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Barbarian
Starting a...

Enhancements
Tactics
Equipment


Contents

[edit] Overview

Barbarians primarily only fill one of the four MMO archetypes (DPS) although some builds can also function as Crowd Control

  • Healing - Barbarians have no innate ability to serve as healers, and must rely on either other party members or supplies for their own healing.
  • DPS - Barbarians are the number one melee class for DPS in DDO. Other classes can come close depending on their build and the situation, but barbarians dominate this role.
  • Crowd Control - There is typically only one type of build that can occupy the crowd control role, and that is the 'DR Tank' build which uses the intimidate skill to manage aggro. However, with their high strength, barbarians are good at tripping and landing stunning blows.
  • Damage Mitigation / Support - Barbarians have no skills, abilities, or spells that allow them to fill this roll in any way.


Note that while Barbarians are the primary DPS class in DDO, they do so at a sacrifice - they will never have the armor class that other classes are able to obtain. Meaning that they either rely on the party's crowd control to avoid taking damage, or must rely on their high DPS to kill the enemy quickly before it can harm them.


[edit] Types of Barbarians

There are generally three types of common Barbarian builds:

Nearly all Barbarian builds fit one of these three categories. Most other build types are achieved by multi-classing barbarians with other classes.

[edit] Race

Typically most builds are Human for the extra feat, Warforged for the immunities, power attack enhancements and bonus to constitution or Dwarf for the CON and enhancements to saving throws and axe.

Very few barbarians are Drow or Elf because the Pros are pretty minor and the penalty to Con is undesirable except for the two-weapon fighting specialised with piercing weapons.

[edit] Stats

  • Strength - The primary stat for a Barbarian. They typically start with a very high, or maximum allowed, strength and then use rage, enhancements, items, buffs, etc to raise it as high as they can in the game
  • Dexterity - Generally only useful on 2-Weapon builds. Barbarians will never get an armor class that matters, except on specialized builds, so the main use for dexterity is meeting the requirements of the greater two-weapon fighting feat
  • Constitution - After strength (and [[dex] for 2wf builds), the next most important stat. Constitution determines the hit points a character has. With no armor class to speak of, a barbarian relies on his hit points to keep him alive until he can kill the enemy. Constitution also determines the length of time the barbarian is able to remain enraged.
  • Intelligence - Of no use to barbarians. Virtually all useful skills are cross-class to the barbarian, and so would never be significant even if the barbarian had enough intelligence for skill points.
  • Wisdom - While slightly useful because it is the base stat for will save, wisdom is typically only raised by a few points on most builds
  • Charisma - Slightly useful to the DR Tank build because the intimidate skill is based off charisma, but even they generally only put a few points into it if any.


[edit] Feats

The following feats are common ones for barbarians to take:

  • Power Attack - Taken by virtually all barbarians, especially since the barbarian to-hit score is so high the penalty this feat gives is negligable, and with two-handed weapons the bonus it gives is doubled
  • Improved Critical - Taken by nearly all barbarians, when combined with the "Barbarian Critical Rage" enhancements, it allows for a much greater number of critical hits for extra damage
  • Stunning Blow - Taken by some Barbarians at high level when they have a spare feat
  • Toughness - A common feat for some barbarians. It can be taken many times, but is generally only cost effective to take once and even then only if you plan on taking the enhancements to increase the hit points it grants.


[edit] Enhancements

The following enhancements are some of the most common for Barbarians to take:


[edit] Sample Builds

[edit] 2-Handed Fighter (28-Point)

RACE:

Human

STATS:

Str: 18, Dex: 9, Con: 16, Int: 8, Wis: 9, Cha: 8

Stat points gained at levels 4, 8, and 12 would go into strength

FEATS:

SKILLS:

ENHANCEMENTS:

EXPLANATIONS:

  • Human for the extra feat. Another possibility would be to go dwarf, pick up the extra CON and drop the toughness feat and enhancements
  • For stats, STR and CON are really all that is needed. The two extra character points are put into DEX and WIS so that an easy to find +3 item can raise them up, helping reflex and will save. Another option would be to put both into DEX and trust your rage for your will save. A 32-point build would probably split the extra points between DEX and WIS
  • Toughness feat for extra hit-points. The other feats are dedicated to maximizing dps.
  • Jump skill to be able to get at mobs in odd locations. The Balance skill to help get back up after being tripped. The Listen and Spot skills are to help find mobs that are hiding.
  • The extend rage and extra rage enhancements are to let you stay raged as much as possible. Critical rage, power rage, and willpower are to allow you to maximize dps while raged. The constitution and toughness enhancements for extra hit points. The con enhancements will also lengthen your rage time. Improved recovery is to help clerics who have to heal you. And the sprint boost is mostly to fulfill progression requirements of the other enhancements, but it will also help your jumps as well.