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From DDO wiki
(Redirected from Tempest Spine)
Overview
Tempest's Spine is a Raid.
Spoiler Warning: Information below this point can be considered spoiler material!
Objectives
- Defeat the storm giant summoner, Sor'jek Incanni
- (Optional) Obtain access to the rune in the Lair of Fire and Ice (10% base XP)
- (Optional) Gain access to the rune hidden in a flooded tunnel (10% base XP)
- (Optional) Obtain access to the rune in the Bridge of the Inevitable (10% base XP)
- (Optional) Kill Ranger A'tchkar (10% base XP)
- (Optional) Kill Sorcerer Vyikkus (10% base XP)
- (Optional) Kill Zerisenz (10% base XP)
- (Optional) Purge the Mountaintop of foes (20% base XP)
What to Expect
- Traps (fixed)
- Puzzle (tile puzzle)
- Rune (mandatory, requires INT check)
- Respawning monsters (in the lair of Fire and Ice)
Known Traps
Fire, Spinning Spike, Poison, Acid
Tips and Misc
- A lot of fire damage. Resist fire damage spells/items are a must.
- Several enemies will use poison.
- Several enemies (anticipate to meet two beholders throughout the caves) can cast destruction or other death spells. Deathblock items may help.
- There is a very long dive in the quest, an underwater breathing item will be helpful.
- Lair of Fire and Ice:
- Some regard this part even harder than the final encounter. The Ice Flenser and the Fire Reaver at the ends of the two tunnels need to be slain simultaneously (within 30 seconds of each other).
- Common strategy is everyone staying inside the main chamber, while someone goes luring down the Ice Flenser. Once the Flenser approaches, mages will drop firewalls and everyone hurries down the other tunnel to kill the Fire Reaver.
- On the final boss:
- Having a cleric who can cast Freedom of movement is favorable.
- Remove Featherfalling gear before the final encounter. This will have you fall down faster if you get blown away by Sor'jek, and improve your chance of landing back onto the platform instead of missing it, and drifting away on the wind to some strange corners of the map.
- Much like the final boss in Stormcleave Outpost, Sor'jek is very difficult to fight or kill without solving the puzzle and using the runes you should have collected along the way.
- (At least in Elite) Sor'jek Incanni will eventually perform a full health refill. Cut him down as quick as possible if you see he has regained his weather control ability.
- Map notes:
- The main entrance is on the south side of the mountain, the back entrance is on the east side of the mountain.
- Refer to videos on Youtube (spoilers) for useful guides on navigating throughout this quest.
Loot
- Chests: After slaying Sor'jek two chests will appear. At least three others along the way.
Unique Loot
- Choker of the Silver Tongue - Necklace: +5 Diplomacy+5 Diplomacy: Provides a +5 competence bonus to the wearer's Diplomacy skill., +5 Bluff+5 Bluff: Provides a +5 competence bonus to the wearer's Bluff skill. (Fire and Ice)
- Cloak of Invisibility - Cloak: +2 Protection, Invisibility (spell) (1/day) (A'tchkar)
- Elemental Mithril Breastplate - +3 Breastplate: Mithril, Improved Cold ResistanceImproved Cold Resistance: This property absorbs the first 20 points of Cold damage per attack that the wearer would normally take., Improved Fire ResistanceImproved Fire Resistance: This property absorbs the first 20 points of Fire damage per attack that the wearer would normally take.
- Eternal Wand of Charm Monster - Wand: Charm Monster (2/day), UMD DC: 6
- Fullplate of Giants - +4 Full plate: Damage reduction 5/- (End Chest)
- Gleaming Adamantine Plate - +4 Full plate: Adamantine, Proof Against Poison, Command (End Chest)
- Goggles of Perception - Goggles: +5 Spot+5 Spot: Provides a +5 competence bonus to the wearer's Spot skill., +5 Search+5 Search: Provides a +5 competence bonus to the wearer's Search skill. (Inevitable)
- Imbued Darkleaf Banded Armor - +3 Banded mail: Darkleaf, Resistance +4Resistance +4: This item offers a magical protection in the form of +4 resistance bonus on all saving throws.
- Maelstrom - +1 Greataxe: Anarchic, Frost (Fire and Ice)
- Nightblade - +2 Falchion: Byeshk, Keen (Zerisenz)
- Robe of Arcane Power - Robe: Potency IV Potency IV: Increases the effectiveness of wearer's Universal spells of 4th level and lower by 20%. (End Chest)
- Robe of Arcane Puisance - Robe: +3 Armor bonus, Potency IV Potency IV: Increases the effectiveness of wearer's Universal spells of 4th level and lower by 20%.
- Robe of Potency - Robe: Improved Potency IIImproved Potency II: Increases the effectiveness of wearer's Universal spells of 2nd level and lower by 30%.
- Star of Irian - +2 Morningstar: Righteous, Holy
Monsters
Named Villians
Others
- Beholder
- Clay Golem
- Drow Assassin
- Drow Barbarian/Shaman
- Drow Blackguard
- Drow Captain
- Drow Death Priest
- Drow Fighter/Wizard
- Drow Necromancer
- Drow Paladin
- Drow Prophet
- Drow Scorpion
- Drow Scorpion Cleric
- Drow Scorpion Wizard
- Enraged Rust Monster
- Fire Giant Slayer
- Fire Mephit
- Fire Reaver
- Greater Fire Elemental
- Hill Giant Soothsayer
- Ice Flenser
- Inevitable
- Iron Golem
- Large Rust Monster
- Mephit of Fernia
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