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Type: Aberration

Race: Rust monster

Alignment: Neutral

Boss: no

CR: Based on area

Attack: Antennae touch

Special Qualities: Rust (corrodes steel weapons used against it), scent

Organization: Unknown

Habitat: Ataraxia's Haven, The Depths of Darkness, The Depths of Despair, The Depths of Doom, Reclamation

Description: For some adventurers, the rust monster represents an object of fear greater even than the fiercest of dragons. For while every adventurer knows that he must occasionally service and keep his weapons, gear, and armor in good repair after the slings, swords, and arrows of a melee, the threat posed by a rust monster to a hero's valuables is truly dire. Warforged have been known to flee at the first sight of these beasts.

This creature, only the size of a large wolf or pony, has a somewhat insect-like appearance. It has four legs, and a squat low body covered in a lumpy carapace-like hide. Armor plates make the rust monster's more delicate innards difficult to penetrate. Most important for adventurers to note, however, are the pair of thin antennae that rise up from beneath the beast's eyes.

These antennae allow the rust monster to corrode and draw sustenance from metallic objects. Unfortunately, even passing a metallic weapon close to the creature's exposes it to great risk. Careful adventurers are advised to considering carrying a simple wooden cudgel, club, muck bane or EverBright weapon -- and perhaps a suit of leather armor or Blue Shine armor -- to dispatch these menaces.