and 4th editions. Free to Play players can freely choose from the basic races of Dragonborn, Drow, Dwarf, Elf, Gnome, Halfling, Half-Elf, Half-Orc, Human, Tiefling or Wood Elf, but must purchase any or all of Aasimar, Shifter, Tabaxi, Warforged, and all Iconic races that they care to play. The Warforged race can also be easily unlocked on a server for free by achieving 400 favor with any single character.

Racial Ability Modifiers

Most Races have innate changes to their abilities (with Human as the "unmodified" norm) - Orcs are stronger but less charismatic, Elves are more dextrous but have less constitution, and so on. These changes are applied after building a character, so are "free" modifiers - you don't pay more to get more, it's just "more" (or "less", as the case may be).

Besides these innate racial modifiers, each race has access to its own Racial Enhancement Tree. Within these, characters of different races have the option to spend Action Points to gain additional ability increases. These are optional and separate from the innate modifiers mentioned previously.

When creating a character in Dungeons & Dragons Online, it's important to consider how a given race would aid your desired build. Any race in DDO can be any class, and they all can multiclass as well. However, some races are better suited for certain classes, while some may be somewhat less ideal for certain others. For instance, if you want a "strong" character, a half-orc (+2 Str) might be a better choice than a Halfling (-2 Str). However, there are more differences than just "ability modifiers" to consider when choosing a race - it is recommended to view each individual race's page before deciding on the race and the class(es) you wish to play.

Note that in DDO there are no differences at all between female and male characters, except cosmetic (i.e. their appearance).

Racial summary chart

Summary of the races and their allowed starting ability ranges and maximum potential enhancement modifiers:

Race Type1    STR    DEX    CON    INT    WIS    CHA Innate Racial
Ability Modifiers
Racial Enhancement
Ability Modifiers
Aasimar P 8–18 8–18 8–18 8–18 10–20 8–18 Wis +2
+2 (total) Str +/or
Wis +/or Cha
;
Racial Feat: +1 Str or Cha
Aasimar
Scourge
I 8–18 8–18 8–18 8–18 10–20 8–18 Wis +2
+2 (total) Str +/or
Wis +/or Cha
;
Racial Feat: +1 Con
Bladeforged I 8–18 6–16 10–20 8–18 6–16 8–18 Con +2
Dex −2, Wis −2
+2 Con
Deep
Gnome
(Svirfneblin)
I 6–16 8–18 8–18 10–20 10–20 6–16 Int +2, Wis +2
Str −2, Cha −2
+2 (total) Wis +/or Int
Dragonborn F 10–20 6–16 8–18 8–18 8–18 10–20 Str +2, Cha +2
Dex −2
+2 (total) Str +/or Cha
Drow Elf F 8–18 10–20 6–16 10–20 8–18 10–20 Dex +2, Int +2, Cha +2
Con −2
+2 (total) Dex +/or
Int +/or Cha
Dwarf F 8–18 8–18 10–20 8–18 8–18 6–16 Con +2
Cha −2
+2 Con
Elf F 8–18 10–20 6–16 8–18 8–18 8–18 Dex +2
Con −2
+2 Dex
Gnome F 6–16 8–18 8–18 10–20 8–18 8–18 Int +2
Str −2
+2 Int
Halfling F 6–16 10–20 8–18 8–18 8–18 8–18 Dex +2
Str −2
+2 Dex
Half-Elf F 8–18 8–18 8–18 8–18 8–18 8–18 (none) As Elf or Human
(your choice, but not both)
Half-Orc F 10–20 8–18 8–18 6–16 8–18 6–16 Str +2
Int −2, Cha −2
+2 Str
Human F 8–18 8–18 8–18 8–18 8–18 8–18 (none) your choice of +1 any stat,
& +1 to a different stat
Morninglord
(Sun Elf)
I 8–18 8–18 6–16 10–20 8–18 8–18 Int +2
Con −2
+2 Int
Purple
Dragon
Knight
I 8–18 8–18 8–18 8–18 8–18 8–18 (none) your choice of +1 any stat,
& +1 to a different stat
Razorclaw Shifter I 10–20 8–18 8–18 6–16 8–18 8–18 Str +2
Int −2
+2 (total) Str +/or
Dex +/or Con
Shadar-kai I 8–18 10–20 8–18 8–18 8–18 6–16 Dex +2
Cha −2
+1 (total) Dex or
Int or Cha
Shifter P 8–18 10–20 8–18 6–16 8–18 8–18 Dex +2
Int −2
+2 (total) Str +/or Dex +/or
Con +/or Wis+
Tabaxi P 8–18 10–20 8–18 8–18 8–18 8–18 +2 Dex +2 (total) Cha +/or Dex
Tabaxi Trailblazer I 8–18 10–20 8–18 8–18 8–18 8–18 +2 Dex +2 Dex
Tiefling F 8–18 8–18 8–18 8–18 8–18 10–20 +2 Cha +2 Cha
Tiefling Scoundrel I 8–18 8–18 8–18 8–18 8–18 10–20 +2 Cha +2 Cha
Warforged P 2 8–18 8–18 10–20 8–18 6–16 6–16 Con +2
Wis −2, Cha −2
+2 Con
Wood Elf F 8–18 10–20 8–18 6–16 8–18 8–18 Dex +2
Int −2
+2 Dex
Notes:
  • 1) F = "Free to Play" (aka Basic); P = Premium, I = Iconic Race
  • 2) Warforged are not available to starting accounts, however they are available "for free" once any character on that server earns 400 favor. Warforged and all other non-Free-to-play races can be bought in-game via the DDO Store. (See Warforged and Favor for more information.)

Race Overviews

Aasimar

Main article: Aasimar
Stats
+2 Wisdom
Benefits
Racial Lay On Hands (Healing Hands). +2 Racial Bonus to Heal, Listen, and Spot. +5 Resistance to Cold, Acid, and Electricity.
Flaws
None.
Favored Classes
With +2 to Wisdom and an optional racial healing boost, Aasimar make excellent Clerics, Druids, and Favored Souls. Their racial enhancements can also aid fighting "evil", so any class that can claim that, especially Paladins, also benefits. The wisdom bonus (and potential strength bonus) also make Aasimar viable Monks and Rangers.
Deity
None
Inherent racial feats
Either +1 Charisma and +1 to Will Saving Throws, or +1 to Strength and +1 to Reflex Saving Throws.
Free to Play
Buy or rent: This race must either be purchased from the DDO Store to be able to create one at the character creation screen. Once purchased it unlocks the race on all servers. Alternatively, it is also unlocked during VIP subscription.

Aasimar Scourge

Main article: Aasimar Scourge
Stats
+2 Wisdom
Benefits
Favored Enemy: Undead, Racial Lay On Hands. +2 racial bonus on Heal, Listen, and Spot checks. +5 Resistance to Cold, Acid, and Electricity.
Flaws
None.
Favored Classes
Mandatory first level is Ranger. With +2 to Wisdom and an optional racial healing boost, Aasimar make excellent Clerics and Favored Souls. Their racial enhancements can also aid fighting "evil", so any class that can claim that, especially Paladins, also benefits.
Deity
None
Inherent racial feats
+1 Constitution, +1 to Fortitude Saving Throws.
Free to Play
No. This race must be purchased from the DDO Store to be able to create one at the character creation screen. Once purchased it unlocks the race on all servers.

Bladeforged

Main article: Bladeforged
Stats
+2 Constitution, -2 Dexterity, -2 Wisdom
Benefits
Immune to Poison, Sleep Effects, Negative Levels, Paralysis, Hold Person/Monster, Flesh to Stone, Disease, Nausea, Fatigue & Exhaustion. Sorcerers and Wizards (including Hirelings that can Repair Warforged) can use Repair spells to heal Warforged. Do not breathe underwater and have an inherent stacking 25% fortification. Has the effects of the Diehard feat by default. Swapping docents is instantaneous and they do not have to wait for the timer that other races get when changing armor.
Flaws
Cure and Heal spells from Divine Casters have a -50% penalty when cast upon Warforged. Rust monsters will do more damage against a Warforged, have a chance to stun them with every attack, and will seek them out in battle. Warforged are vulnerable to the Deconstruct spell that is carried by artificers.
Favored Classes
Mandatory 1st level of Paladin. Good melees and arcane casters.
Deity
Lord of Blades
Inherent racial feats
Uses a special kind of armor only, called Docents. The armor bonus and onus depends of the body feat you choose.
Free to Play
No. This race must be purchased from the DDO Store to be able to create one at the character creation screen. Once purchased it unlocks the race on all servers.

Deep Gnome (Svirfneblin)

Main article: Deep Gnome
Stats
+2 Intelligence, +2 Wisdom, -2 Strength, -2 Charisma
Benefits
+1 AC and Attack bonus, +4 Hide, +2 Haggle and Use Magic Device, 6 Spell Resistance
Flaws
3/4 Carrying capacity, Intimidate penalty
Favored Classes
Mandatory 1st level of Wizard.
Free to Play
Buy or rent: This race can be purchased from the DDO Store to be able to create one at the character creation screen. Once purchased it unlocks the race on all servers. Alternatively, it is the only Iconic which is unlocked during VIP subscription.

Dragonborn

Main article: Dragonborn

Dragonborn can have the unique ability to channel elements into a Breath Weapon attack.

Stats
+2 Strength, +2 Charisma, -2 Dexterity
Benefits
Stacking bonus to one <elemental> Energy Resistance equal to your Character Level via chosen Draconic Ancestry.
Optional: Breath weapon via racial enhancements.
Flaws
Lower Dexterity makes Armor Class, Reflex save, and some skills slightly lower. May have difficulty meeting dex-based Feat requirements.
Favored Classes
With +2 to Charisma, dragonborn make good bards, favored souls, sorcerers and warlocks, and strength-based melee combatants.
Deity
(tbd)
Free to Play
Yes! This race is free to all players.

Drow Elf

Main article: Drow

The Drow of Eberron are not like the Drow of Faerun (aka Forgotten Realms), they are more akin to the normal Elves of Eberron but have different starting ability scores. They cannot be created as a 32-point build because of the extra ability scores they receive at character creation.

Stats
+2 Dexterity, +2 Intelligence, +2 Charisma, -2 Constitution.
Benefits
+2 to saves against Enchantment spells, inherent Spell Resistance, +2 to Listen, Search, and Spot skills, and bonus racial weapon proficiencies (rapier, shortsword, and shuriken).
Flaws
Lower Constitution, averaging fewer hit points than most other races, and having a score of less than 12-14 will make characters more fragile than average.
Favored Classes
They make great Sorcerers, Wizards, Artificers, or Rogues with their extra stat points, they also excel at being a Bard, Ranger, or even a Paladin.
Deity
Vulkoor, Sovereign Host, Silver Flame.
Inherent Racial Feats
Shuriken Expertise
Free to Play
Yes! This race is free to all players.

Dwarf

Main article: Dwarf
Stats
+2 Constitution, -2 Charisma.
Benefits
Racial Toughness enhancements, Spell Point enhancements, bonuses to saves against spells and poisons, bonuses when fighting giant or goblinoid type creatures, bonuses to Search and Balance.
Flaws
Penalty to Charisma makes them less attractive to Charisma-based classes, like Sorcerers.
Favored Classes
Because of their extra Constitution, Dwarves make great Fighters and Barbarians. They can also do well as a Cleric, or as a Monk since they do not use Charisma.
Deity
Sovereign Host, Silver Flame.
Free to Play
Yes! This race is free to all players.

Elf

Main article: Elf
Stats
+2 Dexterity, -2 Constitution.
Benefits
Immune to Sleep, +2 to saves against Enchantment spells, +2 to Listen, Search and Spot skills, racial weapon proficiencies (longsword, rapier, longbow, and shortbow). Elven Wizards also gain access to the Elven Arcanum enhancement line for more spell points, and Elven Clerics can take the enhancement Undying Call by being a Follower of the Undying Court, gaining the ability to raise dead party members at level 6. Elves also have their own Arcane Archer prestige class, independent from the Ranger class.
Flaws
Lower Constitution, averaging fewer hit points than most other races, and having a score of less than 12-14 may exclude you from some parties due to your inability to meet hit point requirements.
Favored Classes
They make great Rangers with their extra dexterity. They also excel at being Clerics, Rogues, and Wizards.
Deity
Sovereign Host, Silver Flame, Undying Court.
Free to Play
Yes! This race is free to all players.

Gnome

Main article: Gnome

Gnomes are small, clever, and insatiably curious, yet not as strong as others. They are skilled with magic (UMD) and illusions. They can carry the Dragonmark of Scribing. They are particularly skilled with various light weapons and one-handed hammers.

Stats
+2 Intelligence, -2 Strength
Benefits
+1 AC and Attack bonus, +4 Hide, +2 Haggle and Use Magic Device; Light Hammer, Throwing Hammer and Warhammer proficiencies.
Flaws
3/4 Carrying capacity, Intimidate penalty
Favored Classes
Because of their Intelligence, they can make great Wizards, Alchemists and Artificers.
Deity
Free to Play
Yes! This race is free to all players.

Halfling

Main article: Halfling

One of the smallest of all the playable races, dexterous and agile. Able to sneak about and hide in corners if they so choose.

Stats
+2 Dexterity, -2 Strength.
Benefits
+1 size bonus to Armor Class, +1 bonus to attack rolls with thrown weapons, +2 to Jump, Listen and Move Silently skills, and +4 to Hide. Halfling also get +1 to all saves and +2 bonus to saves against Fear. They also gain limited healing abilities with the Mark of Healing Dragonmark feats. In addition, Halflings gain the Cunning and Guile enhancement lines, which greatly increase their attack bonus when flanking and their Sneak Attack damage, respectively.
Flaws
Halflings only have 75% carrying capacity when compared to other races, and their racial penalty to Strength can be a slight detriment to their damage dealing ability.
Favored Classes
Halflings have great synergy with the Rogue class due to their bonuses to Hide and Move Silently as well as their +1 to all saves/attack rolls, and several specialized enhancements lines. They can also excel at the Monk class.
Free to Play
Yes! This race is free to all players.

Half-Elf

Main article: Half-Elf

A combination of Human and Elven parents, Half-Elves are typically shunned by the Elven community. They mainly live in Human cities.

Stats
No changes.
Benefits
Half-Elves receive a free Dilettante feat, which they may select to provide some of the abilities of a class. They also have access to both Human and Elven enhancements.
Flaws
None.
Favored Classes
Half-Elfs, due to their Dilettante Feats, make a good racial choice for any class, just like Humans. Like Elfs they can become Arcane Archers via race, which allows for interesting class combinations.
Deity
Sovereign Host, Silver Flame, Undying Court.
Free to Play
Yes! This race is free to all players.

Half-Orc

Main article: Half-Orc

The product of Human and Orc parents, savage and brutish in their nature. They boast extra Strength over the other races, but are not as intelligent or charismatic.

Stats
+2 Strength, -2 Intelligence, -2 Charisma.
Benefits
Higher Strength provides bonuses to attack and damage melee rolls. Also enhancements favor the use of two handed weapons.
Flaws
Penalty to Intelligence and Charisma result in less effective to some classes like Sorcerer, and Wizard.
Favored Classes
Half-Orcs make good all-round melee characters with bonuses to strength and very high damage, they are particularly good at two handed fighting Barbarians, Fighters.
Deity
Sovereign Host, Silver flame.
Free to Play
Yes! This race is free to all players.


Human

Main article: Human

A well-rounded race that can excel at any class, with no outstanding benefits and virtually no flaws they are an excellent choice for any player new to the Dungeons & Dragons gaming system and the world of Eberron.

Stats
No changes.
Benefits
One extra Feat at 1st Level. Also, Humans get 4 additional Skill Points at creation and 1 additional skill point per level. Humans get race-specific enhancement lines such as Human Adaptability and Human Greater Adaptability, and Human Versatility.
Flaws
None.
Favored Classes
Being the only race that can unlock the full potential of the Chimera's Fang, Humans make particularly good Fighters or Paladins. They make great Clerics due to the ability to take an extra point in Wisdom with Human Adaptability or Human Greater Adaptability, but a Human can do well as any class in the game.
Deity
Sovereign Host, Silver Flame.
Free to Play
Yes! This race is free for all players

Morninglord (Sun Elf)

Main article: Morninglord
Stats
-2 Constitution, +2 Intelligence
Benefits
+2 Listen, Search and Spot, +2 saves against enchantments, sleep immunity; Rapier, Longsword, Longbow and Shortbow proficiencies.
Flaws
None.
Favored Classes
Mandatory 1st level of Cleric.
Deity
Amaunator.
Free to Play
No. This race must be purchased from the DDO Store to be able to create one at the character creation screen. Once purchased it unlocks the race on all servers.

Purple Dragon Knight

Main article: Purple Dragon Knight
Stats
No changes.
Benefits
Like Humans: One extra Feat at 1st Level, an 4 additional Skill Points at creation and 1 additional skill point per level. Purple Dragon Knights can get extra Tactical bonuses from their Charisma.
Flaws
None.
Favored Classes
Mandatory 1st level of Fighter.
Deity
Amaunator, Helm, Silvanus.
Free to Play
This race must be purchased from the DDO Store to be able to create one at the character creation screen. Once purchased it unlocks the race on all servers.

Razorclaw Shifter

Main article: Razorclaw Shifter
Stats
+2 Strength, -2 Intelligence
Benefits
Flaws
Favored Classes
Mandatory 1st level of Barbarian.
Deity
Aureon, Blood of Vol, Olladra, Onatar, Silver Flame, Sovereign Host
Free to Play
No. This race must be purchased from the DDO Store to be able to create one at the character creation screen. Once purchased it unlocks the race on all servers.

Shadar-kai

Main article: Shadar-kai
Stats
+2 Dexterity, -2 Charisma
Benefits
Flaws
Favored Classes
Mandatory 1st level of rogue.
Deity
Amaunator, Helm, Silvanus
Free to Play
No. This race must be purchased from the DDO Store to be able to create one at the character creation screen. Once purchased it unlocks the race on all servers.

Shifter

Main article: Shifter
Stats
+2 Dexterity, -2 Intelligence
Benefits
Extra Shifter feat at 1st level. The racial tree can increase Strength, Dexterity, Constitution, or Wisdom. It enhances its Shifting (Raging) capabilities. Both styles, (tanky) melee combat or spellcasting, are supported in the tree. (i.e. "can cast while raging")
Shifter Feat
Select your subrace: Either Beasthide Shifter (increases Con and AC) or Wildhunt Shifter (increases Wis + Dex). Shifting counts as a form of Raging: It grants Rage bonuses from other sources, it expends a Rage use, and you are Fatigued afterwards.
Flaws
Reduced Intelligence limits your learning capabilities (skills), particularly hindering to Wizard, Sorcerer, Alchemist.
Favored Classes
Deity
Aureon, Blood of Vol, Olladra, Onatar, Silver Flame, Sovereign Host
Free to Play
Buy or rent: This race must either be purchased from the DDO Store to be able to create one at the character creation screen. Once purchased it unlocks the race on all servers. Alternatively, it is also unlocked during VIP subscription.

Tabaxi

Main article: Tabaxi

Tabaxi is a catlike humanoid with supernatural powers introduced in U54: The Isle of Dread expansion.

Stats
+2 Dexterity
Starting feat
Feline Agility
Benefits
Flaws
Favored Classes
Deity
Free to Play
Buy or rent: It must either be purchased in the DDO Store for 1,595 DP or from DDO Market as part of the Isle of Dread bundles. Alternatively, it is also unlocked during VIP subscription.

Tiefling

Main article: Tiefling

Tieflings have only recently been allowed passage in Stormreach (U41.4, March 28, '19). Their distinctly diabolic/infernal appearance makes them stand out in most any crowd.

Stats
+2 Charisma
Benefits
Immune to Fear, racial fire resistance
Flaws
Favored Classes
Tieflings excel as casters, especially Charisma/fire-based casters, so Fire-Savant Sorcerers and Fiend-pact Warlocks, but are also naturals as Bards or even fire-based Wizards.
Deity
Eberron deities
Free to Play
Yes! This race is free to all players.

Tiefling Scoundrel

Main article: Tiefling Scoundrel
Stats
+2 Charisma
Benefits
Immune to Fear, racial fire resistance, Fiendish Arpeggio SLA
Flaws
Favored Classes
Mandatory 1st level of bard.
Deity
Eberron deities
Free to Play
No. This race must be purchased from the DDO Store to be able to create one at the character creation screen. Once purchased it unlocks the race on all servers.

Trailblazer

Main article: Tabaxi Trailblazer

Tabaxi Trailblazer is a catlike humanoid with supernatural powers introduced in U54: The Isle of Dread expansion.

Stats
+2 Dexterity
Starting feat
Feline Agility
Starting class
Monk
Benefits
Flaws
Favored Classes
Deity
Free to Play
In the DDO Store for 1,595 DP or from DDO Market as part of the Isle of Dread bundles.

Warforged

Main article: Warforged

These are known as living constructs and are unique to the world of Eberron, the Warforged that a player plays are sentient beings and are regarded as a race on equal footing with the same rights as any other race. Warforged do not wear the body armor that other races are able to wear, instead they have inherent armor and use Docents to give them extra abilities.

Stats
+2 Constitution, -2 Wisdom, -2 Charisma.
Benefits
Immune to Poison, Sleep Effects, Negative Levels, Paralysis, Hold Person/Monster, Flesh to Stone, Disease, Nausea, Fatigue & Exhaustion. Sorcerers and Wizards (including Hirelings that can Repair Warforged) can use Repair spells to heal Warforged. Do not breathe underwater and have an inherent stacking 25% fortification. Has the effects of the Diehard feat by default. Swapping docents is instantaneous and they do not have to wait for the timer that other races get when changing armor.
Flaws
Cure and Heal spells from Divine Casters have a -50% penalty when cast upon Warforged. Rust monsters will do more damage against a Warforged, have a chance to stun them with every attack, and will seek them out in battle. Warforged are vulnerable to the Deconstruct spell that is carried by artificers.
Favored Classes
With their bonus constitution they make good Fighters and Barbarians. They also make excellent Sorcerers, Artificers, and Wizards because of the arcane caster's ability to use Repair spells which are effective on Warforged. While a somewhat niche choice, Warforged Favored Souls can attain multiple types of DR, since their level 20 DR works with their DR from enhancements and the various Warforged DR feats.
Deity
Sovereign Host, Lord of Blades, Silver Flame.
Inherent racial feats
Uses a special kind of armor only, called Docents. The armor bonus and onus depends of the body feat you choose.
Free to Play
"Yes", unlocked early: Warforged are not available to Free to Play accounts right away, however they are available "for free" once any character on that server earns 400 favor. As with any Premium race, Warforged can be bought in-game via the DDO Store, or are also unlocked during VIP subscription.

Subraces

Subraces are racial variants that have new look and somewhat tweaked racial feats and enhancements. However, they share racial past lives with the main race.

Wood Elf

Main article: Wood Elf
Stats
+2 Dexterity, -2 Intelligence.
Benefits
Immune to Sleep, +2 to saves against Enchantment spells, +2 to Listen, Search and Spot skills, racial weapon proficiencies (longsword, rapier, longbow, and shortbow). Elven Wizards also gain access to the Elven Arcanum enhancement line for more spell points, and Elven Clerics can take the enhancement Undying Call by being a Follower of the Undying Court, gaining the ability to raise dead party members at level 6. Elves also have their own Arcane Archer prestige class, independent from the Ranger class.
Flaws
Lower Intelligence, averaging fewer skill points to spend.
Favored Classes
They make great Rangers with their extra dexterity.
Deity
Aureon, Blood of Vol, Olladra, Onatar, Silver Flame, Sovereign Host, Undying Court.
Free to Play
Yes! This race is free to all players.