| Name:
| Shatter (spell)
|
| School:
| Evocation [Sonic]
|
| Level:
| Brd 2, Clr 2, Sor/Wiz 2
|
| Components:
| V, S, M/DF
|
| Casting Time:
| 1 standard action
|
| Range:
| Close (25 ft. + 5 ft./2 levels)
|
| Target:
| 5-ft.-radius spread; or one solid object or one crystalline creature
|
| Duration:
| Instantaneous
|
| Saving Throw:
| Will negates (object); Will negates (object) or Fortitude half; see text
|
| Spell Resistance:
| Yes (object)
|
| Cooldown:
|
|
| Description:
Shatter creates a loud, ringing noise that breaks brittle, non-magical objects; sunders a single solid, non-magical object; or damages a crystalline creature.
Used as an area attack, shatter destroys non-magical objects of crystal, glass, ceramic, or porcelain. All such objects within a 5-foot radius of the point of origin are smashed into dozens of pieces by the spell. Objects weighing more than 1 pound per your level are not affected, but all other objects of the appropriate composition are shattered.
Alternatively, you can target shatter against a single solid object, regardless of composition, weighing up to 10 pounds per caster level. Targeted against a crystalline creature (of any weight), shatter deals 1d6 points of sonic damage per caster level (maximum 10d6), with a Fortitude save for half damage.
Arcane Material Component
A chip of mica.
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