| Name:
| Sleet Storm
|
| School:
| Conjuration(Creation) [Cold]
|
| Level:
| Sor/Wiz 3
|
| Components:
| V, S, M/DF
|
| Casting Time:
| 1 standard action
|
| Range:
| Long (400 ft. + 40 ft./level)
|
| Target:
| Cylinder (40-ft. radius, 20 ft. high)
|
| Duration:
| 1 round/level
|
| Saving Throw:
| None
|
| Spell Resistance:
| No
|
| Cooldown:
|
|
| Description:
Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Balance check. Failure means it can’t move in that round, while failure by 5 or more means it falls (see the Balance skill for details).
The sleet extinguishes torches and small fires.
Caution: Effects party members in addition to enemies.
Arcane Material Component: A pinch of dust and a few drops of water.
|